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wk4_rock_paper_scissors.erl
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wk4_rock_paper_scissors.erl
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-module(wk4_rock_paper_scissors).
-export([test_suite/0]).
% Given a valid move, returns the move that beats it
beat(rock) -> paper;
beat(paper) -> scissors;
beat(scissors) -> rock.
% Given a valid move, returns the move that it beats.
lose(rock) -> scissors;
lose(paper) -> rock;
lose(scissors) -> paper.
% Returns the result of a 'turn', defined by the order of the moves provided,
% and from the point of view of the first; eg, result(rock,paper) = lose
%
% Valid results are : win, lose, draw.
result(MoveA, MoveB) when (MoveA == MoveB) -> draw;
result(MoveA, MoveB) ->
case (beat(MoveA) == MoveB) of
true -> lose;
_ -> win
end.
% Gives the result of a series of rounds, each series of rounds provided as a list.
% The result is an integer, being the difference of the wins for player A and
% player B (player A's move is always provided as the first move in a round).
% The result is from the perspective of player A - a +ive integer means a win for
% player A, a -ive integer means a loss (a win for player B), 0 means a draw.
% For now, we assume 2 lists only as input (q : is there a way to represent
% a variable # of args?)
tournament(X,Y) -> tournament(X,Y,[]).
% both lists are exhausted; any other secnario means a list of uneven size
% was provided (bad input) & probably should let it crash.
% now we can just reduce the accumulated results
tournament([],[], R) -> lists:foldl(fun(X, Sum) -> X + Sum end, 0, R);
%accumulate the result of every round
tournament([X|Xs],[Y|Ys], A) ->
tournament(Xs,Ys, [convert_result_to_int(result(X,Y)) | A]).
% re-implementation of the above using only lists: funcs ! very compact !
tournament_better(Xs, Ys) ->
Zipped = lists:zipwith(fun(X, Y) -> convert_result_to_int(result(X,Y)) end,
Xs, Ys),
lists:foldl(fun(X, Sum) -> X + Sum end, 0, Zipped).
% convenience function to convert result atom to an int
convert_result_to_int(win) -> 1;
convert_result_to_int(lose) -> -1;
convert_result_to_int(draw) -> 0.
test_tournament() ->
0 = tournament([rock,paper], [rock,paper]),
2 = tournament([paper,scissors], [rock,paper]),
-2 = tournament([rock,scissors], [paper,rock]),
pass.
test_tournament_better() ->
0 = tournament_better([rock,paper], [rock,paper]),
2 = tournament_better([paper,scissors], [rock,paper]),
-2 = tournament_better([rock,scissors], [paper,rock]),
pass.
test_convert_result_to_int() ->
1 = convert_result_to_int(win),
0 = convert_result_to_int(draw),
-1 = convert_result_to_int(lose),
pass.
test_suite() ->
draw = result(rock, rock),
draw = result(paper, paper),
draw = result(scissors, scissors),
lose = result(rock, paper),
lose = result(paper, scissors),
lose = result(scissors, rock),
win = result(rock, scissors),
win = result(scissors, paper),
win = result(paper, rock),
pass = test_tournament(),
pass = test_tournament_better(),
pass.