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mangohud: error when using QueuePresentKHR #607
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I don't think we have the necessary skills to fix this issue. You could check if this is reproducible with mesa overlay and if so report it there, that should help us to fix it in mangohud as well |
Oh right, I forgot about that connection. Okay, I'll just fix it there. |
Nope, I checked the mesa overlay and it works fine. This is a mangohud issue. |
It's the first rebooted Tomb Raider? |
I tested glxgears and it has the same issue. What's interesting is that I build mangohud from latest git and it seem to work just fine. I guess it's time for a new release? :) |
Actually I was mistaken: it works with a debug build of mangohud. If I use a release build, it still explodes. |
Here's a weird one: if I run with vulkan validation enabled, I get:
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Seems I need to use |
Not sure what info is useful here, so this is what I've got.
This is mangohud 0.6.5 on a 32bit system.
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