diff --git a/Themes/Til Death/BGAnimations/ScreenGameplay overlay/lanecover.lua b/Themes/Til Death/BGAnimations/ScreenGameplay overlay/lanecover.lua index fe405bdc2e..b66052253f 100644 --- a/Themes/Til Death/BGAnimations/ScreenGameplay overlay/lanecover.lua +++ b/Themes/Til Death/BGAnimations/ScreenGameplay overlay/lanecover.lua @@ -257,19 +257,20 @@ end; local function Update(self) t.InitCommand=cmd(SetUpdateFunction,Update); + self:SetUpdateRate(0.5) if enabledP1 then if moveDownP1 then if isReverseP1 then - heightP1 = math.min(SCREEN_BOTTOM,math.max(0,heightP1+1)) + heightP1 = math.min(SCREEN_BOTTOM,math.max(0,heightP1+0.1)) else - heightP1 = math.min(SCREEN_BOTTOM,math.max(0,heightP1-1)) + heightP1 = math.min(SCREEN_BOTTOM,math.max(0,heightP1-0.1)) end; end; if moveUpP1 then if isReverseP1 then - heightP1 = math.min(SCREEN_BOTTOM,math.max(0,heightP1-1)) + heightP1 = math.min(SCREEN_BOTTOM,math.max(0,heightP1-0.1)) else - heightP1 = math.min(SCREEN_BOTTOM,math.max(0,heightP1+1)) + heightP1 = math.min(SCREEN_BOTTOM,math.max(0,heightP1+0.1)) end; end;