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__Main__.py
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__Main__.py
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# Eric Pai
# Spring 2014
import os
import sys
import curses
#import locale
from __game__ import *
from __welcome__ import *
class Main:
### FIELDS and SETUP ###
nextPieceBoarder = \
("┌------------------┐\n",
"| Next Piece |\n",
"|==================|\n",
"| |\n",
"| |\n",
"| |\n",
"| |\n",
"| |\n",
"| |\n",
"└------------------┘\n")
########################
def __init__(self):
self.version = 0.92
### curses setup ###
self.stdscr = curses.initscr()
self.setupColors()
curses.noecho()
curses.cbreak()
self.stdscr.keypad(True)
self.stdscr.nodelay(True)
self.stdscr.clear()
curses.curs_set(0)
### Field Variables ###
# -- initialized in self.doRestart() -- #
self.doRestart()
### other ###
self.rows, self.columns = \
[int(x) for x in os.popen('stty size', 'r').read().split()]
def setupColors(self):
curses.start_color()
self.has_colors = curses.has_colors()
if self.has_colors:
colors = [
curses.COLOR_RED,
curses.COLOR_YELLOW,
curses.COLOR_MAGENTA,
curses.COLOR_BLUE,
curses.COLOR_CYAN,
curses.COLOR_GREEN,
curses.COLOR_WHITE,
]
for i, color in enumerate(colors):
curses.init_pair(i + 1, color, color)
curses.init_pair(10, curses.COLOR_WHITE, curses.COLOR_BLACK)
self.boardColor = curses.color_pair(10)
def doWelcome(self):
self.stdscr.addstr(0, 0, welcomeMessage[0])
start = False
blink_counter = 1
blink = True
animate_counter = 0
refresh_counter = 10
while (not start):
c = self.stdscr.getch()
for i in range(10000):
c = self.stdscr.getch()
if c != -1:
start = True
break
if refresh_counter == 10:
refresh_counter = 1
if animate_counter == len(welcomeMessage):
animate_counter = 0
self.stdscr.addstr(0, 0, welcomeMessage[animate_counter])
animate_counter += 1
if blink:
self.stdscr.addstr(14, 22, "┌--------------------------------┐")
self.stdscr.addstr(15, 22, "| |")
self.stdscr.addstr(16, 22, "| |")
self.stdscr.addstr(17, 22, "| |")
self.stdscr.addstr(18, 22, "└--------------------------------┘")
else:
self.stdscr.addstr(14, 22, "┌--------------------------------┐")
self.stdscr.addstr(15, 22, "| |")
self.stdscr.addstr(16, 22, "| Press ANY key to start! |")
self.stdscr.addstr(17, 22, "| |")
self.stdscr.addstr(18, 22, "└--------------------------------┘")
blink = not blink
blink_counter = 0
refresh_counter += 1
#self.stdscr.addstr(23, 70, "Eric Pai")
self.stdscr.addstr(23, 0, "v{0} Eric Pai ©2014".format(self.version))
curses.delay_output(5)
blink_counter += 1
self.stdscr.refresh()
def gameLoop(self):
while True:
self.doRestart()
while True:
if self.g.gameOver:
self.doGameOver()
if self.has_landed:
self.g.newPiece()
self.has_landed = False
else:
self.doMove()
if self.restart:
break
if not self.has_landed and \
self.down_counter == self.down_constant: # do fall
self.has_landed = self.g.fallPiece()
self.down_counter = 1
self.refreshAnimation()
def displayBoard(self):
boardString = self.g.toString()
if not self.has_colors:
self.stdscr.addstr(0, 0, self.g.toString())
return
for y, line in enumerate(boardString.split("\n")):
for x, ch in enumerate(line):
if ch.isdigit():
color = int(ch)
if color == 9:
self.stdscr.addstr(y, x, '░', self.boardColor)
else:
self.stdscr.addstr(y, x, ch, curses.color_pair(color))
else:
self.stdscr.addstr(y, x, ch, self.boardColor)
def doMove(self):
last_move = 0
shape_change = False
for i in range(1000): # improves reactivity
c = self.stdscr.getch()
if c == curses.KEY_DOWN: # moves piece down faster
self.down_counter = self.down_constant
curses.delay_output(self.time)
if not self.has_landed:
self.has_landed = self.g.fallPiece()
self.displayBoard()
if self.has_landed:
self.down_counter = 1
if c == curses.KEY_LEFT: # moves blocks to the left
last_move = -1
elif c == curses.KEY_RIGHT: # moves piece to the right
last_move = 1
elif not shape_change and c == curses.KEY_UP: # rotates piece
self.g.rotatePiece()
shape_change = True
elif c == ord('p'):
self.doPause()
elif c == ord(' '): # if spacebar, immediately drop to bottom
self.g.dropPiece()
self.has_landed = True
break
elif c == ord('q'):
self.doQuit()
self.down_counter = 1
self.g.movePiece(last_move)
def doPause(self):
def printMenu():
self.stdscr.addstr(5, 24, "┌--------------------------------┐")
self.stdscr.addstr(6, 24, "| GAME PAUSED |")
self.stdscr.addstr(7, 24, "| |")
self.stdscr.addstr(8, 24, "| Controls: |")
self.stdscr.addstr(9, 24, "| ^ Rotate Piece |")
self.stdscr.addstr(10, 24, "| | |")
self.stdscr.addstr(11, 24, "| Move left <-- --> Move right |")
self.stdscr.addstr(12, 24, "| | |")
self.stdscr.addstr(13, 24, "| V Fall faster |")
self.stdscr.addstr(14, 24, "| |")
self.stdscr.addstr(15, 24, "| Type 'p' to resume, |")
self.stdscr.addstr(16, 24, "| 'q' to quit |")
self.stdscr.addstr(17, 24, "| 'r' to restart |")
self.stdscr.addstr(18, 24, "└--------------------------------┘")
self.stdscr.refresh()
printMenu()
self.stdscr.nodelay(False)
c = self.stdscr.getch()
while c not in (ord('q'), ord('r'), ord('p')):
c = self.stdscr.getch()
if c == ord('q'):
self.doQuit()
printMenu()
if c == ord('r'):
self.restart = True
self.stdscr.nodelay(True)
def refreshAnimation(self):
self.stdscr.clear()
curses.delay_output(self.time) # change so updates in real time
self.down_counter += 1
self.displayBoard()
# score
self.stdscr.addstr(20, 52, "lines completed: {0}".format(self.g.clearedLines))
self.stdscr.addstr(22, 42, "Type 'q' to quit or 'p' for pause.")
self.stdscr.addstr(15, 52, "level: {0}".format(self.g.level))
self.stdscr.addstr(17, 48, "--------------------------")
self.stdscr.addstr(18, 48, " Score {:,} ".format(self.g.score))
self.stdscr.addstr(19, 48, "--------------------------")
# next piece box
for i in range(len(self.nextPieceBoarder)):
self.stdscr.addstr(i + 1, 49, self.nextPieceBoarder[i])
nextPieceLines = self.g.nextPieceToString()
for i, line in enumerate(nextPieceLines):
for j, ch in enumerate(line):
if ch.isdigit():
color = int(ch)
self.stdscr.addstr(i + 5, 56 + j, ch, curses.color_pair(color))
else:
self.stdscr.addstr(i + 5, 56 + j, ch, self.boardColor)
if self.g.clearedLines - self.level_constant*self.g.level >= 0:
self.down_constant -= self.level_decrement
self.g.level += 1
if self.g.level == 11:
self.doWin()
def doGameOver(self):
#self.stdscr.clear()
#self.stdscr.addstr(11, 34, "Game Over!")
self.stdscr.addstr(10, 24, "┌--------------------------------┐")
self.stdscr.addstr(11, 24, "| |")
self.stdscr.addstr(12, 24, "| Game Over! |")
self.stdscr.addstr(13, 24, "| |")
self.stdscr.addstr(14, 24, "└--------------------------------┘")
self.stdscr.refresh()
curses.delay_output(1500)
self.stdscr.addstr(12, 24, "| Score: {:,}".format(self.g.score))
self.stdscr.refresh()
curses.delay_output(1500)
self.stdscr.addstr(9, 24, "┌--------------------------------┐")
self.stdscr.addstr(10, 24, "| Play again? |")
self.stdscr.addstr(11, 24, "| |")
self.stdscr.addstr(13, 24, "| |")
self.stdscr.addstr(14, 24, "| 'y' for yes, 'n' for no |")
self.stdscr.addstr(15, 24, "└--------------------------------┘")
# self.stdscr.addstr(11, 27, " Play again? ")
# self.stdscr.addstr(13, 27, "'y' for yes, 'n' for no")
self.stdscr.refresh()
self.stdscr.nodelay(False)
c = self.stdscr.getch()
while c not in (ord('y'), ord('n')):
c = self.stdscr.getch()
if c == ord('y'):
self.restart = True
if not self.restart:
raise ZeroDivisionError
self.stdscr.nodelay(True)
def doWin(self):
#self.stdscr.clear()
self.stdscr.addstr(10, 24, "┌--------------------------------┐")
self.stdscr.addstr(11, 24, "| |")
self.stdscr.addstr(12, 24, "| You win! |")
self.stdscr.addstr(13, 24, "| |")
self.stdscr.addstr(14, 24, "└--------------------------------┘")
self.stdscr.refresh()
curses.delay_output(1500)
self.stdscr.addstr(12, 24, "| Score: {:,}".format(self.g.score))
self.stdscr.refresh()
curses.delay_output(1500)
self.stdscr.addstr(10, 24, "┌--------------------------------┐")
self.stdscr.addstr(11, 24, "| Play again? |")
self.stdscr.addstr(11, 24, "| |")
self.stdscr.addstr(13, 24, "| |")
self.stdscr.addstr(13, 24, "| 'y' for yes, 'n' for no |")
self.stdscr.addstr(14, 24, "└--------------------------------┘")
self.stdscr.refresh()
self.stdscr.nodelay(False)
c = self.stdscr.getch()
while c not in (ord('y'), ord('n')):
c = self.stdscr.getch()
if c == ord('y'):
self.restart = True
if not self.restart:
raise ZeroDivisionError
self.stdscr.nodelay(True)
def doQuit(self):
self.stdscr.addstr(10, 24, "┌--------------------------------┐")
self.stdscr.addstr(11, 24, "| Are you sure you want to quit? |")
self.stdscr.addstr(12, 24, "| |")
self.stdscr.addstr(13, 24, "| 'y' for yes, 'n' for no |")
self.stdscr.addstr(14, 24, "└--------------------------------┘")
self.stdscr.refresh()
c = self.stdscr.getch()
while c not in (ord('y'), ord('n')):
c = self.stdscr.getch()
if c == ord('y'):
raise ZeroDivisionError
def doRestart(self):
self.time = 5
self.g = Game()
self.has_landed = True
self.down_counter = 1
self.down_constant = 100
self.level_constant = 5
self.level_decrement = 10
self.restart = False
def doFinish(self):
curses.nocbreak()
self.stdscr.keypad(False)
curses.echo()
curses.endwin()