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Overview.md

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  • value proposition
    • seamless interchage between DCC
    • distributed workflow
    • allow users to define high level semantics
    • provide superior read performance
    • provide superior tools for debugging and inspecting scenes
  • What is USD?
    • A set of file formats, ascii and binary(named crate)
    • A closed grammar of composition operators
    • A set of consistent, high performance C++/Python libraries for interacting with USD assets
    • A set of tools for understanding and modifying USD assets
  • USD Terminology
    • Stage is made up of layers, connected by composition arcs
    • Layers are composed of prims and properties, and also contain composition arcs
      • Objects=Prims+Properties, objects in USD are identified by scene paths(sdf)
        • Prims: named conteainer of data(specifier+optional typename)
          • Typenames are defined in schemas, which has semantic meaning
        • Properties are composed of attributes or relationships
          • Attribute values can be time sampled and/or default valued.
          • Relationships are pointers to other prims
            • a mesh points to another material system
          • Metadata can be authored on prims and properties, and can not be time varying
    • Composition arcs
      • Operators for combining individual units of scene description
        • Local Values + Sublayers -> Inherits -> Variant Sets -> References -> Payloads -> Specializes
      • Sublayers defined as a list of asset paths pointing to other layers
        • Work as photoshop layers, from top to down
      • References
        • Used for composing smaller units of scene description together
        • One of the most commonly used composition arcs in practice
      • Payloads
        • Very similar to references
        • Not eagerly loaded by composition
        • Can be loaded after initial composition
      • Variant sets
        • Allow a distinct set of options, from which downstream clients can select
        • Can be considered like a switchable reference
  • Extendability
    • USD provides many points at which you can extend the system to fit your pipeline:
      • Asset Resolution Plugins, File Format Plugins, Schemas, Usdview Plugins
    • Asset Resolution Plugins
      • translate file refereces to real paths
    • File format plugins
      • usd allows users to define file format plugins, whihc enables a scene to read geometry in from foreign sources
    • Schemas
      • These allow users to define higher level concepts on top of prims and properties
    • Hydra
      • The imaging system backing USD, not a GL system
      • Allows for multiple backend implementations
    • usdview
      • Fast preview application for USD scenes