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Spooky Spawner #139

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Draylar opened this issue Oct 12, 2019 · 0 comments
Open

Spooky Spawner #139

Draylar opened this issue Oct 12, 2019 · 0 comments
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idea discussion General idea discussion

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@Draylar
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Draylar commented Oct 12, 2019

Spawners have one key issue: they are easily exploited, especially when you have silk-spawner or BE pickup mods installed. I propose a spawner block alternative that:

  • only spawns up to n mobs before breaking
  • breaks and is replaced by a loot chest after j mobs are killed
  • is unbreakable

This solution would:

  • prevent players from exploiting dungeons
  • require players to actually kill mobs
  • provide a reward for killing mobs
  • make dungeons slightly more immersive-- you could find spawners with double the normal cap & spawn rate, but double the loot.
@Draylar Draylar added the idea discussion General idea discussion label Oct 12, 2019
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