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Describe the bug
When esx_multicharacter is not in use, the death state for players is not recognized when they die for the first time. The death system only begins to function correctly after the player has been revived using /revive. From the second death onward, the death state works as intended.
To Reproduce
Steps to reproduce the behavior:
Start the server without the esx_multicharacter resource.
Join the server and die for the first time.
Death state should not be triggered properly.
Use /revive me
Die a second time, the death state now works as intended.
Expected behavior
The death state should be recognized correctly on the first death, even without the esx_multicharacter resource.
Debug Info:
OS: Windows
FiveM Artifact: 12255, 12508 (tested on both)
ESX Version: v1.12.3
Additional context
This started to happen yesterday, right after FiveM CnL downtime, weird coincidence? Probably yes. Issue seems to occur due to failed initialization after player spawn when esx_multicharacter... Still unsure about exact cause of this problem.
The text was updated successfully, but these errors were encountered:
Describe the bug
When
esx_multicharacter
is not in use, the death state for players is not recognized when they die for the first time. The death system only begins to function correctly after the player has been revived using/revive
. From the second death onward, the death state works as intended.To Reproduce
Steps to reproduce the behavior:
esx_multicharacter
resource./revive me
Expected behavior
The death state should be recognized correctly on the first death, even without the
esx_multicharacter
resource.Debug Info:
Additional context
This started to happen yesterday, right after FiveM CnL downtime, weird coincidence? Probably yes. Issue seems to occur due to failed initialization after player spawn when
esx_multicharacter
... Still unsure about exact cause of this problem.The text was updated successfully, but these errors were encountered: