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Spawners have one key issue: they are easily exploited, especially when you have silk-spawner or BE pickup mods installed. I propose a spawner block alternative that:
only spawns up to n mobs before breaking
breaks and is replaced by a loot chest after j mobs are killed
is unbreakable
This solution would:
prevent players from exploiting dungeons
require players to actually kill mobs
provide a reward for killing mobs
make dungeons slightly more immersive-- you could find spawners with double the normal cap & spawn rate, but double the loot.
The text was updated successfully, but these errors were encountered:
Spawners have one key issue: they are easily exploited, especially when you have silk-spawner or BE pickup mods installed. I propose a spawner block alternative that:
This solution would:
The text was updated successfully, but these errors were encountered: