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First one was called, but fails, it needs "win32", not "Win32", case sensitive
1) yasm -Xvc -f Win32 -rnasm -pnasm -o release_dx9_Win32\incbin.obj incbin.asm
2) yasm -Xvc -f win32 -rnasm -pnasm -o release_dx9_Win32\incbin.obj incbin.asm
Add legacy_stdio_definitions.lib to werkkzeug4 project
The last problem is that Visual Studio doesn't allow overwriting the new operator "easily" anymore. But it works again by defining these two defines for every project (just select all, rightclick on options, C/C++ -> Preprocessor and set those two defines:
__PLACEMENT_NEW_INLINE
__PLACEMENT_VEC_NEW_INLINE
Otherwise the project will compile, but won't link, because two functions already have a body.
I guess this also works with Visual Studio 2017, but I didn't test it yet. Have fun xd
The text was updated successfully, but these errors were encountered:
Hi, just tried to build this, but I ran into a few problems. It took a bit to figure it out, so the next person will have it easier.
G:\fr_public\altona_wz4\wz4\werkkzeug4\werkkzeug4.sln
on Visual Studio 2015Solution 'werkkzeug4'
and click on "Retarget"Rewrite this:
to this, because _w64 doesn't exist in Visual Studio 2015:
The DirectX setup will error with some short error message, but all the .lib files and header includes are saved on disc.
Add to include search path:
Add the lib search path, only needed for werkkzeug4 project:
Add legacy_stdio_definitions.lib to werkkzeug4 project
The last problem is that Visual Studio doesn't allow overwriting the
new
operator "easily" anymore. But it works again by defining these two defines for every project (just select all, rightclick on options, C/C++ -> Preprocessor and set those two defines:Otherwise the project will compile, but won't link, because two functions already have a body.
I guess this also works with Visual Studio 2017, but I didn't test it yet. Have fun xd
The text was updated successfully, but these errors were encountered: