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Have Level Stats and Level Time Widgets Match Kex Layout #2005

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OpenRift412 opened this issue Nov 8, 2024 · 7 comments
Open

Have Level Stats and Level Time Widgets Match Kex Layout #2005

OpenRift412 opened this issue Nov 8, 2024 · 7 comments

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@OpenRift412
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This might just be a preference thing, but I think mimicking the layout for the level time and level stats seen in Kex would be a much more intuitive way to lay things out:
image

This would be of course disregarding the icons, making it more akin to that of the Eternity Engine:
image

The timer widget would be moved up a line if the map name is long enough.

@NightFright2k19
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Bonus feature:
If extras.wad is found, use its icons instead of K/I/S. That's a VERY optional one, though.

@OpenRift412
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Bonus feature: If extras.wad is found, use its icons instead of K/I/S. That's a VERY optional one, though.

I was thinking about this too.

@fabiangreffrath
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Do we have to do everything as the kex port does it?

@NightFright2k19
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NightFright2k19 commented Nov 9, 2024

I can live without it. Also, it wouldn't really provide any real benefit.

@CostaDeVale
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This can probably be done with SBARDEF, I think it's best if we wait for the editor to arrive.

@OpenRift412
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Do we have to do everything as the kex port does it?

I mean, no, but I think the main thing I liked was the vertical layout for the level stats. If we could at least get that back, that'd be good enough.

@NightFright2k19
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I was already wondering where that went. Currently the Boom style one-line widget is the only way to show level stats, it seems. With the Nightdive HUD, I prefer to have those on the automap. And the widget looks... well, not too good there.

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