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Slider Morphs Are Different Between SKEE (32) and SKEE64 #28

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AdamVezina opened this issue Jan 16, 2019 · 0 comments
Open

Slider Morphs Are Different Between SKEE (32) and SKEE64 #28

AdamVezina opened this issue Jan 16, 2019 · 0 comments

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@AdamVezina
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AdamVezina commented Jan 16, 2019

Loading presets that were made in SKEE (32) for Legendary Edition do not result in the same head/face morphs as loading that preset in SKEE (32). ie. The faces don't match

The head shape in the Special Edition has remain unchanged. And importing a head mesh directly results in a perfect replica, so something has changed with the morphs.

Some investigation between LE version and SE versions was already performed by a user (not me) who found this:

[Quote]
Eye Shape and Eye Type morphs
I think there's a bug on the eye shape sliders and how "Eye Shape" (RM morph) and "Eye Type" (niaska morph) interact. The ECE morphs were incorporated into Racemenu LE from v2 or v3. You had to use one or the other, otherwise the eye shape would look weird. One bug that would happen if you tried to use both was that the eyelash would detach from the eyelid.

Therefore in RaceMenu LE when I used the "Eye Type" (ECE morph), I would always set "Eye Shape" (RM morph) to 0, which would disable it. However, it doesn't seem to work right in RaceMenu SE.

Screenshot below shows it's still detached with "Eye Shape" (RM) = 0 and "Eye Type" (ECE) = 24.

https://i.imgur.com/4N8cVrp.jpg

Bug 2: When I load the preset, it also has "Eye Shape" (RM) show up as 1, even though it's shape 0 if I flip it back and forth again. Seems like a UI bug there.

Update: I went back to compare against RaceMenu LE. It seems to be a problem with the RM shape morph sliders.

In RaceMenu SE, the "Eye Shape" = 0 and "Nose Type" = 0 sliders correspond to the "=1" in RaceMenu LE. This might apply to other ones as well but not sure.

I also compared the number of options in each slider and there were differences.

[Legend]: LE options / SE options (I will list them in the start/end range)

HEAD
Face Part: 0-2 / 0-0
Mouth Part: 0-1 / 0-0

FACE
Nose Type: 0-30 / 0-17

EYES
Eye Shape: 0-37 / 0-16 (Note: LE slider options 29-37 look like option 0)

MOUTH
Mouth Shape: 0-30 / 0-17 (Note: LE slider options 29-30 look like option 0)
[End Quote]

I'd like to add to this as well for Chin, Cheek and Cheekbone sliders.

@AdamVezina AdamVezina changed the title Presets Are not the same as SKEE (32) Slider Morphs Are Different Between SKEE (32) and SKEE64 Jan 16, 2019
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