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Loading NPC BS morphs for body is not stable with SKEE64.ini setting #38

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tokitoki22 opened this issue Jan 24, 2020 · 0 comments
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@tokitoki22
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When test with same data, use racemenu (call from EFF tatoo menu) for NPC, it frequently stop to work even though it is same NPC and same clothing. It not cause CTD, but not apply the morph for the mesh. It often temporally corrected, then once they are loaded, change NPC, change clothing still work.

I tried to edit, SKEE.ini iLoadMode and uBodyMorphMemoryLimit, several times,
then it work temporally, but change cell and save, then load again it suddenly stop to work . (I keep all tri file for clothing and NPC)

I suppose when load slider data or up-date slider data from tri, for current active NPC,,
SKEE not work stable. and maybe those SKEE.ini setting not work as it designed. SKEE.log not show any infomation, which morph data are loaded about current NPC, so I can not confirm, actually BS data are loaded, but slider not work, or BS data not loaded from tri. then not change shape with slider.

If when change slider for morphs, in racemenu, if data not loaded, hope infomaton, failed or succeed, to confrim, and hope to get more precise log (which tri are loaded when change slider
and hope to see NPC name, currently I activate and use racemenu for, in SKEE64.log

@tokitoki22 tokitoki22 changed the title Loading NPC BS morphs for body not stalbe with SKEE64.ini setting Loading NPC BS morphs for body is not stable with SKEE64.ini setting Jan 24, 2020
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