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server.js
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//==============================================================================
//------------------------------------------------------------------------------
// Code for the CollidePd server
//------------------------------------------------------------------------------
//==============================================================================
//
// CollidePd is a Networked Music Performance plaform
//
// Authors:
// Fede Camara Halac (ffddcchh)
// Fede Ragessi (ffrm)
//
//==============================================================================
const express = require('express');
const app = express();
const path = require('path');
const http = require('http');
const server = http.Server(app);
const io = require('socket.io')(server);
const PORT = process.env.PORT || 80;
//
// cantidad máxima de usuarios
//
const MAXUSERS = 1002;
//
// GLOBAL - data de cada usuario - fill the array with zeros
//
let userData = new Array(MAXUSERS);
userData.fill(0);
//
// cantidad máxima de chats (10)
//
const chatHist = new Array(10);
chatHist.fill({head:1002,value:""});
//
// SERVE THE HOMEPAGE
//
app.use(express.static(path.join(__dirname, 'public')));
app.get('/', (req, res) => {
res.sendFile(__dirname + '/index.html');
});
// =============================================================================
// -----------------------------------------------------------------------------
// OPEN SOCKETS: BEGIN LISTENING FOR CLIENT CONNECTIONS
// -----------------------------------------------------------------------------
// =============================================================================
io.sockets.on('connection', function(socket) {
// ---------------------------------------------------------------------
// INITIALIZE
// ---------------------------------------------------------------------
//
// 0. look for an empty slot on the GLOBAL "userData" array
// buscar el primer lugar vacio en 'userData'
//
var s = userData.findIndex( (e) => e === 0 );
if (s >= 0) {
userData[s] = {
id: socket.id,
oscid: s,
name: '',
time: new Date().getTime()
};
//
// 1. tell this user its id and num of players
// oscid y cantidad de players
//
let players = userData.filter(x => x!==0).length;
socket.emit('connected', [s, players]);
//
// 2. emit to all users the userData array
// (info de los usuaris conectados al momento)
// enviando a todos los clientes toda la userdata actual
//
io.sockets.emit('userdata', userData);
//
// 3. reportar conexion en la consola del servidor
//
console.log("slot:%d -- %s", s, socket.id);
socket.emit('chathist', chatHist);
// ---------------------------------------------------------------------
// ---------------------------------------------------------------------
// EVENT HANDLING
// ---------------------------------------------------------------------
// ---------------------------------------------------------------------
//
// handle "disconnection"
//
socket.on('disconnect', function() {
// report to server console
console.log("disconnecting ", s);
// Free our slot in the userdata array
userData[s] = 0;
// Broadcast the new userData array
socket.broadcast.emit('removeuser', s);
// Broadcast the new userData array
socket.broadcast.emit('userdata', userData);
});
//
// "name" change
//
socket.on('name',function(x) {
userData[s].name = x;
socket.broadcast.emit('notify', x + " joined.");
});
//
// "userdata" array polling
//
socket.on('userdata', function() {
// send userData to requester
socket.emit('userdata', userData);
});
//
// handle "chat"
//
socket.on('chat', function(data) {
const chat = {
head: s,
value: data
};
chatHist.shift();
chatHist.push(chat);
// broadcast the last chat message
socket.broadcast.emit('chat', chat);
});
//
// "event" event handling
//
socket.on('event', function(data) {
const event = {
head: data.header,
value: data.values,
time: new Date().getTime(),
id: s
};
// emit the event to all clients
io.sockets.emit('event', event);
});
//
// "onoff" message
//
socket.on('onoff', function() {
socket.broadcast.emit('onoff', s);
});
//
// canales de mensajes
//
//Loop Start
socket.on('loopstart', function(data) {
io.sockets.emit('loopstart', [s, data]);
});
//Set?
socket.on('set', function(data) {
io.sockets.emit('set', [s, data]);
});
//Tilt
socket.on('tilt', function(data) {
io.sockets.emit('tilt', [s, data]);
});
//Bpm Control
socket.on('bpm', function(data) {
io.sockets.emit('bpm', [s, data]);
});
//Wet Delay
socket.on('delay', function(data) {
io.sockets.emit('delay', [s, data]);
});
//Wet Reverb
socket.on('verb', function(data) {
io.sockets.emit('verb', [s, data]);
});
//Selector de Filtro
socket.on('selectF', function(data) {
io.sockets.emit('selectF', [s, data]);
});
//Selector de Fuente
socket.on('selectS', function(data) {
io.sockets.emit('selectS', [s, data]);
});
//Position
socket.on('position', function(data) {
io.sockets.emit('position', [s, data]);
});
} else {
// TODO: if s is undefined, tell user to wait
socket.emit("waiting");
// for (infinito) {
// proba si hay lugar,
// si hay lugar,
// anda a la funcion de arriba
// }
}
});// end io.sockets.on
// =============================================================================
// -----------------------------------------------------------------------------
// START LISTENING
// -----------------------------------------------------------------------------
// =============================================================================
server.listen(PORT, () => console.log(`Listening on ${ PORT }`));
// =============================================================================