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No overlays in game #5

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abhartman opened this issue May 10, 2017 · 130 comments
Open

No overlays in game #5

abhartman opened this issue May 10, 2017 · 130 comments

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@abhartman
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I've installed the latest installer and see no overlays in game. No game outcomes are tracked in the separate tracker window, and F1-F5 do nothing in the game.

@extesy
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extesy commented May 10, 2017

@abhartman A few questions:

  1. Are you starting the tracker before the game?
  2. Does it show "detected running game" label in the top right corner while the game is running?
  3. What color is this label while the game is running?
  4. Please check if there is an error.log file in C:\Users\{profile}\AppData\Roaming\UniversalDeckTracker folder.
  5. Do you have any 3rd party antivirus running?

@abhartman
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  1. Yes, starting the tracker as Admin before game. Tried running the game both from desktop link and steam library.
  2. It does show detected game as Eternal.
  3. The label is Red while the game is running.
  4. No error log in the location you listed. Folder is empty.
  5. Only using Windows Defender.
  6. Windows 10 Home

@extesy
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extesy commented May 10, 2017

This is helpful, thank you. By some reason the tracker detects the game but fails to communicate with it after it starts. The default timeout is 5sec, I'll try increasing it to 10sec for the next version to see if that helps.

@abhartman
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Great! I'll try it out tonight and see if I can get the overlays. Just to be clear, what is the appropriate method for using the tracker? It seems like opening the tracker is needed before starting the game, correct? Are there any other requirements, like windowed mode, resolution, settings, etc?

@extesy
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extesy commented May 10, 2017

No special requirements that I know of. Several people (not a big sample, though) has been using it already without any problems. The only issue I encountered so far is that some external antiviruses mess with the installation. If version 1.0.14 still doesn't work for you when you start it before the game then please try starting the game first and then (after you skip through all intro videos) the tracker.

@extesy extesy added the bug label May 10, 2017
@extesy
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extesy commented May 11, 2017

@abhartman try version 1.0.15, I fixed one bug that might be related to the issue you experience.

@abhartman
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Ok, I updated, tried uninstalling and reinstalling. I'm now on the 1.0.15, but it's still red when the game is running. It detects Eternal, but that's it. I did get a popup briefly saying that windows defender had stopped malware, but I uninstalled and reinstalled and haven't seen that again. I feel like there's something stupid that I'm overlooking :(

@extesy
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extesy commented May 11, 2017

It actually might be windows defender blocking the app by some reason. Can you try adding this folder to the exclusions - C:\Users\{YourProfile}\AppData\Local\UniversalDeckTracker\? If it still doesn't help then please try debug mode and send me the trace logs.

@abhartman
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Still no luck :( I added " --debug" to the end of the target property of the desktop shortcut, as such:

C:\Users\Adam\AppData\Local\UniversalDeckTracker\UniversalDeckTracker.exe --debug

Didn't get any errors when opening that shortcut, and the tracker opened. The tracker still has red text indicating that Eternal was detected. I couldn't see any files in the AppData\Roaming\UniversalDeckTracker folder.

@abhartman
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I got the attached image as a Windows Defender message regarding v1.0.14 just now. I recently tried installing v1.0.16, which has the same symptoms as other versions.

image

@extesy
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extesy commented May 17, 2017

Yeah, that's because the installer is packed for smaller distributive. Windows Defender is over-eager and identifies it as a threat, that's because there are very few downloads so far so it doesn't yet have enough statistics about it yet. It's not deterministic, though - on some machines WD complains, on some machines it doesn't. It might be the reason why deck tracker doesn't work on your machine. As I mentioned above, please try adding the folder above to WD exclusions.

@abhartman
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I'm updating here that I'm still not able to get the tracker to show overlays. The install proceeds fine, I've added exclusions for C:\Users{YourProfile}\AppData\Local\UniversalDeckTracker, and have also tried debug mode. Debug does not produce any output in the expected folder.

@abhartman
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I just uninstalled all versions, and installed the latest version. Same symptoms. Deck tracker runs, starts out with blue text saying it detected Eternal, then switching to red text.

@extesy
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extesy commented May 27, 2017

@abhartman I'm really out of ideas right now and don't know what's going on, I'm sorry. Can you try running UniversalDeckTracker.exe as administrator? Little chance of success, but I don't have any better suggestions :(

By the way, how many seconds does "detected game" label stay blue before it turns red? Is it turning red immediately, is it after 3 seconds or after 10 seconds?

@abhartman
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@extesy I've been using run as admin as much as I remember to, but I'll try again just to be sure. As for the time that the detected game label stays blue, I'm not sure. I'll run in Windowed mode and see how long it takes, then report back.

@abhartman
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@extesy I tried again last night with a fresh install of your tool (uninstalled previous version, d/l latest version and the nupkg files). I made sure both local and roaming Universal Deck Tracker folders were on Windows Defender exclusion list, and the Deck Tracker .exe was on the list as well.

I had the same symptoms. Deck Tracker would start just fine, would see Eternal as a game and say so with blue text. The text turns red after Eternal is done "loading" and when it gets to the start of the DWD splash screen. I started Eternal from my desktop icon, not directly through steam, if that's important.

I used the --debug option for the Universal Deck Tracker shortcut, but saw no evidence of a log file being created at all. Does the log happen even if there are no errors? If so, can you give me some more details on just how to make a log? It seems suspicious to me that there's nothing at all being logged, even though the program is opening fine and temporarily seeing Eternal running.

@ghost
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ghost commented Jun 3, 2017

Bumping this as I'm experiencing the same issues as @abhartman

@abhartman
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@jonathanFinnell have you had any improvements with the 1.0.26 or 1.0.27 versions? Are you getting a log file at least?

@ghost
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ghost commented Jun 8, 2017

I'm using 1.0.27. No log files are being generated, at least not in AppData/Roaming. I tried running it as Administrator as well as a couple of Compatability modes (Win 7/8) but neither helped.

@extesy
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extesy commented Jun 9, 2017

Log file is generated only when a connection is established between deck tracker and a game client. Since connection is established in two phases, I need to know which phase is not working, that's why I asked a question above about 3 vs 10 seconds between blue and red labels.

PS: I'll add more detailed logging to the offline portion of the tracker so that more diagnostics data is available to help with situations like this one.

@extesy
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extesy commented Jun 9, 2017

By the way, how fast are your machines (what CPU)? Also, are you using SSDs or hard drives? There is a potential timing problem in the very beginning that might be triggered if game files are not loaded fast enough.

@abhartman
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@extesy My machine isn't super fast, but it's only a couple years old. Definitely NOT a SSD. Here are the specs: AMD A8-5550M APU w/ Radeon HD Graphics 2.10 GHz, 8 GB RAM, 64 bit Windows 10 Home OS.

@extesy
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extesy commented Jun 10, 2017

I've added more logging in release 1.0.29 - can you please try it (with --debug option) and let me know if you see the events.log file being generated now when you start Eternal?

@ghost
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ghost commented Jun 10, 2017

I was able to get a log file with the latest release.

2017-06-10T02:03:57.2297879Z|Eternal|Debug|Injection state changed: Injecting
2017-06-10T02:04:00.2377736Z|Eternal|Debug|Injecting Helper.dll
2017-06-10T02:04:00.2503351Z|Eternal|Debug|Injected Helper.dll, waiting for response
2017-06-10T02:04:10.2718567Z|Eternal|Debug|Injection state changed: Failed

My CPU is Intel i5-6600K CPU @ 3.50GHz. I could try moving Eternal onto my SSD to see if that helps. The decktracker is on a different drive from the game if that might cause a timing issue.

Update: Switching to SSD made Eternal load faster, but having the same issue with the tracker.

@extesy
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extesy commented Jun 10, 2017

@jonathanFinnell Yes, please try moving Eternal to SSD. It doesn't matter where the deck tracker is installed since it's quite small compared to the game itself.

@ghost
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ghost commented Jun 10, 2017

With regards to your earlier question, it's definitely closer to 10 seconds than 3 when it changes from blue to red

@extesy
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extesy commented Jun 10, 2017

Yeah, I can see that now from timestamps in the log. Now I'm thinking what might be causing it. Please let me know if moving the game to SSD helps.

@ghost
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ghost commented Jun 10, 2017

Moving to SSD didn't change anything and the new logs don't show anything different

@Psyminds
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Read through everything here, tried everything that has been posted including downloading run time, different versions of the program, making sure its open before launching. Disabling anti virus. adding it to exceptions.. everything. Buttons are still grayed out. 32bit windows 7

@Smeejo
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Smeejo commented Aug 17, 2017

UPDATE
Tried the bethesda client and steam, the tracker doesn't work for either of them.

Extesy can we get some kind of update on what's going on or how to fix it? Nothing from you in 9 days now.

@extesy
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extesy commented Aug 17, 2017

@Smeejo See my update from July 15th. It still applies.

@Smeejo
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Smeejo commented Aug 18, 2017

@extesy I did a little research into my events log and other programs that have this issue state a common problem is the program listening on closed ports sometimes or on invalid ports. Looking at my event log it says it's trying to connect to 127.0.0.1:50001 but when I run netstat -a in cmd prompt (as administrator) that it is not listed as a port my pc is listening to.

Other programs say we have to go into regedit and manually tell the program to listen to a different port. For example the problem with symantec anti virus https://support.symantec.com/en_US/article.TECH236650.html

Any idea how we would do this with your tracker? I'm not able to find it in the regedit...then again I'm a bit of a noob and don't quite know what I'm looking for.

For ease, here is my event log again in case it helps. https://pastebin.com/zhkz89gT

@Akfula
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Akfula commented Aug 25, 2017

If it can help you, after debugging a bit, I found out that the DllInjector.InjectDll returns True sometimes even when it fails.

@Smeejo
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Smeejo commented Sep 2, 2017

Extesy

Everything I've read on here and other sites shows this is a port issue. The tracker is trying to communicate on a port, apparently a few of us, do not have. If there is some way we can change the port it tries to communicate on it MIGHT fix the issue?

@Akfula
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Akfula commented Sep 2, 2017

Smeejo,

The reason you do not see any connection on the port is because the injection failed. Which is the part you should be looking into, you are looking at an issue that's a consequence of the failed injection.

@Smeejo
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Smeejo commented Sep 2, 2017

I'm not a coder or anything like that. I'm just doing google searches trying to help out. Thought it might be the other way around because several other programs (like symantech antivirus) had similar issues. Figured maybe it couldn't inject because it was looking in the wrong area or something.

Maybe I'll get lucky with more google searches then.

@ovidiusoft
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ovidiusoft commented Oct 6, 2017

This is really really strange. I installed Access runtime too, and now the tracker works... I am very confused :-)

@TCZ-Backlash
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Likewise here. I did everything that everyone else has done. I've done the Runtime 2016 install...nothing. I've done run before and after starting TESL...nothing.

Basically, no matter what happens, I get a blue text, followed by a red text saying the game is running (Running Game Detected: TheElderScrollsLegends), but nothing is happening. I'm at a dead end. Please send some help...

The only log I have is attached.
events.log

@TCZ-Backlash
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Anybody? Still trying to get this damn thing running but I am getting nowhere.

@yrrob
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yrrob commented Nov 1, 2017

Same as the commenter above. I downloaded 1.069 , installed the runtime, etc.. I get the same error message. I am using AVAST antivirus. Tried disabling, etc.. so far no luck.

@bondbruno
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bondbruno commented Nov 15, 2017

Hi guys.
I think I figured it out. I was using it until last week and it was fine. But since I reinstalled my Windows (10, x64) Deck Tracker stopped working.

It seems that it was Windows 10 Game Mode that was preventing it to recognize and communicate with the game. Once I disabled it, Deck Tracker started to work again.

@Zephyr-Wrangler
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I just wanted to chime in on this weirdness; I also was getting "No connection could be made because the target machine actively refused it 127.0.0.1:50001", and then very cynically installed accessruntime_4288-1001_x64_en-us.exe. It fixed UDT immediately without a reboot, so it's not a registry setting. Thanks to the master of the occult that somehow discovered this magic fix.

@Karlicky
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Karlicky commented Mar 9, 2018

Hello, I started tracker, then i started game, but my collection of card didint export. How can i do this? Thx

@extesy extesy mentioned this issue Apr 20, 2018
@docteurbug
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Thank extesy for show me the way :)
I tried to stay focused on the thread and found the answer by dl access runtime 2016. And it's working ! DeskTracker goes to blue then green statut... great !
Thank for you work and thanks all for the solution :)

@CommonProgrammer
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Hi @extesy, after update of tracker I can't connect it to tesl. I tried installing that runtime package and other stuff in this issue (reinstaling tracker, tesl, etc). Also there is no error.log file in C:\Users{profile}\AppData\Roaming\UniversalDeckTracker folder. I start tracker then game, label goes blue then red.
Any ideas why it is not working?

@riyaan
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riyaan commented May 5, 2018

Hi @extesy

I'm getting the same error " I start tracker then game, label goes blue then red." Using version 1.0.78.

I decompiled the code and see the following:

namespace DeckTracker.LowLevel
{
  internal static class ProcessMonitor
  {
    private static readonly ProcessMonitor.GameProcessState[] GameProcessStates = new ProcessMonitor.GameProcessState[2]
    {
      new ProcessMonitor.GameProcessState(GameType.TheElderScrollsLegends, "The Elder Scrolls Legends", 50001),
      new ProcessMonitor.GameProcessState(GameType.Eternal, "Eternal", 50002)
    };

This corresponds to the error I see in the events.log:

2018-05-05T13:15:24.9106937Z|TheElderScrollsLegends|Debug|Injected DeckTracker.InGame.Helper.dll, waiting for response
2018-05-05T13:15:25.7900290Z|TheElderScrollsLegends|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50001
2018-05-05T13:15:26.7912739Z|TheElderScrollsLegends|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50001
2018-05-05T13:15:27.7929561Z|TheElderScrollsLegends|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50001
2018-05-05T13:15:28.7953151Z|TheElderScrollsLegends|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50001
2018-05-05T13:15:29.7965742Z|TheElderScrollsLegends|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50001
2018-05-05T13:15:30.8032227Z|TheElderScrollsLegends|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50001
2018-05-05T13:15:31.7997314Z|TheElderScrollsLegends|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50001
2018-05-05T13:15:32.8010972Z|TheElderScrollsLegends|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50001
2018-05-05T13:15:33.8040593Z|TheElderScrollsLegends|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50001
2018-05-05T13:15:34.8048836Z|TheElderScrollsLegends|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50001
2018-05-05T13:15:34.9261013Z|TheElderScrollsLegends|Debug|SocketStreamClient.SendCommand(Ping) timeout, sent=False connected=False

I ran a netstat command and this port is not open on my machine.

Can you please explain what this port is used for?

Thanks,
Riyaan

@BlessedPrayer
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Hi @extesy,
I'm having this same problem. I'm running the 1.0.78 version in a new last generation PC. I've Win10 Pro. Deck tracker runs and detect TESL. Any errors message appear. Label are with blue letters, but after some seconds (more 10 than 2) without response, when I'm going to start a match, labels become red and doesn't work right. I've added the exclusion C:\Users\p01ux\AppData\Local\UniversalDeckTracker\ on Win Defender, and I haven't got any other antivirus running. Waiting some help if you're so friendly.
Best regards,
Toni

@JasonEdanRice
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Ditto on the Socket disconnect for Eternal.
Windows 10 Pro
Symantec Endpoint Protection

Doesn't matter combination of admin mode + antivirus (dis)enabled + start UDT before/after eternal client.

Installed the accessruntime mentioned above and no luck either.

2018-06-15T17:15:07.8376964Z|Eternal|Debug|Injection state changed: Injecting 2018-06-15T17:15:07.9077899Z|Eternal|Debug|SocketStreamClient.Start 2018-06-15T17:15:08.0153248Z|Eternal|Debug|SocketStreamClient.SendCommand(Ping) timeout, sent=False connected=False 2018-06-15T17:15:08.0178271Z|Eternal|Debug|Injecting DeckTracker.InGame.Helper.dll, attempt #1 2018-06-15T17:15:08.0303618Z|Eternal|Debug|Waiting for remote thread finished with result 0 2018-06-15T17:15:08.0308626Z|Eternal|Debug|Injected DeckTracker.InGame.Helper.dll, waiting for response 2018-06-15T17:15:08.9125430Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002 2018-06-15T17:15:09.9146316Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002 2018-06-15T17:15:10.9202827Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002 2018-06-15T17:15:11.9294863Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002 2018-06-15T17:15:12.9361907Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002 2018-06-15T17:15:13.9416970Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002 2018-06-15T17:15:14.9437796Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002 2018-06-15T17:15:15.9475682Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002 2018-06-15T17:15:16.9489731Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002 2018-06-15T17:15:17.9567883Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002 2018-06-15T17:15:18.0398295Z|Eternal|Debug|SocketStreamClient.SendCommand(Ping) timeout, sent=False connected=False 2018-06-15T17:15:18.0443829Z|Eternal|Debug|Injection state changed: Failed 2018-06-15T17:15:18.2846595Z|Eternal|Debug|SocketStreamClient.Stop **Repeats 3 more times**

@Juar99
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Juar99 commented Jul 5, 2018

Not working for me after access install. Still getting red eternal game name in upper right

@mewecoffee
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mewecoffee commented Jul 6, 2018

I can't remember exactly when this stopped working (I only use it to update my card collection on Eternal Warcry). I think it may be when I got the upgrade to Windows 10 1803 on 5/23/2018. Since last month I've tried and continue to get the same behavior I had before installing Microsoft Access mentioned above. I launch the deck tracker, then eternal, the status text switches to blue, reading 'Game Detected: Eternal', but then about 5 seconds after Eternal is fully loaded, the text goes red and the deck tracker window goes unresponsive (I don't get the 'this app is unresponsive', I just mean I cant drag the window around) until I close Eternal. See troubleshooting and events.txt output below.

I have tried;
reinstalling Access, both 32 and 64 bit
reinstalling Universal Deck Tracker
launching Universal Deck Tracker with debug option (see below)
launching Deck tracker & steam as admin
reinstalling Eternal on Steam
adding exclusion in Windows Defender for C:\Users<USERNAME>\AppData\Local\UniversalDeckTracker

My system:
Windows 10 Pro build 1803
NO Antivirus (besides Windows Defender)
Standard User (I have tried launching both steam & universal deck tracker as admin)
Playing on Steam

events.txt in C:\Users<USERNAME>\AppData\Roaming\UniversalDeckTracker says:

2018-07-06T02:45:19.9447941Z|Eternal|Debug|Injection state changed: Injecting
2018-07-06T02:45:20.0107944Z|Eternal|Debug|SocketStreamClient.Start
2018-07-06T02:45:20.1427997Z|Eternal|Debug|SocketStreamClient.SendCommand(Ping) timeout, sent=False connected=False
2018-07-06T02:45:20.1657953Z|Eternal|Debug|Injecting DeckTracker.InGame.Helper.dll, attempt #4
2018-07-06T02:45:20.2037937Z|Eternal|Debug|Waiting for remote thread finished with result 0
2018-07-06T02:45:20.2187946Z|Eternal|Debug|Injected DeckTracker.InGame.Helper.dll, waiting for response
2018-07-06T02:45:21.0317971Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002
2018-07-06T02:45:22.0457982Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002
2018-07-06T02:45:23.0627956Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002
2018-07-06T02:45:24.0837959Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002
2018-07-06T02:45:25.1077987Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002
2018-07-06T02:45:26.1238577Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002
2018-07-06T02:45:27.1408584Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002
2018-07-06T02:45:28.1618597Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002
2018-07-06T02:45:29.1748579Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002
2018-07-06T02:45:30.1898557Z|Eternal|Debug|SocketStreamClient disconnected: No connection could be made because the target machine actively refused it 127.0.0.1:50002
2018-07-06T02:45:30.2448542Z|Eternal|Debug|SocketStreamClient.SendCommand(Ping) timeout, sent=False connected=False
2018-07-06T02:45:30.2558552Z|Eternal|Debug|Injection state changed: Failed
2018-07-06T02:45:30.3378554Z|Eternal|Debug|SocketStreamClient.Stop
2018-07-06T02:45:44.8486087Z|Eternal|Debug|Injection state changed: Injecting
2018-07-06T02:45:44.9371306Z|Eternal|Debug|Injection state changed: Idle

@Sporty824
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Sporty824 commented Jul 11, 2018

I also cannot get the program to work. I start UDT, then Eternal, UDT shows Running game detected: Eternal in blue for around 10 seconds, then flashes red then immediately back to blue for another 10 seconds, back to red then immediately back to blue for 10 seconds, then goes to red and stays red. I have access installed. When I look at the event log I get the "No connection could be made because the target machine actively refused it" message. I'd post my events.txt but it is nearly identical to mewecoffee's except of course for timestamps which have about the same delay and repeats 3 times. After it goes solid red, similar to mewecoffee, I have issues moving the window. Except with me, it will move, it just takes about 15 seconds before the move actually happens.
I know Eternal has had a plethora of bugs since they brought it out of beta a couple weeks ago, is there anyone that can vouch that UDT still works with Eternal since the release of Fall of Argenport? Is it possible DWD changed something in a way that broke how UDT works with it?

Edit: I really should've read the Issues page before posting this... For those that haven't done so, an update to Eternal did cause it to stop working with UDT around June 13.
#228

@roughnecks
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I've installed UDT and Microsoft Access Package but getting RED writing for The Elder Scrolls: Legends when game has booted up (initially it's blue).

Log says this multiple times: "Exception happened while attaching to mono thread"

I'm running Win 10 Home x64

@roughnecks
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I've installed UDT and Microsoft Access Package but getting RED writing for The Elder Scrolls: Legends when game has booted up (initially it's blue).

Log says this multiple times: "Exception happened while attaching to mono thread"

I just uninstalled UDT and installed it again and it's currently working.

@podzilas33
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Hello,
i have installed the latest version but it does not work. It tracks the game (Eternal) but it is with red letters. I have karspensky security and i tried with the firewall off but nothing changed.

Please help.

@kalimmba
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Hello everybody
Same problem here : starts blue then turns to red and nothing happens...

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