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glut_246.cpp
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glut_246.cpp
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#include "stdafx.h"
#include "glut_246.h"
#include "GL/glew.h"
#if defined (ACE_WIN32) || defined (ACE_WIN64)
#include "gl/GL.h"
#else
#include "GL/gl.h"
#endif // ACE_WIN32 || ACE_WIN64
#include "GL/freeglut.h"
#include "glm/gtc/matrix_transform.hpp"
#include "ace/Assert.h"
#include "ace/Log_Msg.h"
#include "common_tools.h"
#include "common_gl_defines.h"
#include "common_gl_tools.h"
#include "defines_11.h"
#include "engine_common.h"
void
engine_glut_246_reshape (int width_in, int height_in)
{
glViewport (0, 0, width_in, height_in);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
ACE_ASSERT (height_in);
gluPerspective (45.0,
width_in / static_cast<GLdouble> (height_in),
150.0, -150.0);
//glOrtho (static_cast<GLdouble> (-width_in / 2.0), static_cast<GLdouble> (width_in / 2.0),
// static_cast<GLdouble> (height_in / 2.0), static_cast<GLdouble> (-height_in / 2.0), 150.0, -150.0);
glMatrixMode (GL_MODELVIEW);
}
void
engine_glut_246_key (unsigned char key_in,
int x,
int y)
{
struct Engine_OpenGL_GLUT_246_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_246_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
switch (key_in)
{
case 27: /* Escape */
glutLeaveMainLoop ();
break;
} // end SWITCH
}
void
engine_glut_246_key_special (int key_in,
int x,
int y)
{
struct Engine_OpenGL_GLUT_246_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_246_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
switch (key_in)
{
case GLUT_KEY_LEFT:
cb_data_p->camera.rotation.z -= 0.5f;
break;
case GLUT_KEY_RIGHT:
cb_data_p->camera.rotation.z += 0.5f;
break;
case GLUT_KEY_UP:
cb_data_p->camera.position.x = 0.0f;
cb_data_p->camera.position.y = 0.0f;
cb_data_p->camera.position.z = 500.0f;
cb_data_p->camera.rotation.z = 0.0f;
break;
} // end SWITCH
}
void
engine_glut_246_menu (int entry_in)
{
struct Engine_OpenGL_GLUT_246_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_246_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
switch (entry_in)
{
case 0:
cb_data_p->wireframe = !cb_data_p->wireframe; break;
default:
break;
} // end SWITCH
}
void
engine_glut_246_mouse_button (int button, int state, int x, int y)
{
struct Engine_OpenGL_GLUT_246_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_246_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
//if (button == GLUT_LEFT_BUTTON)
// cb_data_p->leftButtonIsDown = (state == GLUT_DOWN);
}
void
engine_glut_246_mouse_move (int x, int y)
{
struct Engine_OpenGL_GLUT_246_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_246_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
float xMouse =
(x / static_cast<float> (ENGINE_GLUT_246_DEFAULT_WIDTH)) * 2.0f - 1.0f;
float yMouse =
(Common_GL_Tools::map (y, 0, ENGINE_GLUT_246_DEFAULT_HEIGHT, ENGINE_GLUT_246_DEFAULT_HEIGHT, 0) / static_cast<float> (ENGINE_GLUT_246_DEFAULT_HEIGHT)) * 2.0f - 1.0f;
xMouse = (xMouse * ENGINE_GLUT_246_DEFAULT_WIDTH) / static_cast<float> (ENGINE_GLUT_246_DEFAULT_HEIGHT);
glProgramUniform2f (cb_data_p->programId, cb_data_p->mouseLoc,
xMouse, yMouse);
}
void
engine_glut_246_timer (int v)
{
struct Engine_OpenGL_GLUT_246_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_246_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
glutTimerFunc (1000 / 30,
engine_glut_246_timer,
v);
}
void
engine_glut_246_draw (void)
{
struct Engine_OpenGL_GLUT_246_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_246_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// reset transformations
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
// rotate the camera
glm::mat4 rotation_matrix = glm::rotate (glm::mat4 (1.0f),
glm::radians (cb_data_p->camera.rotation.z),
glm::vec3 (0.0f, 0.0f, 1.0f));
glm::vec3 rotation_center (0.0f, 0.0f, 0.0f);
glm::vec4 pos_rot_h =
rotation_matrix * glm::vec4 (cb_data_p->camera.position - rotation_center,
1.0f);
cb_data_p->camera.position = glm::vec3 (pos_rot_h) + rotation_center;
// set the camera
//gluLookAt (cb_data_p->camera.position.x, cb_data_p->camera.position.y, cb_data_p->camera.position.z,
// cb_data_p->camera.looking_at.x, cb_data_p->camera.looking_at.y, cb_data_p->camera.looking_at.z,
// cb_data_p->camera.up.x, cb_data_p->camera.up.y, cb_data_p->camera.up.z);
glPolygonMode (GL_FRONT_AND_BACK,
cb_data_p->wireframe ? GL_LINE : GL_FILL);
// draw a red x-axis, a green y-axis, and a blue z-axis. Each of the
// axes are 100 units long
glBegin (GL_LINES);
glColor3f (1.0f, 0.0f, 0.0f); glVertex3i (0, 0, 0); glVertex3i (100, 0, 0);
glColor3f (0.0f, 1.0f, 0.0f); glVertex3i (0, 0, 0); glVertex3i (0, 100, 0);
glColor3f (0.0f, 0.0f, 1.0f); glVertex3i (0, 0, 0); glVertex3i (0, 0, 100);
glEnd ();
// update uniforms
glProgramUniform2f (cb_data_p->programId, cb_data_p->resolutionLoc,
static_cast<float> (ENGINE_GLUT_246_DEFAULT_WIDTH),
static_cast<float> (ENGINE_GLUT_246_DEFAULT_HEIGHT));
// compute elapsed time
#if defined (ACE_WIN32) || defined (ACE_WIN64)
std::chrono::steady_clock::time_point tp2 =
std::chrono::high_resolution_clock::now ();
#elif defined (ACE_LINUX)
std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> tp2 =
std::chrono::high_resolution_clock::now ();
#else
#error missing implementation, aborting
#endif // ACE_WIN32 || ACE_WIN64 || ACE_LINUX
std::chrono::duration<float> elapsed_time = tp2 - cb_data_p->tp1;
glProgramUniform1f (cb_data_p->programId, cb_data_p->timeLoc,
elapsed_time.count ());
glTranslatef (static_cast<GLfloat> (-ENGINE_GLUT_246_DEFAULT_WIDTH / 2.0f),
static_cast<GLfloat> (-ENGINE_GLUT_246_DEFAULT_HEIGHT / 2.0f),
0.0f);
glColor3f (1.0f, 1.0f, 1.0f);
for (int y = 0; y < cb_data_p->rows - 1; ++y)
{
glBegin (GL_TRIANGLE_STRIP);
for (int x = 0; x < cb_data_p->columns; ++x)
{
glVertex3f (static_cast<float> (x * cb_data_p->scaleFactor), static_cast<float> (y * cb_data_p->scaleFactor), 0.0f);
glVertex3f (static_cast<float> (x * cb_data_p->scaleFactor), static_cast<float> ((y + 1) * cb_data_p->scaleFactor), 0.0f);
} // end FOR
glEnd ();
} // end FOR
glutSwapBuffers ();
}
void
engine_glut_246_idle (void)
{
glutPostRedisplay ();
}
void
engine_glut_246_visible (int vis)
{
if (vis == GLUT_VISIBLE)
glutIdleFunc (engine_glut_246_idle);
else
glutIdleFunc (NULL);
}