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In Eviternity II, the health and armor percents are drawn shifted one pixel to the right in the latest master, compared to the 14.5.0 release:
(Ignore the color differences, that's just GIF compression.)
I thought this had something to do with the size of the percent glyph, but I tested FCFF which has an empty 1x1 percent glyph and it had no such issue, so I'm not sure. Either way, I'm afraid that whatever is causing this inconsistency in Evit2 could cause greater issues in other WADs.
The text was updated successfully, but these errors were encountered:
The "BigRed" font is supposed to be sbf_mono0 type, so each glyph should have a width of STTNUM0 patch or less. In Eviternity 2 (and Ancient Aliens, Valiant to name a few) STTPRCNT is 2px wider than STTNUM0. Anyway, we should draw this like vanilla, so I will revisit it after the bugfix release. The plan is to consolidate all font drawing functions (we have a lot of them).
Tested in the latest master artifact (Win-64).
In Eviternity II, the health and armor percents are drawn shifted one pixel to the right in the latest master, compared to the 14.5.0 release:
(Ignore the color differences, that's just GIF compression.)
I thought this had something to do with the size of the percent glyph, but I tested FCFF which has an empty 1x1 percent glyph and it had no such issue, so I'm not sure. Either way, I'm afraid that whatever is causing this inconsistency in Evit2 could cause greater issues in other WADs.
The text was updated successfully, but these errors were encountered: