Releases: erkyrath/lectrote
Releases · erkyrath/lectrote
Release 1.1.2
Updated inkjs to version 1.1.3. (Minor bug fixes.)
Release 1.1.1
- Bumped to Electron 1.2.8 (Node 6, Chrome 51)
- Includes inkjs 1.1.1
Release 1.1.0
Release 1.0.6
The preferences dialog now has an "Other Font..." option. You can enter the (CSS) name of any font installed on your computer. Caveats:
- The app has no way to check whether the font exists or is spelled correctly. You just have to try it.
- There's also no way to check whether the font has italics/bold available. If you use a font that don't have 'em, you might miss game styling.
Updated to the released Quixe 2.1.5. (Its features were already available via a prerelease version, so no changes here except the version label.)
Release 1.0.5
Added "Find...", "Find Next", "Find Previous" menu options. Yes, the search highlights your input in the search widget, I know.
Added "Full Screen" menu option. (cmd-ctrl-F on Mac, F11 on Windows.)
Release 1.0.4
Fixed a stupid mistake which caused a fatal error in some games with graphics windows. (#60)
Release 1.0.3
- Bumped to Electron 1.0.2.
- If a long output causes MORE paging, there will be a small mark in the right margin indicating where the long output starts.
- The "Reset Game" menu option is disabled on non-game windows. (Except on MacOS, where disabling menu items is a nuisance and I haven't sorted it out yet.)
Release 1.0.2
Bumped to Electron 1.0.1.
Release 1.0.1
- Graphics windows should now display at full resolution on high-res displays. (This was a problem playing Counterfeit Monkey on a Retina Mac, for example.)
- The IF reference card window can now be expanded (scaling up the card content). Shrinking it does not scale down the card; it scrolls instead.
Release 1.0.0
1.0 -- out of beta!
- Added .blorb and .blb to the Mac app's filetype list.
- Updated to electron version 0.37.8.