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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Killing NPCs as Tentacles"
config/description="Killing NPCs as a tentacle monster! Enjoy watching them scream in pain!"
run/main_scene="res://start_menu.tscn"
config/features=PackedStringArray("4.2", "C#", "GL Compatibility")
config/icon="res://game_icon_compressed.png"
[autoload]
Globals="*res://Scripts/globals.cs"
[dotnet]
project/assembly_name="Killing Npc-s With Tentacles"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.400698, 0.400698, 0.400698, 1)