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TriQuadGL.pro
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TriQuadGL.pro
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QT += core gui opengl widgets
TARGET = TriQuadGL
TEMPLATE = app
win32 {
# LIBS += -L"C:\Program Files\GnuWin32\lib" -lgsl -lgslcblas
LIBS += -L"C:\Program Files (x86)\GnuWin32\lib" -lgsl -lgslcblas
# INCLUDEPATH += "C:\Program Files\GnuWin32\include"
INCLUDEPATH += "C:\Program Files (x86)\GnuWin32\include"
}
unix{
LIBS += -L/opt/local/lib/ -lgsl -lgslcblas
INCLUDEPATH += /opt/local/include
}
unix:!macx {
LIBS += -lGLU -ldl
}
macx {
LIBS += -framework Carbon
}
CONFIG-=app_bundle
HEADERS += src/curveN/catmullrom.hpp \
src/curveN/curven.hpp \
src/curveN/vectorn.hpp \
src/mainwindow.h\
src/GLDisplay.h \
src/rendercontroller.h \
src/Object3D.h \
src/sketchcontroller.h \
src/triquadmesh.h \
src/fitting.h \
src/Curve.h \
src/Curvature.h \
src/quadric2d.h \
src/vertex.h \
src/halfedge.h \
src/compacthalfedge.h \
src/chebuilder.h \
src/chebuilderregulargrid.h \
src/chebuilderdefault.h \
src/chebuilderquadtreefrompointcloud.h \
src/chebuilderregulargridfrompointcloud.h \
src/fastmarching.h \
src/glcorearb.h \
src/gl3w.h \
src/slgl3w.h \
src/chebuilderequilateralmesh.h \
src/fakefm.h \
src/errorcomputing.h \
src/chebuildervideo.h
SOURCES += src/main.cpp \
src/curveN/catmullrom.hpp \
src/curveN/curven.hpp \
src/curveN/vectorn.hpp \
src/mainwindow.cpp\
src/GLDisplay.cpp \
src/rendercontroller.cpp \
src/Object3D.cpp \
src/sketchcontroller.cpp \
src/triquadmesh.cpp \
src/fitting.cpp \
src/Curve.cpp \
src/quadric2d.cpp \
src/vertex.cpp \
src/halfedge.cpp \
src/compacthalfedge.cpp \
src/chebuilder.cpp \
src/chebuilderregulargrid.cpp \
src/chebuilderdefault.cpp \
src/chebuilderquadtreefrompointcloud.cpp \
src/chebuilderregulargridfrompointcloud.cpp \
src/fastmarching.cpp \
src/gl3w.c \
src/slgl3w.cpp \
src/chebuilderequilateralmesh.cpp \
src/fakefm.cpp \
src/errorcomputing.cpp \
src/chebuildervideo.cpp
FORMS += src/mainwindow.ui
RESOURCES += \
Shaders.qrc
OTHER_FILES += shaders/TriQuad.vert \
shaders/TriQuad.frag \
shaders/TriQuad.geom \
shaders/TriQuadGrad.frag