From 956435b45d266a51e5b575fb2230259d2d1b65b1 Mon Sep 17 00:00:00 2001 From: DAIKI Date: Tue, 27 Feb 2024 19:01:33 +0900 Subject: [PATCH] Initial commit --- .gitattributes | 2 + LICENSE | 21 + README.md | 2 + src/ActionGameCore/.gitignore | 71 + src/ActionGameCore/.vsconfig | 6 + .../Assets/CharacterControls.meta | 8 + .../Assets/CharacterControls/CHANGELOG.md | 5 + .../CharacterControls/CHANGELOG.md.meta | 7 + .../Assets/CharacterControls/Scripts.meta | 8 + .../CharacterControls/Scripts/Runtime.meta | 8 + .../Scripts/Runtime/Inputs.meta | 8 + .../Inputs/CharacterControls.Inputs.asmdef | 23 + .../CharacterControls.Inputs.asmdef.meta | 7 + .../Runtime/Inputs/CharacterMoveInput.cs | 35 + .../Runtime/Inputs/CharacterMoveInput.cs.meta | 12 + .../Scripts/Runtime/Movements.meta | 8 + .../CharacterControls.Movements.asmdef | 14 + .../CharacterControls.Movements.asmdef.meta | 7 + .../Movements/CharacterMoveController.cs | 117 ++ .../Movements/CharacterMoveController.cs.meta | 11 + .../Runtime/Movements/IMoveController.cs | 9 + .../Runtime/Movements/IMoveController.cs.meta | 11 + .../Assets/CharacterControls/package.json | 19 + .../CharacterControls/package.json.meta | 7 + .../Assets/FPSCameraControls.meta | 8 + .../Assets/FPSCameraControls/CHANGELOG.md | 5 + .../FPSCameraControls/CHANGELOG.md.meta | 7 + .../Assets/FPSCameraControls/Scripts.meta | 8 + .../FPSCameraControls/Scripts/Runtime.meta | 8 + .../Scripts/Runtime/FPSCameraController.cs | 64 + .../Runtime/FPSCameraController.cs.meta | 13 + .../Scripts/Runtime/FPSCameraControls.asmdef | 22 + .../Runtime/FPSCameraControls.asmdef.meta | 7 + .../Assets/FPSCameraControls/package.json | 20 + .../FPSCameraControls/package.json.meta | 7 + src/ActionGameCore/Assets/Samples.meta | 8 + .../Assets/Samples/Materials.meta | 8 + .../Assets/Samples/Materials/Grid.mat | 48 + .../Assets/Samples/Materials/Grid.mat.meta | 8 + src/ActionGameCore/Assets/Samples/Scenes.meta | 8 + .../Assets/Samples/Scenes/SampleScene.unity | 1582 +++++++++++++++++ .../Samples/Scenes/SampleScene.unity.meta | 7 + .../Assets/Samples/Shaders.meta | 8 + .../Samples/Shaders/TriplanarLit.shadergraph | 959 ++++++++++ .../Shaders/TriplanarLit.shadergraph.meta | 10 + src/ActionGameCore/Packages/manifest.json | 45 + .../Packages/packages-lock.json | 432 +++++ .../ProjectSettings/AudioManager.asset | 19 + .../ProjectSettings/ClusterInputManager.asset | 6 + .../ProjectSettings/DynamicsManager.asset | 34 + .../ProjectSettings/EditorBuildSettings.asset | 8 + .../ProjectSettings/EditorSettings.asset | 30 + .../ProjectSettings/GraphicsSettings.asset | 63 + .../ProjectSettings/InputManager.asset | 295 +++ .../ProjectSettings/MemorySettings.asset | 35 + .../ProjectSettings/NavMeshAreas.asset | 91 + .../PackageManagerSettings.asset | 35 + .../Settings.json | 5 + .../ProjectSettings/PasteNextSettings.asset | 17 + .../ProjectSettings/Physics2DSettings.asset | 56 + .../ProjectSettings/PresetManager.asset | 7 + .../ProjectSettings/ProjectSettings.asset | 755 ++++++++ .../ProjectSettings/ProjectVersion.txt | 2 + .../ProjectSettings/QualitySettings.asset | 232 +++ .../SceneTemplateSettings.json | 167 ++ .../ProjectSettings/ShaderGraphSettings.asset | 16 + .../ProjectSettings/TagManager.asset | 43 + .../ProjectSettings/TimeManager.asset | 9 + .../UnityConnectSettings.asset | 36 + .../ProjectSettings/VFXManager.asset | 12 + .../VersionControlSettings.asset | 8 + .../ProjectSettings/XRSettings.asset | 10 + 72 files changed, 5709 insertions(+) create mode 100644 .gitattributes create mode 100644 LICENSE create mode 100644 README.md create mode 100644 src/ActionGameCore/.gitignore create mode 100644 src/ActionGameCore/.vsconfig create mode 100644 src/ActionGameCore/Assets/CharacterControls.meta create mode 100644 src/ActionGameCore/Assets/CharacterControls/CHANGELOG.md create mode 100644 src/ActionGameCore/Assets/CharacterControls/CHANGELOG.md.meta create mode 100644 src/ActionGameCore/Assets/CharacterControls/Scripts.meta create mode 100644 src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime.meta create mode 100644 src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Inputs.meta create mode 100644 src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Inputs/CharacterControls.Inputs.asmdef create mode 100644 src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Inputs/CharacterControls.Inputs.asmdef.meta create mode 100644 src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Inputs/CharacterMoveInput.cs create mode 100644 src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Inputs/CharacterMoveInput.cs.meta create mode 100644 src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements.meta create mode 100644 src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/CharacterControls.Movements.asmdef create mode 100644 src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/CharacterControls.Movements.asmdef.meta create mode 100644 src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/CharacterMoveController.cs create mode 100644 src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/CharacterMoveController.cs.meta create mode 100644 src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/IMoveController.cs create mode 100644 src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/IMoveController.cs.meta create mode 100644 src/ActionGameCore/Assets/CharacterControls/package.json create mode 100644 src/ActionGameCore/Assets/CharacterControls/package.json.meta create mode 100644 src/ActionGameCore/Assets/FPSCameraControls.meta create mode 100644 src/ActionGameCore/Assets/FPSCameraControls/CHANGELOG.md create mode 100644 src/ActionGameCore/Assets/FPSCameraControls/CHANGELOG.md.meta create mode 100644 src/ActionGameCore/Assets/FPSCameraControls/Scripts.meta create mode 100644 src/ActionGameCore/Assets/FPSCameraControls/Scripts/Runtime.meta create mode 100644 src/ActionGameCore/Assets/FPSCameraControls/Scripts/Runtime/FPSCameraController.cs create mode 100644 src/ActionGameCore/Assets/FPSCameraControls/Scripts/Runtime/FPSCameraController.cs.meta create mode 100644 src/ActionGameCore/Assets/FPSCameraControls/Scripts/Runtime/FPSCameraControls.asmdef create mode 100644 src/ActionGameCore/Assets/FPSCameraControls/Scripts/Runtime/FPSCameraControls.asmdef.meta create mode 100644 src/ActionGameCore/Assets/FPSCameraControls/package.json create mode 100644 src/ActionGameCore/Assets/FPSCameraControls/package.json.meta create mode 100644 src/ActionGameCore/Assets/Samples.meta create mode 100644 src/ActionGameCore/Assets/Samples/Materials.meta create mode 100644 src/ActionGameCore/Assets/Samples/Materials/Grid.mat create mode 100644 src/ActionGameCore/Assets/Samples/Materials/Grid.mat.meta create mode 100644 src/ActionGameCore/Assets/Samples/Scenes.meta create mode 100644 src/ActionGameCore/Assets/Samples/Scenes/SampleScene.unity create mode 100644 src/ActionGameCore/Assets/Samples/Scenes/SampleScene.unity.meta create mode 100644 src/ActionGameCore/Assets/Samples/Shaders.meta create mode 100644 src/ActionGameCore/Assets/Samples/Shaders/TriplanarLit.shadergraph create mode 100644 src/ActionGameCore/Assets/Samples/Shaders/TriplanarLit.shadergraph.meta create mode 100644 src/ActionGameCore/Packages/manifest.json create mode 100644 src/ActionGameCore/Packages/packages-lock.json create mode 100644 src/ActionGameCore/ProjectSettings/AudioManager.asset create mode 100644 src/ActionGameCore/ProjectSettings/ClusterInputManager.asset create mode 100644 src/ActionGameCore/ProjectSettings/DynamicsManager.asset create mode 100644 src/ActionGameCore/ProjectSettings/EditorBuildSettings.asset create mode 100644 src/ActionGameCore/ProjectSettings/EditorSettings.asset create mode 100644 src/ActionGameCore/ProjectSettings/GraphicsSettings.asset create mode 100644 src/ActionGameCore/ProjectSettings/InputManager.asset create mode 100644 src/ActionGameCore/ProjectSettings/MemorySettings.asset create mode 100644 src/ActionGameCore/ProjectSettings/NavMeshAreas.asset create mode 100644 src/ActionGameCore/ProjectSettings/PackageManagerSettings.asset create mode 100644 src/ActionGameCore/ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json create mode 100644 src/ActionGameCore/ProjectSettings/PasteNextSettings.asset create mode 100644 src/ActionGameCore/ProjectSettings/Physics2DSettings.asset create mode 100644 src/ActionGameCore/ProjectSettings/PresetManager.asset create mode 100644 src/ActionGameCore/ProjectSettings/ProjectSettings.asset create mode 100644 src/ActionGameCore/ProjectSettings/ProjectVersion.txt create mode 100644 src/ActionGameCore/ProjectSettings/QualitySettings.asset create mode 100644 src/ActionGameCore/ProjectSettings/SceneTemplateSettings.json create mode 100644 src/ActionGameCore/ProjectSettings/ShaderGraphSettings.asset create mode 100644 src/ActionGameCore/ProjectSettings/TagManager.asset create mode 100644 src/ActionGameCore/ProjectSettings/TimeManager.asset create mode 100644 src/ActionGameCore/ProjectSettings/UnityConnectSettings.asset create mode 100644 src/ActionGameCore/ProjectSettings/VFXManager.asset create mode 100644 src/ActionGameCore/ProjectSettings/VersionControlSettings.asset create mode 100644 src/ActionGameCore/ProjectSettings/XRSettings.asset diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..dfe0770 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Auto detect text files and perform LF normalization +* text=auto diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..2e28618 --- /dev/null +++ b/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2024 DAIKI + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/README.md b/README.md new file mode 100644 index 0000000..bba8847 --- /dev/null +++ b/README.md @@ -0,0 +1,2 @@ +# ActionGameCore + Base scripts for 3D action game. diff --git a/src/ActionGameCore/.gitignore b/src/ActionGameCore/.gitignore new file mode 100644 index 0000000..72c27e4 --- /dev/null +++ b/src/ActionGameCore/.gitignore @@ -0,0 +1,71 @@ +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ + +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data +/[Mm]emoryCaptures/ + +# Asset meta data should only be ignored when the corresponding asset is also ignored +!/[Aa]ssets/**/*.meta + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +/[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.aab +*.unitypackage + +# Crashlytics generated file +crashlytics-build.properties + +# Packed Addressables +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* + +# Temporary auto-generated Android Assets +/[Aa]ssets/[Ss]treamingAssets/aa.meta +/[Aa]ssets/[Ss]treamingAssets/aa/* diff --git a/src/ActionGameCore/.vsconfig b/src/ActionGameCore/.vsconfig new file mode 100644 index 0000000..d70cd98 --- /dev/null +++ b/src/ActionGameCore/.vsconfig @@ -0,0 +1,6 @@ +{ + "version": "1.0", + "components": [ + "Microsoft.VisualStudio.Workload.ManagedGame" + ] +} diff --git a/src/ActionGameCore/Assets/CharacterControls.meta b/src/ActionGameCore/Assets/CharacterControls.meta new file mode 100644 index 0000000..34fa3b6 --- /dev/null +++ b/src/ActionGameCore/Assets/CharacterControls.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fd238034266341a4fb9390eafef04e9c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/src/ActionGameCore/Assets/CharacterControls/CHANGELOG.md b/src/ActionGameCore/Assets/CharacterControls/CHANGELOG.md new file mode 100644 index 0000000..71d99a9 --- /dev/null +++ b/src/ActionGameCore/Assets/CharacterControls/CHANGELOG.md @@ -0,0 +1,5 @@ +# Changelog + +## [0.5.0] - 2024-02-27 +### Added +- Add character stay and walk. diff --git a/src/ActionGameCore/Assets/CharacterControls/CHANGELOG.md.meta b/src/ActionGameCore/Assets/CharacterControls/CHANGELOG.md.meta new file mode 100644 index 0000000..5ce51ef --- /dev/null +++ b/src/ActionGameCore/Assets/CharacterControls/CHANGELOG.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 30bec62dc0a282f43a329a20a746a7f3 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/src/ActionGameCore/Assets/CharacterControls/Scripts.meta b/src/ActionGameCore/Assets/CharacterControls/Scripts.meta new file mode 100644 index 0000000..496b5c5 --- /dev/null +++ b/src/ActionGameCore/Assets/CharacterControls/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3f11aa0c632884c41a62dd8bc4be65ba +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + 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a/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Inputs/CharacterControls.Inputs.asmdef.meta b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Inputs/CharacterControls.Inputs.asmdef.meta new file mode 100644 index 0000000..3fb641a --- /dev/null +++ b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Inputs/CharacterControls.Inputs.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f78a8ec813c5f8145ab10c7862a1d174 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Inputs/CharacterMoveInput.cs b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Inputs/CharacterMoveInput.cs new file mode 100644 index 0000000..9ebe309 --- /dev/null +++ b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Inputs/CharacterMoveInput.cs @@ -0,0 +1,35 @@ +#if SUPPORT_INPUTSYSTEM +using CharacterControls.Movements; +using UnityEngine; +using UnityEngine.InputSystem; + +namespace CharacterControls.Inputs +{ + public class CharacterMoveInput : MonoBehaviour + { + [SerializeField] + public InputActionAsset InputActionAsset; + + public IMoveController MoveController { get; set; } + + private void Start() + { + MoveController = GetComponent(); + } + + private void Update() + { + if (InputActionAsset == null || MoveController == null) + { + return; + } + + InputActionAsset.Enable(); + var map = InputActionAsset.FindActionMap("Player"); + var move = map.FindAction("Move"); + var value = move.ReadValue(); + MoveController.SetMoveInput(value); + } + } +} +#endif diff --git a/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Inputs/CharacterMoveInput.cs.meta b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Inputs/CharacterMoveInput.cs.meta new file mode 100644 index 0000000..cda58ed --- /dev/null +++ b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Inputs/CharacterMoveInput.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 9f2cd23bb5d605c4aaeaa40780daac0c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: + - InputActionAsset: {fileID: -944628639613478452, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements.meta b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements.meta new file mode 100644 index 0000000..72d7952 --- /dev/null +++ b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5a9254a27c4860840bb329effa61089c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/CharacterControls.Movements.asmdef b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/CharacterControls.Movements.asmdef new file mode 100644 index 0000000..93cc76c --- /dev/null +++ b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/CharacterControls.Movements.asmdef @@ -0,0 +1,14 @@ +{ + "name": "CharacterControls.Movements", + "rootNamespace": "", + "references": [], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": false, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/CharacterControls.Movements.asmdef.meta b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/CharacterControls.Movements.asmdef.meta new file mode 100644 index 0000000..6f0a6e5 --- /dev/null +++ b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/CharacterControls.Movements.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9cb36de80f6aa0e4f925e2361fb85950 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/CharacterMoveController.cs b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/CharacterMoveController.cs new file mode 100644 index 0000000..55283ef --- /dev/null +++ b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/CharacterMoveController.cs @@ -0,0 +1,117 @@ +using UnityEngine; + +namespace CharacterControls.Movements +{ + public class CharacterMoveController : MonoBehaviour, IMoveController + { + [SerializeField] + public Rigidbody Rigidbody = null; + + [SerializeField] + public Transform CameraTransform = null; + + [SerializeField] + public float StepHeightMax = 0.25f; + + [SerializeField] + private bool _autoResizeCapsuleCollider = true; + + [SerializeField] + private CapsuleCollider _capsuleCollider = null; + + [SerializeField] + public float LegStrength = 40.0f; + + [SerializeField] + public float LegSuspenion = 20.0f; + + [SerializeField] + public float WalkSpeed = 5.0f; + + private Vector2 _moveInput; + + private void Reset() + { + Rigidbody = GetComponent(); + CameraTransform = Camera.main?.transform; + _capsuleCollider = GetComponent(); + } + + private void Start() + { + if (_autoResizeCapsuleCollider && _capsuleCollider != null) + { + var height = _capsuleCollider.height; + var center = _capsuleCollider.center; + var stepHeight = StepHeightMax; + var newHeight = height - stepHeight; + var newCenter = center + new Vector3(0, stepHeight / 2, 0); + _capsuleCollider.height = newHeight; + _capsuleCollider.center = newCenter; + } + } + + public void SetMoveInput(Vector2 moveInput) + { + if (moveInput.sqrMagnitude > 1) + { + moveInput.Normalize(); + } + + _moveInput = moveInput; + } + + private void FixedUpdate() + { + if (Rigidbody == null) + { + return; + } + + const float DistanceMergin = 0.1f; + var legRay = new Ray(transform.position + transform.up * (StepHeightMax + DistanceMergin), -transform.up); + if (Physics.Raycast(legRay, out var hitInfo, StepHeightMax + DistanceMergin)) + { + // Leg spring + var hitDistance = hitInfo.distance - DistanceMergin; + var springRatio = Mathf.Clamp01(hitDistance / StepHeightMax); + var springPushForce = (1 - springRatio) * LegStrength; + var suspencionForce = Vector3.Project(Rigidbody.velocity, transform.up) * -LegSuspenion; + Rigidbody.AddForce(springPushForce * transform.up + suspencionForce, ForceMode.Acceleration); + + // Move horizontal + var forward = GetForwardOfMovementSpace(); + var right = Vector3.Cross(transform.up, forward); + var targetVelocity = (forward * _moveInput.y + right * _moveInput.x) * WalkSpeed; + var currentVerticalVelocity = Vector3.Project(Rigidbody.velocity, transform.up); + Rigidbody.velocity = targetVelocity + currentVerticalVelocity; + } + } + + private Vector3 GetForwardOfMovementSpace() + { + if (CameraTransform == null) + { + return transform.forward; + } + + var forward = CameraTransform.forward; + if (forward == transform.up) + { + forward = -CameraTransform.up; + } + else if (forward == -transform.up) + { + forward = CameraTransform.up; + } + + return Vector3.ProjectOnPlane(forward, transform.up).normalized; + } + + private void OnDrawGizmosSelected() + { + Gizmos.color = Color.red; + Gizmos.DrawLine(transform.position, transform.position + transform.up * StepHeightMax); + } + } +} diff --git a/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/CharacterMoveController.cs.meta b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/CharacterMoveController.cs.meta new file mode 100644 index 0000000..f84f60e --- /dev/null +++ b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/CharacterMoveController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5b964d4107f73664f9af65664040fa78 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/IMoveController.cs b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/IMoveController.cs new file mode 100644 index 0000000..b698b79 --- /dev/null +++ b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/IMoveController.cs @@ -0,0 +1,9 @@ +using UnityEngine; + +namespace CharacterControls.Movements +{ + public interface IMoveController + { + void SetMoveInput(Vector2 moveInput); + } +} diff --git a/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/IMoveController.cs.meta b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/IMoveController.cs.meta new file mode 100644 index 0000000..0dfb248 --- /dev/null +++ b/src/ActionGameCore/Assets/CharacterControls/Scripts/Runtime/Movements/IMoveController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 695e62a8c431353469b1a1814500ff73 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/src/ActionGameCore/Assets/CharacterControls/package.json b/src/ActionGameCore/Assets/CharacterControls/package.json new file mode 100644 index 0000000..8b64faf --- /dev/null +++ b/src/ActionGameCore/Assets/CharacterControls/package.json @@ -0,0 +1,19 @@ +{ + "name": "com.eviltwo.character-controls", + "displayName": 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