-
Notifications
You must be signed in to change notification settings - Fork 301
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
RTX 4060 Mobile GPU Power 0% #1516
Comments
Do you mean mangohud shows 0 watts of gpu power usage for both your laptop and pc? Does |
Yes, |
Does |
Having a similar bug. Just uptated to Nobara 41 ( Fedora core 41) NvidiaSMI and other tools do show full stats with no issue. What is interested is, this shows in the error log:
|
However, the bug that mangohud doesn't show me GPU information only happens in steam games. When I launch the game in heroic games launcher (installed via flatpak), the display works there without any problems |
This is different from me. In my case.. all launchers and even wine are the same. No data on the overlay for the gpu only. |
@KousekCZ can you try building flatpak mangohud-git? https://github.com/17314642/org.freedesktop.Platform.VulkanLayer.MangoHud I edited the manifest to download latest mangohud instead of 0.7.2. To build it you need to install To build it do: |
@Tamalero can you try building latest mangohud from repository and see if it works? |
@Tamalero judging by the line "GPU Found" in logs, you are not using 0.7.2 release, but something newer between september 22 and december 16. Can you try |
I've successfully built a repository and what do I do now? I've run the game on steam and still the gpu still doesn't work. |
using mangohud --version v0.7.2 Also, can you tell me where do I use the gpu_list=-0,1 command? |
It's a mangohud option that you add to config file or |
Do: |
send logs of command below
|
I actually disabled my CPU's integrated graphics and that fixed it. But here is the output:
|
@Tamalero in this case its not issue with nvidia, but with user interface showing wrong gpu and Try building master branch and launch vkcube with enabled integrated graphics. It should work fine, because I believe I fixed it already. |
kousek@Asus-Kousek:~$ flatpak list --columns=application,runtime,version,branch | grep -E "com.valvesoftware|MangoHud|heroic" |
@KousekCZ you don't have steam flatpak installed, are you testing flatpak mangohud with native steam? |
Yes, you're right, I have steam installed from the normal packages. Should I reinstall it on flatpak? |
@KousekCZ flatpak mangohud is only for other flatpak apps, thats why it worked for your heroic launcher. So you decide whether you want to use native steam or flatpak steam and install mangohud accordingly |
ok and if I want to use steam from native packages outside of flatpak, how do I install mangohud to access it? and work properly? As long as i had nobara 40 it worked without any problem, but with the upgrade it stopped working. |
you install native version of mangohud for all native apps and flatpak mangohud for all flatpak apps |
in that case it doesn't help, because I have mangohud installed via dnf packages, but it doesn't work in steam anyway and goverlay doesn't show the gpu app either. The only place it works is heroic. Native steam and flatpak doesn't work with gpu display |
Does |
sorry, should've said it in the first place: use
|
kousek@Asus-Kousek:~$ MANGOHUD_LOG_LEVEL=debug mangohud vkcube |
Wait, you're using mangohud from fedora repository? If yes, can you specify exactly which one?
because judging by logs, this is not 0.7.2, it's something newer. also try |
Oh, I see why I was confused about mangohud version, nobara has it's own repos and packages custom mangohud which currently uses commit a109f0b from Nov.17 2024, but mangohud still reports it as 0.7.2 from May 2024 I'm pretty sure it's a UI bug and mangohud shows your integrated intel card instead of nvidia one, and I think |
kousek@Asus-Kousek:~$ dnf list --installed | grep -i mangohud Thank you, gpu_list=1 in the configuration file helped and the gpu is now showing up. The only thing that doesn't work is displaying the VRAM usage of the gpu. It stays at zero, but this helped me. Thank you |
What value does |
Well your gpu consumption is 88 mb (0.09gb) which is not a lot. Try it in some game, im 99% sure it will show correctly |
Does that mean mangohud shows 0.0GiB in Sons of the Forest? |
Yes, just like I posted the photo above from vkcube , exactly the same |
Guys that are using Nobara 41 and hijacking this thread right now: Did you try building on your own instead of using repo version? |
@KousekCZ well if gpu usage and power are showing correctly and vram is not, that would mean it's more interesting than I initially thought. Usually everything works or nothing works. That would require building custom mangohud to debug further. So either you just forget about vram for now, or we could try and solve this. |
Never mind the vram, I'm sure there are plenty of other things to do, I'll wait for the update. Thanks for the help. :D |
Repel of modern day Linux: Did you build it, can you build it? Instant silence. 😎 |
I tried to build a master repository, but it was throwing me some error that the internet couldn't help me with. So I left it alone |
Delete repo version, do these, test again.
For deleting it if you dont want to use it afterwards in same Mangohud dir:
|
kousek@Asus-Kousek:/Stažené$ git clone --recurse-submodules https://github.com/flightlessmango/MangoHud.git kousek@Asus-Kousek:/Stažené$ cd MangoHud kousek@Asus-Kousek:/Stažené/MangoHud$ ./build.sh build this didn't work for me last time and I didn't want to deal with it, at least it works a bit. Translation: ./build.sh: line 145: meson: command not found |
@KousekCZ build it using fedora's packaging tools:
The advantage of this method is that it's building a package which you can easily delete with |
I seem to have the same issue on Pop OS 22.04 with RTX 4060 desktop |
Seems like I'm having the same issue on Arch Linux with mangohud built from source with RTX 3060 mobile. I see the power usage, GPU usage and core clock, but VRAM usage, temperature, VRAM clock is at 0.
KDE's System Monitor and EDIT: So I noticed there was a commit made not too long ago fixing the issue of VRAM not displaying. So I updated |
I have gaming laptop with RTX 4060 Mobile. I'm using Linux Mint. GPU Power always show 0% like on PC with RTX 4080. I compiled MangoHud from GitHub.
The text was updated successfully, but these errors were encountered: