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I am surprised to find this amazing project,and I am developing a similar project,whose demo is Sail.
Will you continue to develop this project? Hope you can continue to keep up the good work, and I will learn from you.
The text was updated successfully, but these errors were encountered:
@Easonzero
Hi! Thank you for the compliment! I checked out your Sail project - awesome work! You mentioned you will learn from me, but looking at some of your path tracing components, I can learn from you too! You have all the components that a ray/path tracer needs, and more. I am interested in eventually adding the PBR microfacet materials, which it looks like you already have in your shader material source code. Keep up the good work!
Yes I intend to keep working on this project. I am awaiting WebGL 2.0 support from the Three.js team so I can try implementing a LBVH acceleration structure on the GPU using Morton codes. This will enable tracing of complex triangle models (.obj format) rather than just the usual mathematical shapes. Also, as you can see from my latest experiments, I am trying out different RayMarching ('PathMarching'?) scenarios for rendering outdoor environments with mountains, clouds, water, grass, trees (maybe), etc. RayMarching opens up whole new worlds that aren't easily accessible with traditional RayTracing.
Best of luck to you, I bookmarked your project! :-)
-Erich
I am surprised to find this amazing project,and I am developing a similar project,whose demo is Sail.
Will you continue to develop this project? Hope you can continue to keep up the good work, and I will learn from you.
The text was updated successfully, but these errors were encountered: