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<!DOCTYPE html>
<html lang="en">
<head>
<title>FinalBurn Neo - What's New</title>
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<body>
<div class="outer">
<h2>FinalBurn Neo - What's New</h2>
<p><a href="http://neo-source.com">http://neo-source.com - official site and forums</a></p>
<h3>v0.2.97.44</h3>
<!-- fixes and features -->
<h4>Fixes and new features</h4>
<ul>
<li>Fixed crash when selecting Super Speed Race Junior in the Game List [Barry]</li>
<li>Fixed Use / Select buttons were swapped in Dungeons & Dragons - shadow over mystara [barbudreadmon]</li>
<li>DAC: Internalized the stream synchronization, driver callbacks no longer required [dink]</li>
<li>Added ProcessAnalog() to the joyprocess device, for easy analog hookups and scaling during driver development [dink]</li>
<li>Fixed SCI's analog handling so all the sounds can be selected in service mode [dink]</li>
<li>Fixed attract mode in Super Hang-on [dink]</li>
<li>Fixed protection issues (inputs stop responding, etc) after using savestates with Fatal Fury 2 and Super Sidekicks/Tokuten Ou [dink]</li>
<li>Fixed analog paddle input for Player 2 in VS Block Breaker / Saru-Kani-Hamu-Zou [dink]</li>
<li>Fixed CPS-2 default button mappings in games with more than 3 buttons [Barry]</li>
<li>Fixed zipname sort order when parent does not meet filter criteria [Barry]</li>
<li>Added "headache filter" hack/dip option to Cyvern [dink]</li>
<li>Make pgm.zip the BIOS set for dmnfrntpcb, svgpcb, thegladpcb [Barry]</li>
<li>Place favorites at the top of the Kaillera game list for easier game hosting [dink]</li>
<li>Fixed game list sorting with parent/clone games of different manufacturers when using Hardware checkboxes [dink]</li>
<li>Fixed roz-glitch on the side of the screen in Valkyrie (Namco System 2) [dink]</li>
<li>Fixed Player 2 Inputs in Snow Bros. 2 [dink]</li>
<li>Hooked up proper redraw for Data East DEC-0 games to eliminate frame advances when the system requests a window redraw [dink]</li>
<li>Hook up i8035 cpu support in the i8039 core [dink]</li>
<li>Marked Night Slashers as 3 Players, which can be set in the Game Options in Service Mode. The game defaults to 2 players [dink]</li>
<li>Fixed "Bad Hardware" error on some Arkanoid bootlegs with no mcu [dink]</li>
<li>Ported GI SP0256 Speech Processor/Synthesizer and hooked up to Hole Land and Sauro [dink]</li>
<li>Added option to allow selecting a .bmp or .png file to use as the skin when FB Alpha is not playing a game [Barry]</li>
<li>When using Double Size (windowed), run Popeye, Syvalion and Hole Land single sized as they are double-sized to begin with [dink]</li>
<li>Fixed Gigas parent set and marked as working [dink]</li>
<li>Fixed Arcadian/Rapid Hero: "Stage 3" text goes under mothership [dink]</li>
<li>Fixed slight timing issue in Gunnail [dink]</li>
<li>Added layer 0, 1 transmasking / category feature to tilemap system [iq_132]</li>
<li>Added < tilesize column scroll to tilemap system [iq_132]</li>
<li>Added color effect to 1945kiii sprites [AJR, iq_132]</li>
<li>Fixed clicking noise in Syvalion @ the robot-chicken boss [dink]</li>
<li>Fixed glitchy raster effects in Chiki Chiki Boys and Captain Commando on Capcom CPS1 (Draw at VBL instead of end of frame) (1/2) [dink]</li>
<li>Changed CPS-1/2 to run for 262 scanlines and set refresh rate to 59.63Hz (2/2) [Barry]</li>
<li>Changed Super Street Fighter 2 Turbo, Hyper Street Fighter 2, Street Fighter 2 Champion Edition and Street Fighter 2 Hyper Fighting to run at a speed that more closely matches the PCB [Barry, RN]</li>
<li>Fixed in Double Dragon: sprite flickers and crash after the end boss, also improvements for netplay and input recordings [dink]</li>
<li>Fixed graphics corruption in Streets of Rage 2 stage 3 pirate ship scene [dink]</li>
<li>Added Action, Run 'n Gun and Strategy genres to the genre filters [dink]</li>
<li>Endian fixes for the Nec v20-v35 cpu interface, Sega Sys18 Genesis VDP, Raiden II/DX, Zero Team, Dynamite Duke/The Double Dynamites [dink]</li>
<li>Fixed graphics issues in Konami's Escape Kids [dink]</li>
<li>Fixed dips in Toaplan's Knuckle Bash [dink]</li>
<li>Port TMS5110 Speech Synthesizer core to FBAlpha for Bagman [dink]</li>
<li>Fixed 32/64bit state compatibility issue in Gauntlet [dink]</li>
<li>Hook up proper redraw in most Sega/Taito drivers, and other misc drivers to improve input recording and netgame synchronization [dink]</li>
<li>Fixed savestates in Renegade / Kunio Kun [dink]</li>
<li>Expose registers in the Z80 cpu interface [Barry]</li>
<li>Auto-map keyboard controls (for Spectrum, etc) [Barry]</li>
<li>Add "WZ" register support to Z80 core [Kev]</li>
<li>Slight improvement to Omega Fighter (UPL)'s prot [Kale]</li>
<li>Tiny VDP fixes from VDP tests to the SMS VDP [Kev]</li>
<li>Use resnet to calculate Donkey Kong's palette for better looking steel girders [dink]</li>
<li>Fixed Insector-X, Chuka Taisen and certain The New Zealand Story Clones on Taito's The New Zealand Story Hardware [dink]</li>
<li>Worked around a video driver bug that caused a blank screen when switching to fullscreen mode at certain resolutions [dink]</li>
<li>Added CPU_IRQSTATUS_HOLD support and update some buggy opcodes on the m6800 cpu core [dink]</li>
<li>Fixed 2p inputs for Monster Maulers and Martial Champ [dink]</li>
<li>Fixed service mode for all games on Konami Mystic Warriors Hardware [dink]</li>
<li>Sync. romsets with MAME 0.199 [Barry]</li>
<li>Fixed region dips in Batsugun, Dogyuun, V-Five/Grindstormer [dink]</li>
<li>OKI MSM6295 API change: MSM6295Exit, MSM6295Reset and MSM6295Update called without chip# param takes care of all open chips [dink]</li>
<li>Fixed Freeplay and Service Mode in Galaga [dink]</li>
<li>Fixed dips in Side Arms [dink]</li>
<li>Fixed Service Mode, Sprite:Sprite alpha, sprite masking, English voices and end boss issues in Dragon Gun [dink]</li>
<li>Air Buster driver gets a re-write [iq_132, dink (timing)]</li>
<li>Diver Boy driver gets a re-write [iq_132]</li>
<li>Hook up sample player for Crazy Climber, Crazy Kong & Crazy Kong pt.2 [dink]</li>
<li>Re-work 8255ppi to support up to 10 devices [dink]</li>
<li>Fixed bad sprite colors in Contra [dink]</li>
<li>Fixed crash in Shadow Dancer at the boss fight at end of level 2 [dink]</li>
<li>Added alpha transparency effects to Wizard Fire / Dark Seal 2 [dink]</li>
<li>Fixed screen layout issue and clicky samples in Cabal [dink]</li>
<li>M6800-series gets multi-cpu support [dink]</li>
<li>Improved timing for M6800, M6809, M6502 cpu's [dink]</li>
<li>Added M6809GetPrevPC() to M6809 cpu core [dink]</li>
<li>Fixed erratic movement when moving fast while using mouse to control Lightgun/analog games [dink]</li>
<li>Added analog-style paddle inputs to burn_gun device, with velocity [dink]</li>
<li>Added device for common IREM M52-M62 sound hardware [iq_132]</li>
<li>Improvements to vector-based drawing [iq_132, dink]</li>
<li>Added BurnGunDrawTargets() to burn_gun device [dink]</li>
<li>Added ability to unmap memory in the m6502 cpu core [iq_132]</li>
<li>Hook up real C-Chip for Operation Wolf and remove the C-Chip simulation code, big thanks to Caps0ff for dumping this! [dink, Caps0ff]</li>
<li>Work around graphics corruption in the crystal ball in Altered Beast set 8 (parent set) [dink]</li>
<li>Ported SP0250 speech synth core, for Sega G80 [dink]</li>
<li>Added multi-cpu support to the i8039 cpu core (for G80 Vector + Sega's Universal Sound Board emulation) [iq_132]</li>
<li>Fixed some small video issues in Pac-Land [dink]</li>
<li>Fixed sound issues with Space Invaders [iq_132]</li>
<li>Added ability to change the sample playback rate in the sample engine [iq_132]</li>
<li>Upgraded Zodiack driver to use Generic Tilemaps, fixed sound-comms issue, and added bounty2 [iq_132]</li>
<li>Fixed dips and improved timing in Mr. Do's Castle [dink]</li>
<li>Improve soundcpu sync in Nostradamus / remove rom patch [dink]</li>
<li>Added fix for Laser Ghost gun positioning problems [derpy]</li>
<li>Added UI Feature "Show Game list at start-up" under Misc -> Options [dink]</li>
<li>Un-break Twin Hawk / Daisenpu (regression from C-Chip updates) [dink]</li>
<li>Hot-fix Sega MasterSystem's Rainbow Islands to work around a crash in the ending sequence (happens on real HW, too) [dink]</li>
<li>Bank Panic / Combat Hawk driver gets a re-write [iq_132]</li>
<li>SN76496/SN76489 chip now supports up to 8 chips [dink]</li>
<li>Added Bitmap Manager with transparent/scroll copy, clipping, prios, and more [iq_132]</li>
<li>Capcom CPS3: support rowscroll for fg (character) layer, fixes player 2 hit counter in JoJo games. [Haze]</li>
<li>Capcom CPS3: fixed some gfx glitches in the JoJo games, and possibly others [dink]</li>
<li>Fixed Pac 'n Pal boot problem [dink]</li>
<li>Fixed flickery main sprite in Ozma Wars [dink]</li>
<li>Added per-chip routing and volume to the Pokey chip [dink]</li>
<li>Slight improvement to Karate Champ's dac [dink]</li>
<li>Fixed dip issues, cpu sync and other misc issues in GAPLUS / Galaga 3 [dink]</li>
<li>Added BurnSoundDCFilter() to burn_sound.cpp/h for games with problematic dac/chips [dink]</li>
<li>Slight improvement to dac sound in Grobda [dink]</li>
<li>Fix sporatic crashes with Garyo Retsuden and Itazura Tenshi [dink]</li>
<li>Fix controls in Moonwar and clone [dink]</li>
<li>Megadrive, set 32column mode defaults (DIPs) to "center" instead of "zoom" [dink]</li>
<li>Set correct hz rate for Deco Cassette, BurgerTime/Bump 'n Jump and Wardner [dink]</li>
<li>Fix priority issues in Gradius II [dink]</li>
<li>Cheat engine: only undo value if cheat is flagged to do so [dink]</li>
<li>Fix L/R volume issue in MSM5205 sound core [dink]</li>
<li>Fix soundcpu breaks on state load w/Darius [dink]</li>
<li>Fix for bad sample address calculation in Irem M90 (Risky Challenge et all) [dink]</li>
<li>Fix for lost cycles in Z80 interface, causing what gets returned by ZetRun() and ZetTotalCycles() to be different. This affected games where a nmi was used to pull each sample from the z80, namely Darius [dink]</li>
<li>IREM M72: Improved DAC Synchroniztion, slight sound quality improvement with DAC sounds, huge improvement when coupled with the Z80 cycle fix above. [dink]</li>
<li>Improvements to the tilemap system: add support for drawing to generic bitmaps, fix bug when setting row/col scroll, disable checks if not in debug for speed, add "dirty" tile drawing manager [iq_132]</li>
<li>Added Atari EEROM (x2212) device [dink]</li>
<li>Fix distorted Kanji text in jojoba's (CPS3) service mode [dink]</li>
<li>Enabled highscore saving for all CPS1/2 [barbudreadmon]</li>
<li>Updates to Boulderdash Part 2's sound section to hopefully fix a hang [dink]</li>
<li>Added BurnSoundClear() to burn_sound.h, include burn_sound.h in burnint.h [dink]</li>
<li>Fix for Driftout titlescreen fade-effect (garbage on screen) [dink]</li>
<li>Fix Metal Freezer Difficulty DIP [gamez fan]</li>
<li>Added fix for sound dies in Boulder Dash [dink]</li>
<li>Fixed some leaky file handles [Kev]</li>
<li>Fixed Kanji text colors in Super World Stadium '92 / '93 [dink]</li>
<li>Updated libpng to 1.6.35 [Barry]</li>
<li>Fixed some GCC 7 warnings and MSYS2 compile [Barry]</li>
<li>add SEK_REG_PPC to SekDbgGetRegister() [dink]</li>
<li>Sync romsets with MAME 0.203 [Barry]</li>
<li>Enable palette viewer for NeoGeo [dink]</li>
<li>Fix for scrolling issue in last level of Earth Joker [Haze]</li>
<li>Speed tweaks for Street Fighter 2: Hyper Fighting to more closely resemble PCB [RagingNoob]</li>
<li>Fix DAC sound in Back Street Soccer [dink]</li>
<li>Fix sprite masking issue in Undercover Cops: Alpha Renewal [dink]</li>
<li>Fix end of level player shadow sprite masking issue in The Simpsons [dink]</li>
<li>Fix input issue in Saturnzi (Saturn), certain moves triggered service mode [dink]</li>
<li>Fixed Donkey Kong II: Jumpman Returns (dkongx) eeprom and savestates issues [dink]</li>
<li>M6502Idle(): return cycles idle'd [dink]</li>
<li>More endian fixes to the 68k cpu interface [dink]</li>
<li>Sync romsets with MAME 0.204 [Barry]</li>
<li>Hook up YM2151 to the BurnTimer (optional), as some games need more precision [dink]</li>
<li>Rewrite/Modernize driver for Green Beret [iq_132]</li>
<li>Fixed Sonic Boom screen flipped [dink]</li>
<li>Slight reduction in tile:sprite lag in Flak Attack / MX5000 [dink]</li>
<li>Add support for HDD images to FBAlpha [Barry]</li>
<li>Remove C++11 dependancies for Killer Instinct [Barry]</li>
<li>Add BurnTrackball device, hook-up Cabal, Centipede and Millipede [dink]</li>
<li>Fix sound pitch in PsikyoSH games (Gunbird 2) [dink]</li>
<li>Update Visual Studio IDE project and support for VS2017 [Kev]</li>
<li>Fixed missing "Insert Coin" message in Fuukifg3 games Asura Blade/Buster [dink]</li>
<li>Port and create interface for YMF262 FM soundcore [dink]</li>
<li>Hook-up YMF262 to Fuukifg3 - fixes missing fm-synth sounds [dink]</li>
<li>Hook-up YMF262 to Tecmosys, fixes sound for Deroon DeroDero and Toukidenshou - Angel Eyes [dink]</li>
<li>Fixed loop sample stop issue in YMZ280b, which caused glitches in Tecmosys games [dink]</li>
<li>Fixed missing half of image in Darkseal's attractmode intro (rowscroll bug) [dink]</li>
<li>Fixed music tempo and savestate issues in Darkseal [dink]</li>
<li>Fixed some issues compiling w/latest official MingW w/GCC 6.3.0 and 8.2.0 (@osdn) [dink]</li>
<li>Sync romsets with MAME 0.205 [Barry]</li>
<li>Add high score saving to Cyber Lip, Ghost Pilots, Last Resort, Metal Slug X and Nam1975 [Riddler]</li>
<li>Update FD1089 decryption to use the Sega key format (Update your romsets!) [Barry]</li>
<li>Fix possible crash in Mazinger Z [dink]</li>
<li>Fix player 2 inputs in Suna's Ultra Baloon [dink]</li>
<li>Fix possible crash and savestate issues in TaitoF3 [dink]</li>
<li>Improve inputs for JoJo and JoJo's Bizarre Adventure [barbudreamon]</li>
<li>Fix crackly sounds in some Puchi Carat tunes [dink]</li>
<li>Fix crackly sounds in Xexex's attract mode during lots of explosions (int16/mixing overflow) [dink]</li>
<li>Fix Tetris the Grand Master 2 - running at half-speed [dink]</li>
<li>Fix missing text in Magical Crystals Bonus game (prio issue) [dink]</li>
<li>Fix possible unwanted frame advance while paused in all Kaneko16 games [dink]</li>
<li>Fix crash loading 1000 Miglia (gtmr) after loading Magical Crystals or Wing Force [dink]</li>
<li>Fix random crash in Mazinger Z [dink]</li>
<li>Fix Taito F3 states, missing graphics after state load from a cold-boot [dink]</li>
<li>Added missing player 2 button #3 to Violence Fight [dink]</li>
<li>Fix NeoGeo memory cards [Barry]</li>
<li>Improved JoJo/JoJoba inputs [barbudreadmon]</li>
<li>Fix 1943 bootlegs protection issue (flashing screen) [dink]</li>
<li>Dragonball Z/Dragonball Z 2, impliment sprite dma - fixes missing/flickering sprites & text, fix service mode (F2) [dink]</li>
<li>Updated Gauntlet protection, game can now progress past level 28 [iq_132]</li>
<li>Finished Carnival (Vic Dual WIP) - fix bugs / add sound [dink]</li>
<li>Neo Geo CD gets dink-style upgrade/fix/rework<ul>
<li>DAO .bin/cue and TruRip (.ccd/.sub/.img [based on Jan Klaassen's work]) support added</li>
<li>Seamless per-game savestates and input config</li>
<li>S.S.RPG, Double Dragon, Last Blade 2 works now</li>
<li>Fast loading times (even faster with F1/ffwd)</li>
<li>Dozens of bugs fixed</li>
<li>Convert your old-style Neo Geo CD .iso + .wav's to .bin/.cue, <a href="http://neo-source.com/index.php?topic=2487.msg26465#msg26465"> <b>>> click for howto <<</b> </a></li>
<li>Big thanks to Silanda and barbudreadmon for bug reports, ideas, talks and HW tests</li>
</ul></li>
<li>Sync romsets with MAME 0.206 [Barry]</li>
<li>Hook up analog dials for Pachinko Sexy Reaction 1 & 2 [dink]</li>
<li>Fix crash issue with Tecmo Bowl when playing via Keyboard [dink]</li>
<li>Add RESET Line to Z80 cpu interface [dink]</li>
<li>Fix graphics issues in Superior Soldiers (background gfx) and Gun Force (titlescreen) on Irem m92 [dink]</li>
<li>Fix Localisation Template [Barry]</li>
<li>Sync romsets with MAME 0.207 [Barry]</li>
<li>Fix 2p controller on Colecovision [dink]</li>
<li>Fix sound in Baseball Stars and NAM-1975 when using alternate MVS bioses [dink]</li>
<li>Update DJ Boy's romsets, convert driver to use Generic Tilemaps, improve cpu sync (fixes lost music during game) [iq_132, dink]</li>
<li>Fixed savestates in Birdie Try [dink]</li>
<li>Slapfight/Alcon, Tiger Heli, Performan, Getstar/Guardian driver re-write [iq_132]</li>
<li>Add Highscore support for all NeoGeo games [Barbudreadmon]</li>
<li>Pound for Pound (IREM) finished and now working [dink]</li>
<li>Hooked-up / ported Z80 CTC and PIO chip emulation for Senjyo and MCR [dink]</li>
<li>Fixed erratic coin inputs with some PGM games [dink]</li>
<li>Sync romsets with MAME 0.208 [Barry]</li>
<li>Add handy BurnDump(fn, buf, bufsize); & BurnDumpLoad(fn, buf, bufsize); to debug builds for driver-dev [dink]</li>
<li>Sync romsets with MAME 0.209 [barbudreadmon]</li>
<li>IPS: fix UI bugs, support patches which grow the romsize on Megadrive [dink]</li>
<li>Support added for Coleco Super Game Module, adding Cold Blood, Frost Bite, Kaboom!, Dragon's Lair SGM, Buck Rogers, Zaxxon SuperGame and Mecha-8 [dink]</li>
<li>Guwange and EspRaDe removed an extra frame of lag [dink]</li>
<li>Fixed level selection DIPs in Trojan clones [dink]</li>
<li>Buffered AY8910 & SN76496/SN76489 sound cores, leading to better fidelity when used as a DAC, nicer driver-frame code and less cpu usage [dink]</li>
<li>Added Sonic to the UI Family Filter [Ryvius86]</li>
<li>Default High-Score saving to ON [Ryvius86]</li>
<li>Update Genres and organized clones on Megadrive [Ryvius86]</li>
<li>Load Game UI/Menu overhaul [Ryvius86]</li>
<li>Load Game UI, Fix scrollbar offset issue [dink]</li>
<li>Save state of filter nodes in the Load Game UI [dink, Ryuvius86]</li>
<li>Fixed music speed in Ikki/Farmer's Rebellion [dink]</li>
<li>Support Visual Studio 2019 [Kev]</li>
<li>Update LibPNG [Kev]</li>
<li>Fix race condition with make -j# on MingW build [superctr]</li>
<li>Added accurate QSound emulation [superctr]</li>
<li>Fixed regional/DIP issue with Lethal Enforcers [dink]</li>
<li>Rewrote the Galaga HW driver & added Xevious [CupcakeFan]</li>
<li>Added option to show/hide Debug Console in Debug builds (Misc -> Options -> Show Debug Console) [dink]</li>
<li>Added support for compiling in Visual Studio 2019 [Kev]</li>
<li>Shot Factory support added to 1942, Bionic Commando, Yie Ar Kung-Fu and SMS [Kev]</li>
<li>Fix sound in Tek-Toy's Bomber on Megadrive [dink]</li>
<li>Add GenericTilemapSetTransSplit() to Generic Tilemaps, see d_holeland.cpp for usage [dink]</li>
<li>Palette Viewer set to Shift-F12 to be similar to Shots Factory Ctrl-F12 [dink]</li>
<li>Mortal Kombat inputs nicely labled [barbudreadmon]</li>
<li>Added handy macros BurnAllocMemIndex() and BurnFreeMemIndex() [dink]</li>
<li>Sega16, Yboard, Xboard complete analog inputs overhaul [dink]</li>
<li>Fixed Battle Bakraid occasionally skipped soundcommands [dink]</li>
<li>Taito F3 games, dip setting for fast/slow tempo for music [dink]</li>
<li>Added proper analog inputs for Outrun, Space Harrier, Hangon/Super Hangon, Enduro Racer, Galaxy Force 2, Gloc, Power Drift, AB Cop, AfterBurner 1 and 2, GP Rider, Racing Hero, Super Monaco GP and ThunderBlade [dink]</li>
<li>Fixed clicks in ESP.Ra.De [dink]</li>
<li>Sync romsets with MAME .210 [barbudreadmon]</li>
<li>Fix jittery sprites in Galaxy Force 2 [dink]</li>
<li>dink vs. barbudreadmon: "Super-Massive Memory Hole" aka address sanitized FBN [dink, barbudreadmon]</li>
<li>Speed up rom scanning [dink]</li>
<li>Generic Tilemaps: fix flipping and clipping and add priority OR mask [iq_132, dink]</li>
<li>Add the Neo Geo multi-button macros for Neo Geo CD [dink]</li>
<li>Reduce input lag for most CPS1 games (sf2, etc) [dink, barbudreadmon]</li>
<li>Mark Michael Jackson's Moonwalker on System18 w/imperfect graphics (sprite/tmap pri system needs rewrite) [dink]</li>
<li>Fix inputs for wofch and wofchdx [barbudreadmon]</li>
<li>Sync romsets with MAME .211 [barbudreadmon]</li>
<li>Improve input recordings with CPS1 & CPS2 games [dink]</li>
<li>Fix audio issue (swapped pcm l/r channels) and quirky vertical scrolling in Konami's Xexex [dink]</li>
<li>Fix music in Sand Scorpion [dink]</li>
<li>Hook-up proper C-Chip dump for Rainbow Islands Extra. Thanks to Kevin Escbach for donating the chip and Caps0ff for dumping it. [Kevin Escbach, Caps0ff]</li>
<li>Fixed Wonder Planet boot issue [dink]</li>
<li>Fixed flipped sprite issue in Vanguard 2 [dink]</li>
<li>Fixed Art of Fighting (Neo Geo CD) freezeup after bonus stage [dink]</li>
<li>Improve analog inputs for ChaseHQ, Battle Shark and Contental Circus [dink]</li>
<li>Taito's Super Chase improvements - sync music, improve steering, cleanup driver [dink]</li>
<li>Include driver status (good/preliminary) when generating .DAT files [barbudreadmon]</li>
<li>Re-work hiscore system using cpu registry [iq_132]</li>
<li>Fix all emulation-related video bugs in Konami's G.I. Joe [dink]</li>
<li>Add support for input recording games from power-on with RTC (clock) chip (PGM, NeoGeo, etc) [dink]</li>
<li>Sync PGM driver with MAME 0.211 [JacKc]</li>
<li>Asterix - fix Konami logo [dink]</li>
<li>Rewrite Dragon Master driver [iq_132]</li>
<li>BurnMalloc() Better debug logging - shows source location, etc when enabled [dink]</li>
<li>Hook-up protection MCU for Bionic Commando [iq_132]</li>
<li>Fix analog batting input in Major League on System 16 [dink]</li>
<li>Improve MCU emulation for Heavy Barrel on dec0, and hook up Birdie Try's MCU. Special thanks to Team Europe and Ivan Vangelista for decapping and dumping Birdie Try's protection MCU [dink]</li>
<li>Make the lightgun gunsight nicer and symmetric [fastpop72]</li>
<li>Hook-up trackball device for Blades of Steel [dink]</li>
<li>Add Analog sensitivity slider/config in inputs editor [dink]</li>
<li>Netgame improvements for: blktiger, gunsmoke, centi/millipede, srumbler: fix bad graphics and disable p2 screen flipping in coctail mode [dink]</li>
<li>Z80/68K cpu interfaces / behind the scenes changes to simplify sending signals to other cpus [dink]</li>
<li>Jaleco Megasystem 1 re-work (st.dragon, rodland and p45 improvement) [dink]</li>
<li>Sync romsets with MAME 0.212 [JacKc]</li>
<li>Fix clipping issue in World Rally 2 [dink]</li>
<li>SMS Fix-a-Thon [Kev, dink]<ul>
<li>Fix all known broken games (SF2, Popeye (GG), Back to the Future 2, T2 and others..)</li>
<li>Support per-line palette changes (For Sonic in water, etc)</li>
<li>Disable sprite limit DIP improves flickering sprites in some games</li>
<li>Improve fidelity for games which use the PSG as a DAC</li>
</ul></li>
<li>Hook up protection MCU for Wyvern F0 [dink]</li>
<li>Add support and options for vertical monitor aspect ratio [tokuio]</li>
<li> []</li>
<li> []</li>
<li> []</li>
</ul>
<!-- new drivers -->
<h4>New drivers</h4>
<ul>
<li>Added driver for Flipper Jack [iq_132]</li>
<li>Added driver for Espial and Net Wars [iq_132]</li>
<li>Added driver for Alpine Ski, Bio Attack, Elevator Action, Front Line, Jungle Hunt / Jungle King, Tin Star, Sea Fighter Poseidon, Space Seeker, Space Cruiser, Time Tunnel, Water Ski and Wild Western on Taito's SJ System [iq_132, dink]</li>
<li>Added driver for One Shot One Kill and Mad Donna [iq_132]</li>
<li>Added driver for Miss Bubble 2, Bubble Pong Pong [iq_132]</li>
<li>Added driver for Black Touch '96 [iq_132]</li>
<li>Added driver for Blockade, Blasto, Hustle, CoMOTION and Mine Sweeper [iq_132, dink]</li>
<li>Added driver for Space Firebird [iq_132, dink]</li>
<li>Added driver for Empire City: 1931 / Street Fight [iq_132, dink]</li>
<li>Added driver for Hole Land [iq_132, dink]</li>
<li>Added driver for SunA Goindol [iq_132]</li>
<li>Added driver for Jolly Jogger and Frog & Spiders [iq_132]</li>
<li>Added driver for SpeedBall [iq_132]</li>
<li>Added driver for Ping Pong Masters '93 [iq_132]</li>
<li>Added driver for Bagman, Super Bagman, Botanic, Pickin' and Squash [iq_132]</li>
<li>Added driver for Tag Team and The Big Pro Wrestling by Technos [iq_132]</li>
<li>Added driver for ZX Spectrum based games [Barry]</li>
<li>Added driver for El Fin Del Tiempo (The End of Time) by Niemer [iq_132]</li>
<li>Added driver for Mat Mania/Exciting Hour/Mania Challenge by Technos [iq_132, dink]</li>
<li>Added driver for Super Duck [iq_132]</li>
<li>Added driver for Thunder Ceptor I and II by Namco [iq_132, dink]</li>
<li>Added driver for D-Day by Olympia [iq_132, dink]</li>
<li>Added driver for D-Day by Jaleco [iq_132]</li>
<li>Added driver for Pinball Action [iq_132]</li>
<li>Added driver for Head On Bootleg on Dedicated Hardware [iq_132]</li>
<li>Added driver for Stadium Hero [iq_132]</li>
<li>Added driver for Go 2000 [iq_132]</li>
<li>Added driver for Tempest [dink]</li>
<li>Added driver for Defender, Stargate, Joust, Robotron 2084, Blaster, Sinistar, Jin, Splat, Bubbles and Colony 7 on Williams 6809 Hardware [iq_132, dink]</li>
<li>Added driver for Asteroids, Asteroids Deluxe and Lunar Lander [iq_132, dink]</li>
<li>Added driver for Shisen Sho / Match It [iq_132]</li>
<li>Added driver for Moon Patrol by IREM on M52 hardware [iq_132]</li>
<li>Added driver for Tropical Angel by IREM on M57 hardware [iq_132]</li>
<li>Added driver for Omega Race [iq_132, dink]</li>
<li>Added driver for Star Wars and The Empire Strikes Back [iq_132, dink]</li>
<li>Added driver for 10 Yard Fight on IREM M58 Hardware [iq_132]</li>
<li>Added driver for Gaelco's Target Hits [iq_132]</li>
<li>Added driver for Night Driver by Atari [iq_132]</li>
<li>Added driver for Tank Busters by Valadon Automation [iq_132]</li>
<li>Added driver for Mirage Youjuu Mahjongden [iq_132]</li>
<li>Added driver for Sega's VCO Object/Z80-3D hardware (WIP) for Turbo, Subroc-3d, Buck Rogers/Zoom909 *WIP/Unfinished!* [iq_132]</li>
<li>Added driver for Super Trivia Master and Progressive Music Trivia [iq_132]</li>
<li>Added driver for Tac/Scan, Star Trek, Zektor, Eliminator and Space Fury on Sega's G80 Vector HW [iq_132, dink]</li>
<li>Added driver for Atari's Quantum [iq_132]</li>
<li>Added driver for Atari's Black Widow, Gravitar and Space Duel [iq_132]</li>
<li>Added driver for Atari's Red Baron and Battle Zone [iq_132, dink]</li>
<li>Added driver for Atari's Major Havoc [iq_132]</li>
<li>Added driver for NMK's (Jaleco licensed) Argus, Valtric and Butasan (Pig's and Bomber's) [iq_132, dink]</li>
<li>Added driver for Konami's Dive Bomber Squad prototype [iq_132]</li>
<li>Added driver for Atari's Return of the Jedi [iq_132]</li>
<li>Added driver for Atari's Cloud 9 and Firebeast [iq_132]</li>
<li>Added driver for Atari's Crystal Castles [dink]</li>
<li>Added driver for Hydra and Pit Fighter [iq_132]</li>
<li>Added driver for Badlands [iq_132]</li>
<li>Added driver for Batman [iq_132]</li>
<li>Added driver for Blasteroid [iq_132]</li>
<li>Added driver for Escape from the Planet of the Robot Monsters [iq_132]</li>
<li>Added driver for Klax [iq_132]</li>
<li>Added driver for Off The Wall *WIP/Not working* [iq_132]</li>
<li>Added driver for Ramparts *WIP* [iq_132]</li>
<li>Added driver for Atari Arcade Classics Prototype [iq_132]</li>
<li>Added driver for Relief Pitcher [iq_132]</li>
<li>Added driver for Shuuz [iq_132]</li>
<li>Added driver for Skull and Crossbones [iq_132]</li>
<li>Added driver for Thunder Jaws [iq_132]</li>
<li>Added driver for Toobin' [iq_132]</li>
<li>Added driver for Vindicators [iq_132]</li>
<li>Added driver for Xybots [iq_132]</li>
<li>Finish Midway Wolf Unit emulation, making MK3, UMK3 and Rampage World Tour playable w/sound [Barry, dink, iq_132]</li>
<li>Added driver for Midway T Unit, working games: MK, MK2 [Barry, dink]</li>
<li>Added driver for Incredible Technologies 32/16bit games [iq_132, dink]</li>
<li>Added driver for Taito's Gunbuster [iq_132]</li>
<li>Added driver for Taito's Ground Effects / Super Ground Effects [iq_132, dink]</li>
<li>Added driver for Liberation, Boomer Rang'r and Kamikaze Cabbie by DataEast [iq_132]</li>
<li>Added driver for Taito's Under Fire and Chase Bombers [iq_132, dink]</li>
<li>Added driver for Taito's Qix, Zookeeper, Slither, Space Dungeon, Complex X, Kram and The Electric Yo-Yo [iq_132, dink]</li>
<li>Added driver for Taito's Kiki KaiKai/Knight Boy and Kick and Run/Mexico '86 [iq_132, dink]</li>
<li>Added driver for Senjyo, Baluba-Louk no Densetsu, Starforce/Megaforce [iq_132]</li>
<li>Added driver for Tapper, Timber, Tron, Discs of Tron, Solar Fox, Satan's Hollow, Kick/Kickman, Kozmik Krooz'r, Wacko, Domino Man, Two Tigers, Journey and Demolition Derby on Bally-Midway MCR hardware [iq_132, dink]</li>
<li>Added driver for Spy Hunter, Rampage, Sarge, Star Guards, and Crater Raider on Bally-Midway MCR3 hardware [iq_132, dink]</li>
<li>Re-Write Ghosts'n Goblins driver [dink, iq_132]</li>
<li>Added driver for Berzerk and Frenzy on Stern HW [iq_132, dink]</li>
<li>Added driver for Buggy Challenge by Taito [iq_132]</li>
<li>Added driver for Legionnaire, Heated Barrel, Denjin Makai, Godzilla and SD Gundam Sangokushi Rainbow Tairiku Senki on TAD/Seibu HW [iq_132, dink]</li>
<li>Added driver for Dead Angle [iq_132, dink]</li>
<li>Added driver for King of Boxer / Ring King [iq_132]</li>
<li>Added driver for Akka Arrh [iq_132]</li>
<li>Added driver for Hot-Rod, Gain Ground, Scramble Spirits, Crack Down, Super Masters Golf, Rough Racer, Bonanza Bros., Dynamic Country Club & more on Sega System 24 [iq_132, dink]</li>
</ul>
<!-- new game additions to existing drivers -->
<h4>New additions / updates to existing drivers</h4>
<ul>
<li>Add World Heroes 2 (ALH-006) to the Neo Geo driver [Razoola, Barry]</li>
<li>Add V-Liner (v0.54, v0.7a and 0.7e) to the Neo Geo driver [Razoola, Barry]</li>
<li>Add English fan translations of the following Megadrive games: Battle Golfer Yui, Fushigi no Umi no Nadia, Psy-O-Blade, Rent a Hero, Bishoujo Senshi Sailor Moon and Vixen 357 [barbudreadmon]</li>
<li>Add Streets of Rage 2 Puyo Wars Hack to Megadrive Driver [barbudreadmon]</li>
<li>Add Star Chaser homebrew game to Megadrive Driver [barbudreadmon]</li>
<li>Add Shining Tactics Absolute Final Edition (Hack) to Megadrive [barbudreadmon]</li>
<li>Add English fan translations of the following GameGear games: Lunar - Sanposuru Gakuen, Madou Monogatari I - 3-Tsu no Madoukyuu, Megami Tensei Gaiden - Last Bible S, Phantasy Star Gaiden, Shining Force Gaiden - Final Conflict and Sylvan Tale [barbudreadmon]</li>
<li>Add Ghost Pilots (prototype) to the Neo Geo driver [Razoola, Barry]</li>
<li>Add Royal Stone English translation the SMS/GameGear driver [barbudreadmon]</li>
<li>Add Titan (Pac-Man hack) to the Pac-Man driver [Craig Anstett, CraftyMech, JacKc]</li>
<li>Add Kabuki-Z to the public builds of FB Alpha - somehow this was overlooked, sorry about that! [dink]</li>
<li>Add Twins (booleg of Mega Twins) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union, barry]</li>
<li>Add Ikki, Strength and Skill, and Banbam to the Markham driver [iq_132]</li>
<li>Add Toki no Senshi - Chrono Soldier as parent, older version is actually a prototype [Barry]</li>
<li>Add support for Neo-Geo Universe BIOS 3.3 [Razoola, Barry]</li>
<li>Add Neo Geo BIOS (NEO-MVH MV1C, Japan) [Razoola, Barry]</li>
<li>Add Neo Geo BIOS (sp1-u4, US) [ack, Barry]</li>
<li>Add Vindicators II to the Gauntlet driver [iq_132]</li>
<li>Add Street Fighter 2 Red Wave Pt II [okada yuko, Barry]</li>
<li>Add English translations for Sonic Eraser and Barver Battle Saga to the Megadrive driver [barbudreadmon]</li>
<li>Update Deep Dungeon to the latest version on MSX [dink]</li>
<li>Add Danger Tower on MSX [dink]</li>
<li>Add Boxxle, Star Fortress and Module Man on Coleco [dink]</li>
<li>Add Enhanced versions of Super Hangon and Outrun v2.0.2 [dink]</li>
<li>Add Wing Warriors (April 18 2019 version) to SMS [dink]</li>
<li>Add Tanglewood v1.0 and demo to the Megadrive driver [dink]</li>
<li>Add Flight of Pigarus v1.0 by Kagesan to the SMS driver [dink]</li>
<li>Add Blaze On (World), making it the new parent [rtw, The Dumping Union]</li>
<li>Add Ultimate Mortal Kombat 3 Tournament Edition and Ultimate Mortal Kombat 2 Tournament Edition hacks [dink]</li>
<li>Add Waku Waku Ultraman Racing to the Sega System 16B driver [Barry]</li>
<li>Add Kof '98 Plus Final Edition (kof98pfe) & Kof 10th Anniversary (kof10thd) hacks to Neo Geo [barbudreadmon]</li>
<li>Add Pastel Island to SSV (big thanks to Haze!) [dink]</li>
<li>Add Streets of Rage 3 - The Bare Knuckle 3 Project (Hack, July 1, 2017) [Ryvius86]</li>
<li>Add Bare Knuckle 3 Project (World) (Hack by Gsaurus, April 25, 2019) [Ryvius86]</li>
<li>Add Bare Knuckle III (English Hack By Twilight Translations) [Ryuvius86]</li>
<li>Add Xevious and Super Xevious to the Galaga driver [CupcakeFan]</li>
<li>Add Pitapat Puzzle to the Cross Pang HW driver [dink, barbudreadmon, arnoldsecret]</li>
<li>Added Night Knight v1.0.3 to MSX [dink]</li>
<li>Update wofchdx to final edition on CPS-1. [SumavisionQ5]</li>
<li>Update The King of Fighters '96 (The Aniversary Edition 2.0 Final Version 2019-05-30) [SumavisionQ5]</li>
<li>Update The King of Fighters '98 (Combo) Ivex hack - 2018/05/05 version [SumavisionQ5]</li>
<li>Update The King of Fighters '99 Anniversary Edition hack by Yashional - 2017/11/12 Final Version [SumavisionQ5]</li>
<li>Add The Last Blade 2 Team Edition Hack [Combone]</li>
<li>Add GOTVG Multifunction Hacks for Metal Slug 1-5 [SumavisionQ5]</li>
<li>Add Mortal Kombat II Plus (Beta 2, Hack) [Combone]</li>
<li>Add Ultimate Mortal Kombat 3 Cup Edition (Ver. 2019-07-04) (Hack) [Combone]</li>
<li>Added Magic Purple to the Tumbleb driver [dink, iq_132]</li>
<li>Add KOF 97 Combo hack with Random Select [Combone]</li>
<li>Add The King of Fighters '97 - Combo Training Version 2018 (Hack) [Combone]</li>
<li>Add Super Monaco GP 2019 - HE Returns (30th Anniversary Edition) (Hack By TA_Marcos_Translations) [Combone]</li>
<li>Add Street Fighter Alpha 3 - Xiang Long Edition (Hack by pipi899, Ver.2009-05-10) [Combone]</li>
<li>Add Street Fighter Zero 2 Alpha - Dragon Level (Hack by pipi899) [Combone]</li>
<li>Add The King of Fighters 2002 - 3rd Strike of Orochi (Hack by EGCG/EGHT) [Combone]</li>
<li>Add The King of Fighters 2002 - 3rd Strike of Orochi (Hack by EGCG/EGHT) [Combone]</li>
<li>Add The King of Fighters '99 - Remix Pro V2.0 Final (Hack By FCHT - FightChina Hackteam) [Combone]</li>
<li>Add The King of Fighters '99 - Evolution Ultra Remix (Hack By Yashional) [Combone]</li>
<li>Add The King of Fighters '99 - Summer Revolution (Hack By FCHT - FightChina Hack team) [Combone]</li>
<li>Add Streets of Rage 2 - Street Fighter Version 1-4 hacks [Combone]</li>
<li>Add The King of Fighters 2002 Remix Ultra 3.5 - Hack By FCHT [Combone]</li>
</ul>
<!-- clones and updated romsets in drivers -->
<h4>Clones and updated romsets in existing drivers</h4>
<ul>
<li>Added Marvel Super Heroes (951024 Brazil) to the CPS-2 driver [SHVB, The Dumping Union, Barry]</li>
<li>Added Sengoku 3 / Sengoku Densho 2001 (Set 2) to the Neo Geo driver [Barry, Razoola]</li>
<li>Added Final Fight (900405 Japan) to the CPS-1 driver [Barry, bonky0013, Manimani, The Dumping Union]</li>
<li>Added Street Fighter II' - Champion Edition (Level Select bootleg, 920322 USA) to the CPS-1 driver [Barry, hammy, The Dumping Union]</li>
<li>Added Street Fighter II' - Champion Edition (920313 USA bootleg sets 8,9 and 10) to the CPS-1 driver [Barry]</li>
<li>Added Naughty Boy (bootleg, set 2) [f205v, Matteo, JacKc]</li>
<li>Added Donkey Kong Junior (US, bootleg?) [unknown, JacKc]</li>
<li>Added Karate Blazers (Tecmo license) [caius, The Dumping Union, JacKc]</li>
<li>Added Last Mission (World revision 8 ) [caius, The Dumping Union, JacKc]</li>
<li>Added The King of Dragons (ETC 910731) to the CPS-1 driver [Sergio Galiano, Recre_Piscis, Spain, JacKc]</li>
<li>Added Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian / Sangoku Senki Busyou Souha (ver. M200XX, 200, 100CN) [300wins, Bill D., The Dumping Union, JacKc]</li>
<li>Added Metal Slug 3 (NGM-2560, earlier) [Razoola, JacKc]</li>
<li>Added Bubble Memories: The Story Of Bubble Bobble III (Ver 2.5A 1996/02/21) [Arnaldo Abrantes, Pascal Costa, JacKc]</li>
<li>Added Come-Cocos (Ms. Pac-Man) (Cocamatic bootleg) [Darksoft, JacKc]</li>
<li>Added Jump Coaster (World) [ShouTime, THe Dumping Union, JacKc]</li>
<li>Added Hat Trick Hero '95 (Ver 2.6Asia 1994/11/17) [Artemio Urbina, The Dumping Union, JacKc]</li>
<li>Added Strikers 1945 (World, unprotected) [Blackfish, Brizzo, rtw, JacKc]</li>
<li>Added Raiden DX (Portugal) and Raiden DX (Japan, set 2) [Jorge Silva, Atro, Kravex, JacKc]</li>
<li>Added Flicky (64k Version, on Up'n Down boardset) [Jon H., The Dumping Union, JacKc]</li>
<li>Added Ikari Warriors (US, set 2) [Joe Magiera, The Dumping Union, JacKc]</li>
<li>Added WWF WrestleFest (US) [SpinalFeyd, The Dumping Union, JacKc]</li>
<li>Added Biomechanical Toy (Ver. 1.0.1870) [Jorge Casares, Ruben Casa?a, JacKc]</li>
<li>Added clone of Masterboy [Barry]</li>
<li>Added Strahl (World), making Strahl Japan Sets 1 and 2 clones in the NMK16 driver [dink]</li>
<li>Added Landmaker 2.02O World version [SEGV, Brian Troha]</li>
<li>Added Hacha Mecha Fighter location test prototype [Mike Moffitt, Osso13]</li>
<li>Added bootleg of World Cup '90 (twcup90bb) [Barry, Roberto Fresca, Martin Mejia Britez]</li>
<li>Added clone of Super Street Fighter II - the tournament battle [Barry]</li>
<li>Added clone of Street Fighter 2 [Barry, Erik Preston]</li>
<li>Added clone of Street Fighter 2 [Barry, Chris Gleed]</li>
<li>Added bootleg of Warriors of Fate (wofabl) [Barry]</li>
<li>Added clone of Street Fighter 2 (sf2ea) [Barry]</li>
<li>Added clone of Shinobi (unprotected) [Barry, Brian Troha]</li>
<li>Added clone of X-Men: Children of the Atom to CPS-2 driver [Barry, Brad Hicks]</li>
<li>Added Deroon DeroDero (newer) [Farzeno, The Dumpin Union, arcadez]</li>
<li>Added clone of Laser Ghost (Japan) to System 18 [Barry]</li>
<li>Added 2 bootleg clones of Enduro Racer to the Hang On driver [Barry]</li>
<li>Added G-LOC R360 (Japan) to the Sega Y-Board driver [Barry]</li>
<li>Added prototype of Fantasy Zone to the Sega System 16A driver [Barry]</li>
<li>Added 2 clones of Action Fighter to the Sega System 16A driver [Barry]</li>
<li>Added 4 clones of Action Fighter to the Sega System 16B driver [Barry]</li>
<li>Added clone of Fantasy Zone to the Sega System 16A driver [Barry]</li>
<li>Added Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UEA) [Stephan Suys, JacKc]</li>
<li>Added clone of Wyvern F-0 [jordigahan, ClawGrip, The Dumping Union, JacKc]</li>
<li>Added bootleg of Puzz Loop 2 (Japan 010226 Phoenix Edition) [JacKc]</li>
<li>Added bootleg of Street Fighter II - The World Warrior (RK bootleg, 910214 etc) [JacKc, dink]</li>
<li>Added Super Cobra (encrypted) [Team Europe, JacKc]</li>
<li>Added Last Fortress - Toride (Japan, VG460 PCB) [twistedsymphony, JacKc]</li>
<li>Added Bubble 2000 V1.2 [Kevin Eshbach, The Dumping Union, JacKc]</li>
<li>Added Deer Hunting USA V4.4.1 (Japan) [Brian Troha, The Dumping Union, JacKc]</li>
<li>Added Viewpoint (prototype) to the Neo-Geo driver [Brian Hargrove, JacKc]</li>
<li>Added Moon Cresta (bootleg set 4) [Darran, The Dumping Union, JacKc]</li>
<li>Added Omega (earlier) [Corrado Tomaselli, The Dumping Union, JacKc]</li>
<li>Added Finalizer - Super Transformation (set 2) [pacman70, JacKc]</li>
<li>Added Karate Champ (US VS version, set 3) [Don Thibert, RColtrane, The Dumping Union, JacKc]</li>
<li>Added Karate Champ (US VS version, set 4) [Don Thibert, RColtrane, The Dumping Union, JacKc]</li>
<li>Added Pang Pom's (Nova) [Hammy, The Dumping Union, JacKc]</li>
<li>Added Raiden (US set 3) [Apocalypse, The Dumpin Union, JacKc]</li>
<li>Added Lethal Enforcers (ver EAD, 11/11/92 10:52) [caius, JacKc]</li>
<li>Added Gals Panic S - Extra Edition (Asia) [Jürgen Probe, JacKc]</li>
<li>Added Double Axle (US) [Evan Korzon, Jordan Eldredge, Brian Troha, Smitdogg, The Dumping Union, JacKc]</li>
<li>Added X-Men (4 Players ver JEA) [Artemio Urbina, The Dumping Union, JacKc]</li>
<li>Added Double Dragon II - The Revenge (Japan) [Layer, JacKc]</li>
<li>Added Jiao! Jiao! Jiao! (China, 2P set) [Bill D., The Dumping Union, JacKc]</li>
<li>Added Kamikaze (Euromatic S.A., Spanish bootleg of Scramble) [David Torres, ClawGrip, Recreativas.org, JacKc]</li>
<li>Added Super Cobra (bootleg, set 3) [David Torres, ClawGrip, Recreativas.org, JacKc]</li>
<li>Added Guardian Storm (horizontal, Australia) [xodaraP, dink]</li>
<li>Added Top Secret (Japan, revision B) [FabC, JacKc]</li>
<li>Added Tetris Plus 2 (World, V2.7) [Team Japump!!!, JacKc]</li>
<li>Added Street Fighter: The Movie (v1.14N, Japan) [Jorge Silva, JacKc]</li>
<li>Added Eagle Shot Golf (Japan, bootleg?) [Joshua Inman, JacKc]</li>
<li>Added Klax (Japan, version 4) [farzeno, The Dumping Union, JacKc]</li>
<li>Added U.N. Defense Force: Earth Joker (US / Japan, set 2) [Phil Bennett, JacKc]</li>
<li>Added Ms. Pac-Man ('Made in Greece' bootleg, set 2) [Michael Moffitt, The Dumping Union, JacKc]</li>
<li>Added PuLiRuLa (World, earlier?) [Jorge Silva, JacKc]</li>
<li>Added Soldier Girl Amazon (Tecfri license) [Fredric Sjoholm, JacKc]</li>
<li>Added Phoenix (G. Universal Video bootleg) [VectorGlow, JacKc]</li>
<li>Added Phoenix (Hellomat Automaten bootleg) [unknown, JacKc]</li>
<li>Added Niemer Fenix (Phoenix bootleg) [Clawgrip, JacKc]</li>
<li>Added Marti Colls Zero Time [Clawgrip, JacKc]</li>
<li>Added Add Pac-Man Spanish bootlegs / hacks [Clawgrip, JacKc]</li>
<li>Added Pocket Gal Deluxe (Asia v3.00) [Jorge Silva, JacKc]</li>
<li>Added Vendetta (World, 4 Players, ver. ?) [Jorge Silva, JacKc]</li>
<li>Added Hard Head 2 (v2.0, Music Program v2.0) [Clawgrip, JacKc]</li>
<li>Added 800 Fathoms (older) [ShouTime, The Dumping Union, JacKc]</li>
<li>Added Tenchi wo Kurau II - Sekiheki no Tatakai (PS/SS Version) [SumavisionQ5]</li>
<li>Added Defend the Terra Attack on the Red UFO (bootleg, set 2) [anonymous, JacKc]</li>
<li>Added River Patrol (Japan, unprotected) [ShouTime, Henrique Areias Pontes, Dane Biegert, Evan Korzon, Mario Mantese, Smitdogg, The Dumping Union, JacKc]</li>
<li>Added The Simpsons (4 Players Asia) [Leonard S. Oliveira, JacKc]</li>
<li>Added Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware) [Tomas Garcia-Meras (ClawGrip), Roberto Fresca, Recreativas.org, The Dumping Union, JacKc]</li>
<li>Added TouchDown Fever 2 (bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, Dumping Union, JacKc]</li>
<li>Added Ikari III - The Rescue (World, Rotary Joystick) [ClawGrip, Roberto Fresca, Recreativas.org, Dumping Union, JacKc]</li>
<li>Added Raiden II (Korea) [Jorge Silva, JacKc]</li>
<li>Added Tecmo World Cup '90 (Euro set 3) [coolmod, The Dumping Union, JacKc]</li>
<li>Added Commando (bootleg set 3) [Guru, JacKc]</li>
<li>Added Crazy Kong Part II (bootleg) [Corrado Tomaselli, The Dumping Union, JacKc]</li>
<li>Added Punk Shot (World 2 Players) [frsj8112, JacKc]</li>
<li>Added Block Out (Europe and Oceania) [Clawgrip, Recreativas.org, JacKc]</li>
<li>Added Street Fighter II': Champion Edition (RE, bootleg) [Clawgrip, Hammy, JacKc]</li>
</ul>
<h3>v0.2.97.43</h3>
<!-- fixes and features -->
<h4>Fixes and new features</h4>
<ul>
<li>Use real MCU for Tokio [Barry]</li>
<li>Fix state issues with Slap Fight/Tiger Heli [dink]</li>
<li>Fix incremental search and sort alphabetically w/"Use Zipnames". [dink]</li>
<li>Improve incremental search in the game list. This search is when you type at the game list (not the search box) for example: to get to "Super Cobra" really fast, type "superco" - or - "doublew" for "Double Wings". Whatever you are searching for - just leave out the space. If "Use Zipnames" is selected, type in the romset name or a subset of it. [dink]</li>
<li>Fix a few video bugs and state issues in "The Lost Castle in Dark Mist" [dink]</li>
<li>Fix dac sounds in Ultimate Mortal Kombat 3 Trilogy hack [dink]</li>
<li>Fix B-Wings (Alt) set boot issue [dink]</li>
<li>Fix color issues in Gold Medalist [iq_132]</li>
<li>Z80 Core, small improvement to vector handling [dink]</li>
<li>Parents Only option for driver icons (for systems that have problems with driver icons) [dink]</li>
<li>Create new interface and port eke-eke's high quality ym2612 core from Genplus-gx [dink]<ul>
<li>Fixes SFX sounds in Streets of Rage 2</li>
<li>Fixes lead and percussive guitar sounds in Mega Turrican's intro</li>
</ul></li>
<li>Fix crash with NBA Jam Tournament Edition on Megadrive [dink]</li>
<li>Improve 68k timing for Megadrive, fixes... [dink]<ul>
<li>Graphics issues/corruption in Galahad</li>
<li>Flickery separator line in VS mode on Sonic 2 and 3</li>
<li>Fix freeze with Desert Strike on Megadrive</li>
<li>Overall, probably improves everything</li>
</ul></li>
<li>Fix music hangs in Sonic 3 when Sonic is underwater (Z80 timing) [dink]</li>
<li>Fix PGM Arm7 crash on 64bit systems w/theglad, kov* [dink]</li>
<li>Sync. romsets with MAME 0.188 [Barry]</li>
<li>Sync. some romsets with MAME 0.189 [JacKc]</li>
<li>Fix Robocop2 ending credits scrolltext (8x8 offset masking) [iq_132]</li>
<li>Fix for replays desynching with games that use SRAM/NVRAM [dink]</li>
<li>Strikers 1945 Plus music fix [dink]</li>
<li>Fix Palette Viewer for games with BDF_16BIT_ONLY flag [dink]</li>
<li>Port Z180 Core from MAME and create FBAlpha-style cpu interface [Barry, iq_132]</li>
<li>Hook-up Z180 sound-cpu in GHOX [Barry]</li>
<li>Games using flag BDF_16BIT_ONLY are no longer 1-frame behind emulation, other projects using FBAlpha please take note (see intf/video/vid_interface.cpp) [dink]</li>
<li>Fix DAC(psg) sounds in Afterburner II Megadrive [dink]</li>
<li>Added define to log ram usage in src/burn/burn_memory.cpp [iq_132]</li>
<li>Fixed Archery level in Konami's '88 Games [dink, Gab75]</li>
<li>Fixed inputs for Nayade Resistance and Crazy Buggy on MSX [dink]</li>
<li>Hooked up protected versions of Alligator hunt, Touch & Go, Maniac Square in Gaelco2 Hardware [iq_132]</li>
<li>Fixed Music/SFX pitch in Arbalester, and occasional "Illegal Inst." error when playing w/Keyboard [dink]</li>
<li>Hook up protection MCU for protected version of Glass [iq_132]</li>
<li>Fixed palette recalc issue w/some Taito-Z games, fixes weird colors when switching BPP during game [dink]</li>
<li>Fixed cut-short continue message in Data East's Breakthru [dink]</li>
<li>Fixed small memory leaks in dynamic Huffman compression [dink]</li>
<li>Hook up MCU to Tough Turf (U) and Wrestle War, fix Tough Turf (J) [Barry]</li>
<li>Fixed 2-Player mode in Wonder Boy in Monster Land (System1) [dink]</li>
<li>Fixed distorted sounds in Time Pilot, Time Pilot '84, Tutanham and Commando Sega [dink]</li>
<li>Added Single-Screen modes (DIPS) to Gaelco's World Rally 2 and Data East's Backfire! [dink]</li>
<li>Fixed screen corruption at end of race in Hang-On Jr. / v-scrolling issue in Sega System E [dink]</li>
<li>Added notaz's BCD fixes to the Musashi 68k cpu core [dink]</li>
<li>Added i8x41/UPI-41 cpu core [iq_132]</li>
<li>Sync. romsets with MAME 0.191 [Barry]</li>
<li>Fixed occasional distorted graphics in Konami's Jail Break when playing w/Keyboard [dink]</li>
<li>Fixed deroon's inputs (irq timing) [dink]</li>
<li>New feature for Lord of Gun: shoot any side to reload [dink]</li>
<li>Added support for Multi/Connected sprites in Toaplan GP9001 emulation, fixes GHOX's Highscore background [dink]</li>
<li>UI Change, the search box text will be preserved between game loads [dink]</li>
<li>Fix for Use and Select buttons were erraneously swapped in Dungeons & Dragons - Shadow Over Mystara [dink]</li>
<li>Fix spritelag issue in Ryu Jin [dink]</li>
<li>Add missing third button to Life Force (Japan) [dink, gamezfan]</li>
<li>Improve paddle emulation in Gee Bee, Bomb Bee and Cutie Q [dink]</li>
<li>Fix sound issues with Phoenix and savestates [dink]</li>
<li>Fix freeze in Kaitei Takara Sagashi while starting a new game [dink]</li>
<li>Increase the sound level for all Taito F3 games [dink]</li>
<li>Small improvement to the search box. Now, for example "namco system 1", "namco system 2" or "taito f3" can be searched for [dink]</li>
<li>Fix color issues and impliment transmask groups for Mad Gear / Led Storm, fixing level 2+ [dink]</li>
<li>Fix missing tiles and scrolling issues in Last Duel level 2 [dink]</li>
<li>Fixed many graphical issues in Magical Crystals [dink]</li>
<li>Fixed input and sound issues in Zoar [dink]</li>
<li>Fixed timing issue in Burnin' Rubber / Bump 'n Jump [dink]</li>
<li>Fixed p3 / p4 inputs in Bucky and Moo Mesa [dink]</li>
<li>Fixed Kaiser Knuckle 2p Kick buttons [shine]</li>
<li>Fixed transparency issue in Motos [iq_132]</li>
<li>Fixed an input issue in CPS3 when opposite directions are pressed [dink]</li>
<li>Converted 1942 and Gun.Smoke over to the new tilemap system [iq_132]</li>
<li>Updated the ARM core to fix problems with Deco MLC and Deco 156 games [dink]</li>
<li>Fix byte, word, and quad-long DMA Transfers in SH-2 [dink]</li>
<li>Added stereo mode to DAC [dink]</li>
<li>Added bsmt2k and decobsmt soundcores [iq_132, dink]</li>
<li>Fixed sounds/sfx in Gouketsuji Gaiden Legends [dink]</li>
<li>Fixed occasional clicks/pops at the beginning of emulation if the last game played was exited while the msm6295 was playing something [dink]</li>
<li>Fixed the fog-fadeout in the end-boss scene and other alpha-transparency issues in Moo Mesa [dink]</li>
<li>Fixed several minor graphic bugs in Hangzo [dink]</li>
<li>Slight drawing optimization for Robocop 2 and Edrandy [dink]</li>
<li>Fixed bad fades in Ninja Baseball Batman and occasional tilemap studder in R-Type LEO [dink]</li>
<li>Enabled High Score saves for most Irem M72 games [dink]</li>
<li>Fixed k054539 savestates and reverb function [dink]</li>
<li>Fixed graphics issues in Irem's Major Title making the game fully playable [dink]</li>
<li>Fixed music issues in Sol Divide [dink, barbudreadmon]</li>
<li>Added speedhack dip options for Psikyo SH-2 games [barbudreadmon]</li>
<li>Fixed k054539 pt.2: Use 3 different techniques (ramp to 0, check for bad last sample, slight modification to dpcm table) to get rid of clicky noises in 4bit dpcm sfx/voice samples (Moo Mesa, Bucky O'Hare, Mystic Warriors, Violent Storm, etc.) [dink]</li>
<li>Fixed alpha effects in Bucky O'Hare title fadeout, and other transitional scene fades (tile layer 3 over/under sprites priority mode) [dink]</li>
<li>Added Z180 support to BurnTimer [iq_132]</li>
<li>Rewrite/Modernize drivers for 1943, Commando, Jack and the Giantkiller, Mole Attack, Mr. Flea, Route 16, and Bomb Jack [iq_132]</li>
<li>Fixed Safari Hunting on SG-1000, thanks to Eke of Genesis Plus GX for info! [dink]</li>
<li>Fixed palette/color issues in Spelunker 1 and 2 [dink]</li>
<li>Added proper Draw handler to Irem M62 so paused games don't advance a frame during a window update/redraw [dink]</li>
<li>Fixed Input Dialog: Populate the combo list with preset name when saving [Barry]</li>
<li>Fixed broken lines in the boss tank for the M82 version of Air Duel [dink]</li>
<li>Removed rom patch and added proper protection simulation to Route 16 [iq_132]</li>
<li>Removed rom patch and added proper protection simulation to Meta Fox [iq_132]</li>
<li>Fixed Tetrise and Hang-On Jr. dips [dink]</li>
<li>Slight timing improvement for Kicker / Shaolin's Road [dink]</li>
<li>Use event semaphores instead of polling for better DirectSound performance and timing [Jan Klaassen]</li>
<li>Fix another cycle-related issue with ZetRunEnd, fixes sound issues with certain Neo-Geo games [dink]</li>
<li>Enabled High Score saving for most CPS3 games [barbudreadmon]</li>
<li>Fixed some palette issues in Super Burger Time [dink]</li>
<li>Added M6502SetAddressMask() to the M6502 cpu core [iq_132]</li>
<li>Added cubic resampling interpolater to the samples core [Jan Klaassen]</li>
<li>Added speedhack dip options for Deco32 games [gamezfan, dink]</li>
<li>Enabled High Score saving for Raiden [barbudreadmon]</li>
<li>Updated K054539 pt.3, use cubic resampling for high quality sound [dink]</li>
<li>Fixed timers in SN76477 sound core [dink]</li>
<li>Fixed missing cut-scene graphics in Pretty Soldier Sailor Moon [Jan Klaassen]</li>
<li>Update Namco System 2's soundcore w/cubic resampling for high quality sound [dink]</li>
<li>Update Gaelco2 soundcore w/cubic resampling and fix crackle/pop!'s at beginning of samples [dink]</li>
<li>Fixed layer priority masking in Black Tiger [vbt]</li>
<li>Fixed the MSM6295 sampling rate in Batsugun and Truxton2 [yukaritamura (libretro-fba), dink]</li>
<li>Add high-quality ICS2115 (pgm) soundcore from Jan, superior sound quality for all PGM games, fixes KOV2 music [Jan Klaassen]</li>
<li>Update ES5505/6 soundcore w/cubic interp. resampling [dink]</li>
<li>Increase volume in Gyruss and Monster Slider [dink]</li>
<li>Fixed sound loss, palette fade bug and sprite clipping issues in Double Wings [dink]</li>
<li>Added new interface for AY8910, updated all drivers to use it [iq_132]</li>
<li>Emulated sound cpu and hooked up all sounds in Mario Bros. (mario) [dink]</li>
<li>Added Sega TeamPlayer support to the Megadrive driver, enabling it for: Columns 3, Gauntlet 4, Mega Bomberman, Street Racer (...more to come..) [dink]</li>
<li>Fixed player sprite color in Millipede [dink]</li>
<li>Added speech to Gauntlet I and II - TMS5220 sound core ported to FBA [dink]</li>
<li>Added save state support to the Irem M90 driver [dink]</li>
<li>Cleaned up the sound in Donkey Kong to get rid of clicks in some sounds [dink]</li>
<li>Fixed sound hz in Triple Punch and clones [dink]</li>
<li>Standardize savestate calls amongst soundcores [iq_132]</li>
<li>Fixed tilemap and sound synchronization issues in Rohga [dink]</li>
<li>Hook up sound cpu and fix sprite offsets in Pipi & Bibis / Whoopee!! on Teki Paki hardware [dink]</li>
<li>Fixed video and audio issues in Risky Challenge, game now playable [dink, iq_132]</li>
<li>Updated all FM soundcores using the timer system to require a lot less support code per driver (internalized *GetTime and *Synch.Stream) [dink]</li>
<li>Fix the SRam implimentation on Megadrive [dink]</li>
<li>Added EA "Four Way Play" support to Megadrive, enabled for General Chaos and Mutant League Hockey [dink]</li>
<li>Added resampling to the ymf278b sound core, sounds right regardless of user sound rate [dink]</li>
<li>Added a English fan-translations of the following Megadrive games: Battle Mania Daiginjou, Gleylancer, Tougiou King Colossus, Langrisser II, Phantasy Star II Adventure series games, Pulse Man, Twinkle Tale and Undead Line [barbudreadmon]</li>
<li>Fixed color issues on Jupiter and occasional missing pixels on Neptune in Gyruss [dink]</li>
<li>Added CPU_IRQSTATUS_HOLD to hd6309 cpu core [dink]</li>
<li>Fixed ending scene and movement of the rock-wall dragon boss in Labyrinth Runner/Trick Trap [dink]</li>
<li>Use a common timer value when starting netgames on Neo-Geo for better netgame sync. [Ponder]</li>
<li>Added menu option (Misc -> Options) to enable/disable the High Resolution Timer - defaults to ON [dink]</li>
<li>Added Sync. to DWM option for Windows 7 - 10 windowed mode [dink]</li>
<li>Street Fighter II' - Champion Edition now runs at the right speed [dink, Barry]</li>
<li>Fixed crash w/DX9 Blitters when going to the task manager in Win7+ when Auto Pause is off [dink]</li>
<li>Updates to the uPD7810 cpu core [dink, iq_132]</li>
<li>uPD7810 core, update some opcodes and add analog port reading for c-chip [dink, iq_132]</li>
<li>Emulate Taito C-Chip for Superman, Bonze Adventure, Mega Blast, Rainbow Islands / Rainbow Islands Extra and Volfied [dink]</li>
<li>Use 4-Way inputs for Volfied, making the game playable [dink]</li>
<li>Fixed a problem where Bonze Adventure wasn't reading the dips [dink]</li>
<li>Re-work tile:sprite priority system in Taito F2 [dink]<ul>
<li>Pulirula: fixes tile:sprite priorities and blending effects in level 2</li>
<li>Liquid Kids: fixes the cut-scene/story between levels</li>
<li>Metal Black: fixes missing moving letters before the titlescreen appears</li>
</ul></li>
<li>Improved DonPachi and DoDonPachi timing to respond to inputs in 2 frames instead of 4 [dink]</li>
<li>Changed aspect ratio on Tecmo Bowl to look less squished [dink]</li>
<li>Sync. romsets with MAME 0.197 [Barry]</li>
<li>Analog input improvement for Konami GT and RF2 [dink]</li>
<li>Fixed click when paused/dc offset issue in Cheeky Mouse [dink]</li>
<li>Removed busyloop hacks from M6809, HD6309 and M6805 CPU Cores [dink]</li>
<li>Update libpng to 1.6.34 [Barry]</li>
<li>Improved timing in Heavy Unit and Ghosts'n Goblins (revisited) [dink]</li>
<li>Fixed several bugs in the M6805 cpu core [dink]</li>
<li>Fixed "BAD HARDWARE" error message in most versions of Arkanoid [dink]</li>
</ul>
<!-- new drivers -->
<h4>New drivers</h4>
<ul>
<li>Added driver for Pit n Run and Jump Kun [iq_132]</li>
<li>Added driver for Glass by OMK/Gaelco [iq_132]</li>
<li>Added driver for Thunder Hoop 2: TH Strikes Back [iq_132]</li>
<li>Added driver for Manhattan, Highway Chase, Terranean, Astro Fantasia, Super Astro Fighter, Flash Boy, Lock 'n Chase, on Deco Cassette System hardware [iq_132, dink]</li>
<li>Added driver for Pata Pata Panic [iq_132]</li>
<li>Added driver for Pacman - 25th Anniversary Edition and Ms.Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion [iq_132]</li>
<li>Added driver for Data East's Dream Ball [iq_132]</li>
<li>Added driver for Heavy Smash and World Cup Volly '95 on Deco 156 hardware [iq_132]</li>
<li>Added driver for Avengers in Galactic Storm, Stadium Hero '96, Skull Fang, Hoops '96, Dunk Dream '95 and Hoops on Deco MLC hardware [iq_132]</li>
<li>Added driver for Captain America and The Avengers, Fighter's History, Night Slashers, Tattoo Assassins, and Dragon Gun on Deco 32 hardware [iq_132, dink]</li>
<li>Added driver for Popper [iq_132]</li>
<li>Added driver for Mosaic and Golden Fire II [iq_132]</li>
<li>Added driver for Pipe Dream and Hatris [iq_132]</li>
<li>Added driver for The Pit, Round Up/Fitter, Dockman/Portman, Super Mouse/Funny Mouse, Desert Dan and Intrepid [iq_132]</li>
<li>Added driver for 3x3Puzzle and Casanova [iq_132]</li>
<li>Added driver for Toaplan-1 games: Vimana, Outzone, Same! Same! Same!/FireShark, Demon's World, Zero Wing, Hellfire, Truxton and Rally Bike, replacing the older individual drivers [iq_132]</li>
<li>Added driver for Konami's Double Dribble [iq_132, dink]</li>
<li>Added driver for Nibbler, Pioneer Balloon, Fantasy, Vanguard, Sasuke and Commader and Satan of Saturn on RockOla/SNK6502 hardware [iq_132, dink]</li>
<li>Added driver for Car Jamboree [iq_132]</li>
<li>Added driver for Metal Clash by Data East [iq_132]</li>
<li>Added driver for Jibun wo Migaku Culture School Mahjong Hen [iq_132]</li>
<li>Added driver for Metal Soldier Isaac II [iq_132]</li>
<li>Added driver for Xyonix [iq_132]</li>
<li>Added driver and sound core for Flower [iq_132, dink]</li>
<li>Added driver for Mad Motor Prototype [iq_132]</li>
<li>Added driver for Monkey Magic [iq_132]</li>
<li>Added driver for Kangaroo, replacing the old one [iq_132]</li>
<li>Added driver for Pirate Ship Higemaru, replacing the old one [iq_132]</li>
<li>Added driver for Cop 01 and Mighty Guy, due to protection issues, Mighty Guy is without sound [iq_132]</li>
<li>Added driver for Oli-Boo-Chu [iq_132]</li>
<li>Added driver for Super Cross II [iq_132]</li>
<li>Added driver for V-Ball [iq_132]</li>
<li>Added driver for PK Scramble [iq_132]</li>
<li>Added driver for games on Vic Dual hardware *no sound yet* [iq_132]</li>
<li>Added driver for Super Speed Race Jr. [iq_132]</li>
<li>Added driver for American Speedway [iq_132]</li>
<li>Added driver for Space Stranger / 2 [iq_132]</li>
<li>Added driver for Crazy Ballon [iq_132, dink]</li>
<li>Added driver for Clash Road and Fire Battle [iq_132]</li>
<li>Added driver for Flack Attack / MX5000 by Konami [iq_132, dink]</li>
<li>Added driver for Master Boy (older/Z80 HW) [iq_132]</li>
<li>Added driver for Beam Invader *WIP/not working* [iq_132]</li>
<li>Added driver for Dribling [iq_132]</li>
<li>Added driver for Dora-Chan [iq_132]</li>
<li>Added driver for Combat School by Konami [iq_132]</li>
<li>Added driver for Fast Lane by Konami [iq_132]</li>
<li>Added driver for Konami's Super Basketball [iq_132]</li>
<li>Added driver for WarpSpeed *WIP/not working* [iq_132]</li>
<li>Added driver for Food Fight by GCC/Atari [iq_132]</li>
<li>Added driver for Data East's 18 Holes Pro Golf [iq_132]</li>
</ul>
<!-- new game additions to existing drivers -->
<h4>New additions / updates to existing drivers</h4>
<ul>
<li>Add World Rally 2 [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood, iq_132]</li>
<li>Add Mortal Kombat II (World) Unlimited Hack by Smoke on Megadrive [dink]</li>
<li>Add Streets of Rage 2 (USA) Syndicate Wars 2016 Hack by Gsaurus on Megadrive [dink]</li>
<li>Add Streets of Rage 3 - The Bare Knuckle 3 Project Hack on Megadrive [dink]</li>
<li>Add Rock n` Roll Racing v15 Hack by Ti [Combone]</li>
<li>Add several great Sonic 1,2&3 Hacks [Combone]</li>
<li>Add Mortal Kombat Revelations, Mortal Kombat 3 and Ultimate Hacks [Combone]</li>
<li>Add Monster World IV English Translation Hack on Megadrive [dink]</li>
<li>Add Bubble Bobble (prototype on Tokio hardware) [Barry]</li>
<li>Added DoDonPachi III (World, 2002.05.15 Master Ver) [neohyphengeo productions] to d_pgm.cpp [JacKc]</li>
<li>Added B.Rap Boys Special (World) [Phill @NES4Life, JacKc]</li>
<li>Added Super Street Fighter II sound and color improvement hack on Megadrive [Combone]</li>
<li>Added Mega Cheril Perils homebrew game to Megadrive [dink]</li>
<li>Added Alex Kidd in Miracle World 2 Hack to Mastersystem [dink]</li>
<li>Added Dahna - Goddess` Birth (English Hack) to Megadrive [dink]</li>
<li>Added Masiaka (Demo[scene]) by Resistance 2017 to Megadrive [dink]</li>
<li>Added Turrican fix/hack by linkuei & helder to Megadrive [dink]</li>
<li>Added Street Fighter 2 Special Champion Edition color and sound hack on Megadrive [Combone]</li>
<li>Added FlameWing's BCD Test program to the Megadrive Driver [dink]</li>
<li>Added Fantasy Zone 2 (Working) and Opa-Opa (not working) to System E driver [dink]</li>
<li>Removed all garbage/hacks by GSC2007, as they should be avoided like the plague anyway. [n/a]</li>
<li>Add Riddle of Pythoragas and Slap Shooter to Sega System E [vbt]</li>
<li>Added Omega to the Freekick driver [dink]</li>
<li>Add Contra, NES2PCE conversion to PCE [Combone]</li>
<li>Added several Megadrive game hacks: Teenage Mutant Ninja Turtles - Tournament Fighters Hack, Streets of Rage 2 - Bare Knuckle 3 Boss Edition, Streets of Rage 2 - TMNT Hack, Streets of Rage 3 - Extreme Edition, Golden Axe III - New Character, International Superstar Soccer Deluxe - Real Names+Extras, and UEFA Euro 2004 Portugal (ISSDX Hack) [Combone]</li>
<li>Added In Your Face [iq_132], created a handcrafted priority prom so the game works (for all emulators!) [dink]</li>
<li>Added Weka Invaders 1.0 to the Sega Master System driver [dink]</li>
<li>Added A-Blast to the Seta 2 driver [gamezfan]</li>
<li>Added Silver Valley by Enrique Ruiz / MIKGAMES to the Sega Master System driver [dink]</li>
<li>Added Last KM to the Gaelco driver [iq_132]</li>
<li>Added Sonic 3D Blast: The Director's Cut to the Megadrive driver [dink]</li>
<li>Added Bioplaything Cop to Gaelco [iq_132]</li>
<li>Updated kof99ae to 20170909 Final version [JacKc]</li>
<li>Added Mario Bros. revision G, making it the new parent [dink]</li>
<li>Added Pier Solar to the Megadrive driver [iq_132]</li>
<li>Added KOF2002 OMG and Omega hacks to the Neo-Geo driver [barbudreadmon]</li>
<li>Added KOF98 mix hack to the Neo-Geo driver [iq_132]</li>
<li>Added Metal Slug 5W hack to the Neo-Geo driver [iq_132]</li>
<li>Added World Rally 2: Twin Racing (mask ROM version) to d_gaelco.2.cpp [Barry]</li>
</ul>
<!-- clones and updated romsets in drivers -->
<h4>Clones and updated romsets in existing drivers</h4>
<ul>
<li>Add clone of Act-Fancer Cybernetick Hyper Weapon [Barry]</li>
<li>Add clone of Kageki [Barry]</li>
<li>Add two clones of Return of the Invaders [Barry]</li>
<li>Added clone of Street Fighter II: The World Warrior (Quicken, bootleg) [Moffitt] to d_cps1.cpp [JacKc]</li>
<li>Added clone of Street Fighter (World) (protected) [Corrado Tomaselli] to d_cps1.cpp [JacKc]</li>
<li>Added World clone of Ordyne [Barry]</li>
<li>Added clone of Carrier Air Wing (USA 901130) [mastercello] to d_cps1.cpp [JacKc]</li>
<li>Added missing Popeye clones [JacKc]</li>
<li>Added clone of WWF Superstars (US revision 6) [JacKc]</li>
<li>Added 1943: Midway Kaisen (Japan) to d_1943.cpp [JacKc]</li>
<li>Added Chuka Taisen (Japan) (P0-025-A PCB) and correct color proms [pacman70] to d_tzns.cpp [JacKc]</li>
<li>Added Alligator Hunt (World, protected) [Pablo] to d_gaelco2.cpp [JacKc]</li>
<li>Added Alligator Hunt (unprotected, set 2) [David Haywood, Peter Wilhelmsen] to d_gaelco2.cpp [JacKc]</li>
<li>Added Super Athena (bootleg) [Hammy] to d_snk.cpp [JacKc]</li>
<li>Added Crazy Climber (US set 2) [John of http://www.johnsarcade.com] to d_cclimber.cpp [JacKc]</li>
<li>Added clone of Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus, JacKc]</li>
<li>Added clone of Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union, JacKc]</li>
<li>Added clone of Athena (bootleg) [Porchy, The Dumping Union, JacKc]</li>
<li>Added clone of Cabal (UK, Joystick) [hammy, The Dumping Union, JacKc]</li>
<li>Added clone of Super Hang-On (Hang-On conversion, Beta bootleg) [Cmonkey, JacKc]</li>
<li>Added clone of Rod-Land (World, set 2) [frsj8112, JacKc]</li>
<li>Added clone of Bucky O'Hare (ver AA) [Bill D., The Dumping Union, JacKc]</li>
<li>Added clone of '99: The Last War (bootleg) [ShouTime, JacKc]</li>
<li>Added clone of Martial Masters (ver. 102, 101, 101TW) [skate323k137, The Dumping Union, JacKc]</li>
<li>Added clone of Gunbird 2 (set 2) [Hyid Choi, JacKc]</li>
<li>Added clone of Biomechanical Toy (Ver. 1.0.1878) [Jorge Silva, JacKc]</li>
<li>Added clone of TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356) [caius, The Dumping Union, JacKc]</li>
<li>Added clones of Action Fighter (afightera, afighterb) to Sega System 16A driver [Barry]</li>
<li>Added clone of Blood Bros. (US) [Bill D., The Dumping Union, JacKc]</li>
<li>Added clone of West Story (bootleg of Blood Bros., set 2) [Osso, caius, The Dumping Union, JacKc]</li>
<li>Added clone of Teki Paki (location test) [ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union, JacKc]</li>
<li>Added clone of Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg) [ARPA, Recreativas.org, The Dumping Union, JacKc]</li>
<li>Added clone of Blue's Journey / Raguy (ALH-001) [Razoola, JacKc]</li>
<li>Added clone of X-Men: Children of the Atom (Brazil 950331) [SHVB, Haze, smf, JacKc]</li>
<li>Added clone of Four Trax (Asia) [Arzeno Fabrice, The Dumping Union, JacKc]</li>
<li>Added clone of Pretty Soldier Sailor Moon (Ver. 95/03/21) and Pretty Soldier Sailor Moon (Ver. 95/03/22, Europe) [rtw, ShouTime, The Dumping Union, JacKc]</li>
<li>Added clone of G.I. Joe (Asia, AA) [coolmod, The Dumping Union, JacKc]</li>
<li>Added clone of Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony, JacKc]</li>
<li>Added clone of Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki, JacKc]</li>
<li>Added clone of Gee Bee (UK) [Andrew Welburn, The Dumping Union, JacKc]</li>
<li>Added clone of Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union, JacKc]</li>
<li>Added clone of Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union, JacKc]</li>
<li>Added clone of Cadash (Spain, version 1) [caius, The Dumping Union, JacKc]</li>
<li>Added clone of Cookie & Bibi 2 (set 2) [Hammy, JacKc]</li>
<li>Added clone of Pac-Land (Bally-Midway) [Andrea Palazzetti, JacKc]</li>
<li>Added clone of Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union, JacKc]</li>
<li>Added clone of Ghox (joystick, older) [caius, JacKc]</li>
<li>Added clone of Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union, JacKc]</li>
<li>Added clone of Street Fighter II' - Champion Edition (street fighter 2' 920313 Taiwan) [sampson, JacKc]</li>
<li>Added clone of Moon Shuttle (US, version A) [ShouTime, The Dumping Union, JacKc]</li>
<li>Added clone of Gigas Mark II (MC-8123, 317-5002) [jacKc]</li>
<li>Added clone of Tecmo Bowl (World, set 2) [coolmod, JacKc]</li>
<li>Added clone of Garou - Mark of the Wolves (NGH-2530) [Razoola, JacKc]</li>
<li>Added clone of Pochi and Nyaa (Ver 2.02) [Razoola, JacKc]</li>
<li>Added clone of Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union, JacKc]</li>
<li>Added clone of Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79, JacKc]</li>
<li>Added clone of Explosive Breaker (Korea) [Jorge Silva, JacKc]</li>
<li>Added clone of WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva, JacKc]</li>
<li>Added clone of Super Cobra (bootleg, set 2) [Belike, JacKc]</li>
<li>Added clone of Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union, JacKc]</li>
</ul>