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Legacy of Rust uses the wrong weapon wheel icons for its new weapons. #2074

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MelodicSpaceship opened this issue Dec 5, 2024 · 5 comments · Fixed by #2144
Closed

Legacy of Rust uses the wrong weapon wheel icons for its new weapons. #2074

MelodicSpaceship opened this issue Dec 5, 2024 · 5 comments · Fixed by #2144

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@MelodicSpaceship
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When playing Legacy of Rust using this port I noticed that the Incinerator and Calamity Blade use the icons for the Plasma Rifle and BFG instead. It looks like you may need to implement the "Carousel icon" DeHackEd weapon property which is used in Legacy of Rust's DEHACKED lump to change the icons to the correct ones.

Woof0001

@rfomin
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rfomin commented Dec 5, 2024

We don't support ID24HACKED extensions and probably won't for some time. Personally, I think further extensions to DEHACKED are a bad idea.

@NightFright2k19
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Personally I can live with this for now. Just consider the weapon icons symbolic representations for the actual slot. For me it's actually a bit easier to handle this way.

@MelodicSpaceship
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We don't support ID24HACKED extensions and probably won't for some time. Personally, I think further extensions to DEHACKED are a bad idea.

Understandable. Is there an alternative way to fix this or do you want to just close this issue?

@elf-alchemist
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Perhaps @JNechaevsky could lend a helping again? The graphics could just be inserted in the id1.wad autoload directory, if so.

@rfomin
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rfomin commented Dec 6, 2024

Perhaps @JNechaevsky could lend a helping again? The graphics could just be inserted in the id1.wad autoload directory, if so.

id1.wad already contains the necessary graphics (SMFLAM0, SMHEAT0), so we don't need new icons.

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