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[OpenGL] Bioshock Infinite only renders new frames when the mouse is moved #614
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Dafuq, some strange side effect of glXQueryDrawable. |
I am having the same exact issue. Setting |
The problem for me persisted even after disabling (and even uninstalling) mangohud. Fixed it by running it through lutris instead using the script on lutris website, although I have no idea why it works. Edit: My bad, lutris did not use the nvidia gpu even with the prime option checked. Still does not work. |
I can reproduce the issue with Bioshock Infinite and XCOM: Enemy Unknown.
Thanks a lot, it works in both games ^_^ |
I have encountered this issue today. The last time that I played Bioshock Infinite, it was fine. I also had MangoHud activated. I tried and that seems to work. Weird. //EDIT: I spoke too soon. Looks like it read_cfg,gl_size_query=viewport doesn't do much. |
When running the Bioshock Infinite Linux version with MangoHud, the game only renders new frames when it receives input events. So unless I press a key or move the mouse, I'm just seeing a static image.
Here's a short video of the behavior: https://www.youtube.com/watch?v=v3F5NBHByqI
The game itself does not freeze up. As soon as I move the mouse, I instantly get a new frame and as long as I keep moving it, it runs normally. As soon as I stop, the game also stops rendering (or presenting?) new frames.
Note that the beviour also happens in fullscreen mode.
Nvidia GTX 1070 with driver 495.29.05
MangoHud 0.6.5 (from chaotic-aur)
Arch Linux
32 bit game using OpenGL
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