-
Notifications
You must be signed in to change notification settings - Fork 36
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Have Level Stats and Level Time Widgets Match Kex Layout #2005
Comments
Bonus feature: |
I was thinking about this too. |
Do we have to do everything as the kex port does it? |
I can live without it. Also, it wouldn't really provide any real benefit. |
This can probably be done with SBARDEF, I think it's best if we wait for the editor to arrive. |
I mean, no, but I think the main thing I liked was the vertical layout for the level stats. If we could at least get that back, that'd be good enough. |
I was already wondering where that went. Currently the Boom style one-line widget is the only way to show level stats, it seems. With the Nightdive HUD, I prefer to have those on the automap. And the widget looks... well, not too good there. |
This might just be a preference thing, but I think mimicking the layout for the level time and level stats seen in Kex would be a much more intuitive way to lay things out:
This would be of course disregarding the icons, making it more akin to that of the Eternity Engine:
The timer widget would be moved up a line if the map name is long enough.
The text was updated successfully, but these errors were encountered: