Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Glitch Shader locks up and no longer tremors after OBS has been live for a long while. #6

Open
thadeshammer opened this issue Jul 31, 2022 · 0 comments

Comments

@thadeshammer
Copy link

If OBS is live over night (I don't know how many hours, i haven't timed it) the glitch shader will effectively freeze and no longer tremor, showing only one frame, like this:

image

The workaround is to restart OBS, and it doesn't happen during a 4 hour stream, but any 12-24 hour streams are going to hit this issue, and running a second OBS with glitch -> media source or RTMP stream -> primary OBS is...a lil heavy. 😅

This seems like a counter overflow (or just too big) issue? Is there some line one-line patch I can put into the code to if (problem_value_too_big) set_it_to_zero_and_start_over to escape this entirely? Unfortunately my knowledge in shader languages is zero, so I wasn't able to really grok which field might be overflowing or if it's even within the shader file itself. Any ideas? I love this filter, I use it constantly for basically everything. 😅

Thanks for reading this! I recognize you're busy as hell and you bring a LOT of value to the OBS community, for which I'm very grateful. I use a LOT of your stuff.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant