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lcompile.ps1
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# generate and compile exe files
# 默认是编译 64 位的 dll,如果指定 32 位,则编译 32 位 dll
$currentDirectory = Get-Location
$cmakeListsPath = Join-Path -Path $currentDirectory -ChildPath "CMakeLists.txt"
if (-not (Test-Path $cmakeListsPath))
{
Write-Host("No CMakeLists.txt in current directory, please check.")
return
}
Write-Host "Start generating and compiling..."
$arch = $args[0]
if ($arch -eq "32")
{
$buildFolderPath = ".\build32"
if (-not (Test-Path $buildFolderPath))
{
New-Item -ItemType Directory -Path $buildFolderPath | Out-Null
Write-Host "build32 folder created."
}
cmake -G "Visual Studio 17 2022" -A Win32 -S . -B ./build32/
if ($LASTEXITCODE -eq 0)
{
cmake --build ./build32/ --config DEBUG
}
} elseif ($arch -eq "64")
{
$buildFolderPath = ".\build64"
if (-not (Test-Path $buildFolderPath))
{
New-Item -ItemType Directory -Path $buildFolderPath | Out-Null
Write-Host "build64 folder created."
}
cmake -G "Visual Studio 17 2022" -A x64 -S . -B ./build64/
if ($LASTEXITCODE -eq 0)
{
cmake --build ./build64/ --config DEBUG
}
} else
{ # 默认是 64 位
$buildFolderPath = ".\build64"
if (-not (Test-Path $buildFolderPath))
{
New-Item -ItemType Directory -Path $buildFolderPath | Out-Null
Write-Host "build64 folder created."
}
cmake -G "Visual Studio 17 2022" -A x64 -S . -B ./build64/
if ($LASTEXITCODE -eq 0)
{
cmake --build ./build64/ --config DEBUG
}
}