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glut_228.cpp
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glut_228.cpp
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#include "stdafx.h"
#include "glut_228.h"
#if defined (GLEW_SUPPORT)
#include "GL/glew.h"
#endif // GLEW_SUPPORT
#if defined (ACE_WIN32) || defined (ACE_WIN64)
#include "gl/GL.h"
#else
#include "GL/gl.h"
#endif // ACE_WIN32 || ACE_WIN64
#include "GL/freeglut.h"
#include "glm/gtc/matrix_transform.hpp"
#include "ace/Assert.h"
#include "ace/Log_Msg.h"
#include "common_tools.h"
#include "common_gl_defines.h"
#include "common_gl_tools.h"
#include "defines_10.h"
#include "engine_common.h"
void
engine_glut_228_reshape (int width_in, int height_in)
{
glViewport (0, 0, width_in, height_in);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
ACE_ASSERT (height_in);
gluPerspective (45.0,
width_in / static_cast<GLdouble> (height_in),
150.0, -300.0);
//glOrtho (0.0, static_cast<GLdouble> (width_in), 0.0, static_cast<GLdouble> (height_in), 150.0, -300.0);
glMatrixMode (GL_MODELVIEW);
}
void
engine_glut_228_key (unsigned char key_in,
int x,
int y)
{
struct Engine_OpenGL_GLUT_228_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_228_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
switch (key_in)
{
case 'x':
clear (*cb_data_p);
break;
case 27: /* Escape */
glutLeaveMainLoop ();
break;
} // end SWITCH
}
void
engine_glut_228_key_special (int key_in,
int x,
int y)
{
struct Engine_OpenGL_GLUT_228_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_228_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
switch (key_in)
{
case GLUT_KEY_LEFT:
cb_data_p->camera.rotation.z -= 0.5f;
break;
case GLUT_KEY_RIGHT:
cb_data_p->camera.rotation.z += 0.5f;
break;
case GLUT_KEY_UP:
cb_data_p->camera.position.x = 0.0f;
cb_data_p->camera.position.y = 0.0f;
cb_data_p->camera.position.z = 500.0f;
cb_data_p->camera.rotation.z = 0.0f;
break;
} // end SWITCH
}
void
engine_glut_228_menu (int entry_in)
{
struct Engine_OpenGL_GLUT_228_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_228_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
switch (entry_in)
{
case 0:
cb_data_p->wireframe = !cb_data_p->wireframe; break;
default:
break;
} // end SWITCH
}
void
engine_glut_228_mouse_button (int button, int state, int x, int y)
{
struct Engine_OpenGL_GLUT_228_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_228_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
if (button == GLUT_LEFT_BUTTON)
cb_data_p->leftButtonIsDown = (state == GLUT_DOWN);
}
void
engine_glut_228_mouse_move (int x, int y)
{
struct Engine_OpenGL_GLUT_228_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_228_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
if (cb_data_p->leftButtonIsDown)
addBall (*cb_data_p,
static_cast<float> (x), static_cast<float> (y),
Common_Tools::getRandomNumber (1.0f, ENGINE_GLUT_228_DEFAULT_MAX_RADIUS));
}
void
engine_glut_228_timer (int v)
{
struct Engine_OpenGL_GLUT_228_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_228_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
glutTimerFunc (1000 / 30, engine_glut_228_timer, v);
}
void
engine_glut_228_draw (void)
{
struct Engine_OpenGL_GLUT_228_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_228_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// reset transformations
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
// rotate the camera
glm::mat4 rotation_matrix = glm::rotate (glm::mat4 (1.0f),
glm::radians (cb_data_p->camera.rotation.z),
glm::vec3 (0.0f, 0.0f, 1.0f));
glm::vec3 rotation_center (0.0f, 0.0f, 0.0f);
glm::vec4 pos_rot_h =
rotation_matrix * glm::vec4 (cb_data_p->camera.position - rotation_center,
1.0f);
cb_data_p->camera.position = glm::vec3 (pos_rot_h) + rotation_center;
// set the camera
gluLookAt (cb_data_p->camera.position.x, cb_data_p->camera.position.y, cb_data_p->camera.position.z,
cb_data_p->camera.looking_at.x, cb_data_p->camera.looking_at.y, cb_data_p->camera.looking_at.z,
cb_data_p->camera.up.x, cb_data_p->camera.up.y, cb_data_p->camera.up.z);
glPolygonMode (GL_FRONT_AND_BACK,
cb_data_p->wireframe ? GL_LINE : GL_FILL);
// draw a red x-axis, a green y-axis, and a blue z-axis. Each of the
// axes are 100 units long
//glBegin (GL_LINES);
//glColor3f (1.0f, 0.0f, 0.0f); glVertex3i (0, 0, 0); glVertex3i (100, 0, 0);
//glColor3f (0.0f, 1.0f, 0.0f); glVertex3i (0, 0, 0); glVertex3i (0, 100, 0);
//glColor3f (0.0f, 0.0f, 1.0f); glVertex3i (0, 0, 0); glVertex3i (0, 0, 100);
//glEnd ();
updateBalls (*cb_data_p);
// update uniforms
glProgramUniform1fv (cb_data_p->programId, cb_data_p->ballsXLoc,
static_cast<int> (cb_data_p->ballsX.size ()),
cb_data_p->ballsX.size () ? &cb_data_p->ballsX[0] : NULL);
glProgramUniform1fv (cb_data_p->programId, cb_data_p->ballsYLoc,
static_cast<int> (cb_data_p->ballsY.size ()),
cb_data_p->ballsY.size () ? &cb_data_p->ballsY[0] : NULL);
glProgramUniform1fv (cb_data_p->programId, cb_data_p->radiiLoc,
static_cast<int> (cb_data_p->radii.size ()),
cb_data_p->radii.size () ? &cb_data_p->radii[0] : NULL);
glProgramUniform1i (cb_data_p->programId, cb_data_p->ballsLoc,
static_cast<int> (cb_data_p->ballsX.size ()));
glProgramUniform1f (cb_data_p->programId, cb_data_p->distScaleLoc,
cb_data_p->distScale);
glProgramUniform1f (cb_data_p->programId, cb_data_p->colorOffsetLoc,
cb_data_p->colorOffset);
glProgramUniform1f (cb_data_p->programId, cb_data_p->widthLoc,
static_cast<float> (ENGINE_GLUT_228_DEFAULT_WIDTH));
glProgramUniform1f (cb_data_p->programId, cb_data_p->heightLoc,
static_cast<float> (ENGINE_GLUT_228_DEFAULT_HEIGHT));
glTranslatef (-static_cast<GLfloat> (ENGINE_GLUT_228_DEFAULT_WIDTH / 2.0f),
-static_cast<GLfloat> (ENGINE_GLUT_228_DEFAULT_HEIGHT / 2.0f),
0.0f);
glColor3f (1.0f, 1.0f, 1.0f);
for (int y = 0; y < cb_data_p->rows - 1; ++y)
{
glBegin (GL_TRIANGLE_STRIP);
for (int x = 0; x < cb_data_p->columns; ++x)
{
glVertex3f (static_cast<float> (x * cb_data_p->scaleFactor), static_cast<float> (y * cb_data_p->scaleFactor), 0.0f);
glVertex3f (static_cast<float> (x * cb_data_p->scaleFactor), static_cast<float> ((y + 1) * cb_data_p->scaleFactor), 0.0f);
} // end FOR
glEnd ();
} // end FOR
glutSwapBuffers ();
}
void
engine_glut_228_idle (void)
{
glutPostRedisplay ();
}
void
engine_glut_228_visible (int vis)
{
if (vis == GLUT_VISIBLE)
glutIdleFunc (engine_glut_228_idle);
else
glutIdleFunc (NULL);
}
//////////////////////////////////////////
void
addBall (struct Engine_OpenGL_GLUT_228_CBData& CBData_in, float x, float y, float r)
{
CBData_in.ballsX.push_back (x);
CBData_in.ballsY.push_back (y);
CBData_in.radii.push_back (r);
CBData_in.velocX.push_back (Common_Tools::getRandomNumber (-1.0f, 1.0f));
CBData_in.velocY.push_back (Common_Tools::getRandomNumber (-1.0f, 1.0f));
}
void
updateBalls (struct Engine_OpenGL_GLUT_228_CBData& CBData_in)
{
for (size_t i = 0; i < CBData_in.velocX.size (); ++i)
{
// move the ball
CBData_in.ballsX[i] += CBData_in.velocX[i] * ENGINE_GLUT_228_DEFAULT_SPEED;
CBData_in.ballsY[i] += CBData_in.velocY[i] * ENGINE_GLUT_228_DEFAULT_SPEED;
// collide with window edges
if ((static_cast<int> (CBData_in.ballsX[i] + CBData_in.radii[i]) >= ENGINE_GLUT_228_DEFAULT_WIDTH) ||
(static_cast<int> (CBData_in.ballsX[i] - CBData_in.radii[i]) <= 0))
CBData_in.velocX[i] *= -1.0f;
if ((static_cast<int> (CBData_in.ballsY[i] + CBData_in.radii[i]) >= ENGINE_GLUT_228_DEFAULT_HEIGHT) ||
(static_cast<int> (CBData_in.ballsY[i] - CBData_in.radii[i]) <= 0))
CBData_in.velocY[i] *= -1.0f;
} // end FOR
}
void
clear (struct Engine_OpenGL_GLUT_228_CBData& CBData_in)
{
CBData_in.ballsX.clear ();
CBData_in.ballsY.clear ();
CBData_in.radii.clear ();
CBData_in.velocX.clear ();
CBData_in.velocY.clear ();
}