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This repository has been archived by the owner on Jan 23, 2024. It is now read-only.
This isn't a bug so much as a question, so if there is a better place to ask I would appreciate being redirected there.
I am making an augmented reality program that needs to draw on the world. The graphics library I am using requires an angular horizontal field of view. As far as I understand, the FOV (or some equivalent information) of the camera is required to render images against the real world that seem fixed. I notice that ptam does a very good job of rendering the black grid on the tracking surface. Is there anyway I could get the FOV or related information out of the code?
The text was updated successfully, but these errors were encountered:
This isn't a bug so much as a question, so if there is a better place to ask I would appreciate being redirected there.
I am making an augmented reality program that needs to draw on the world. The graphics library I am using requires an angular horizontal field of view. As far as I understand, the FOV (or some equivalent information) of the camera is required to render images against the real world that seem fixed. I notice that ptam does a very good job of rendering the black grid on the tracking surface. Is there anyway I could get the FOV or related information out of the code?
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This isn't a bug so much as a question, so if there is a better place to ask I would appreciate being redirected there.
I am making an augmented reality program that needs to draw on the world. The graphics library I am using requires an angular horizontal field of view. As far as I understand, the FOV (or some equivalent information) of the camera is required to render images against the real world that seem fixed. I notice that ptam does a very good job of rendering the black grid on the tracking surface. Is there anyway I could get the FOV or related information out of the code?
The text was updated successfully, but these errors were encountered: