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Currently no special handling is done to account for multiple monitors. If ImGuiScene is injected into a target running on a separate monitor, we should ensure any spawned windows are also on that monitor.
The text was updated successfully, but these errors were encountered:
This might work already, but needs investigation.
Currently no special handling is done to account for multiple monitors. If ImGuiScene is injected into a target running on a separate monitor, we should ensure any spawned windows are also on that monitor.
The text was updated successfully, but these errors were encountered: