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createagamecalledMyGameofheight40andlength150reward50every5unitstraveledcreatelevel1withspeed2ifhit(60,20)gotosubstage1createsubstage1withspeed3score*2// shared across levels and substagescreatewallsofheight10andlength5at(20,0),(50,20),(80,0)iflevel=1ifsubstage>0createwallsofheight15andlength5at(30,25),(60,25)// TODO need to fix conditionsiflevel=1ifsubstage>0createwallsofheight25andlength5at(80,15)iflevel=1ifsubstage>0createwallsofheight5andlength45at(105,0)iflevel=1ifsubstage>0// specific to level 1createwallsofheight15andlength5at(125,10)iflevel=1createwallsofheight5andlength20at(45,10),(105,35)iflevel=1createwallsofheight5andlength30at(95,15)iflevel=1// specific to substage 1createwallsofheight25andlength45at(105,15)// TODO need to fix conditionsiflevel=1ifsubstage=1createwallsofheight10andlength40at(35,0)iflevel=1ifsubstage=1doevery2000mscreatefireballaty=30withspeed2iflevel=1ifsubstage=1createfireballaty=10withspeed4iflevel=1ifsubstage=1
Test Input (DO NOT SHOW - used as "answer key" to compare with what test user produces)
createagamecalledMyGameofheight40andlength100reward50every5unitstraveledcreatelevel1withspeed2ifhit(50,35)gotosubstage1createsubstage1withspeed3score*2// shared across levels and substagescreatewallsofheight10andlength5at(30,0),(75,30)iflevel=1ifsubstage>0createwallsofheight25andlength5at(30,15),(75,0)iflevel=1ifsubstage>0// specific to level 1createwallsofheight10andlength5at(50,20)iflevel=1createwallsofheight5andlength20at(45,10)iflevel=1createfireballaty=10withspeed4iflevel=1// specific to substage 1createwallsofheight10andlength30at(45,10)iflevel=1ifsubstage=1createwallsofheight15andlength10at(55,25)iflevel=1ifsubstage=1