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glut_239.h
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glut_239.h
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#ifndef GLUT_239_H
#define GLUT_239_H
#include "GL/glew.h"
#if defined (ACE_WIN32) || defined (ACE_WIN64)
#include "gl/GL.h"
#else
#include "GL/gl.h"
#endif // ACE_WIN32 || ACE_WIN64
#include "engine_common.h"
// GLUT routines
void engine_glut_239_reshape (int, int);
void engine_glut_239_key (unsigned char, int, int);
void engine_glut_239_key_special (int, int, int);
void engine_glut_239_menu (int);
void engine_glut_239_mouse_button (int, int, int, int);
void engine_glut_239_mouse_move (int, int);
void engine_glut_239_timer (int);
void engine_glut_239_draw (void);
void engine_glut_239_idle (void);
void engine_glut_239_visible (int);
struct Engine_OpenGL_GLUT_239_CBData
{
//
float theta;
// canvas
int columns;
int rows;
int scaleFactor;
// shader
GLint programId;
GLint resolutionLoc;
GLint timeLoc;
GLint mouseLoc;
// menu
bool wireframe;
// camera
struct Engine_GL_Camera camera;
};
#endif // GLUT_228_H