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Implement contig depth colorization #217

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fedarko opened this issue Jun 10, 2017 · 2 comments
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Implement contig depth colorization #217

fedarko opened this issue Jun 10, 2017 · 2 comments
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@fedarko
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fedarko commented Jun 10, 2017

Would be similar to GC colorization, but since depth isn't an absolute measure we'd probably want to implement some form of relative scaling here (e.g. how we handle edge multiplicities).

@fedarko fedarko self-assigned this Jun 10, 2017
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fedarko commented Aug 4, 2017

I guess we could do scaling on the python side (potentially accounting for outliers using Tukey-esque methods) and assign each node a depth_intensity field or something (between 0 and 1; analogous to the thickness attribute of edges), which could then be easily used as an argument to the getNodeColorization() function, which'd be called when assigning a data(depth_color) attribute for each node in renderNodeObject(). (If that isn't too long a chain of silly stuff.)

That actually should be pretty easy to implement, honestly.

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fedarko commented Aug 9, 2017

This issue was moved to marbl/MetagenomeScope#54

@fedarko fedarko closed this as completed Aug 9, 2017
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