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Copy file name to clipboardExpand all lines: extern/lang/en.js
+23-11Lines changed: 23 additions & 11 deletions
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@@ -602,13 +602,15 @@ Lang.Blocks = {
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JUDGEMENT_boolean_or: 'OR',
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JUDGEMENT_true: 'True',
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JUDGEMENT_false: 'False',
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wall: 'Wall',
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wall: 'wall',
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START_press_some_key_up: 'Up',
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START_press_some_key_down: 'Down',
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START_press_some_key_right: 'Right',
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START_press_some_key_left: 'Left',
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START_press_some_key_space: 'Space',
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START_press_some_key_enter: 'Enter',
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START_press_some_key_back_space: 'Backspace',
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START_press_some_key_back_slash: 'Backslash',
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SCENE_when_scene_start: 'When scene started',
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SCENE_start_scene_1: 'Start',
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SCENE_start_scene_2: 'scene',
@@ -638,17 +640,17 @@ Lang.Blocks = {
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LOOKS_change_object_index_sub_3: 'backward',
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LOOKS_change_object_index_sub_4: 'back',
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entry: 'Entry',
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JUDGEMENT_is_clicked: 'Mouse down?',
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JUDGEMENT_is_object_clicked: 'Object clicked?',
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JUDGEMENT_is_clicked: 'mouse clicked?',
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JUDGEMENT_is_object_clicked: 'object clicked?',
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JUDGEMENT_is_type_1: 'is',
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JUDGEMENT_is_type_2: '?',
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is_type_number: 'number',
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JUDGEMENT_is_press_some_key_2: ' pressed?',
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JUDGEMENT_is_press_some_key_2: 'key pressed?',
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JUDGEMENT_reach_something_1: 'touching',
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JUDGEMENT_reach_something_2: '?',
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JUDGEMENT_boolean_not_1: 'Is Not',
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JUDGEMENT_boolean_not_1: 'is not',
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JUDGEMENT_boolean_not_2: '',
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JUDGEMENT_is_boost_mode: 'Is the boost mode on?',
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JUDGEMENT_is_boost_mode: 'is the boost mode on?',
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CALC_calc_rand_1: 'random number between',
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CALC_calc_rand_2: 'and',
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CALC_calc_rand_3: '',
@@ -1074,7 +1076,7 @@ Lang.Blocks = {
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ALTINO_BAT: 'battery check',
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ALTINO_Steering_Angle_Center: 'center',
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ALTINO_Steering_Angle_Left5: 'left5',
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mouse_pointer: 'Mouse Pointer',
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mouse_pointer: 'mouse cursor',
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self: 'self',
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wall_up: 'upper wall',
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wall_down: 'down wall',
@@ -1699,6 +1701,9 @@ Lang.Blocks = {
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location_jeollanam_gurye: 'Gurye-gun',
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width: 'width',
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height: 'height',
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desktop: 'desktop',
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tablet: 'tablet',
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smartphone: 'smartphone',
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};
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Lang.video_body_coord_params = {
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left_eye: 'left eye',
@@ -5684,8 +5689,9 @@ Lang.Helper = {
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stop_bgm: 'Stops background music',
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is_clicked: 'Checks whether mouse is clicked.',
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is_object_clicked: 'Checks whether object is clicked.',
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is_press_some_key: 'Checks whether an selected key is pressed.',
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reach_something: 'Checks whether the object reaches the selected point.',
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is_press_some_key: 'Checks whether the selected key is pressed.',
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reach_something:
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"Checks whether the object touches the selected item. If the object touches the selected item, it is judged as 'True'.",
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is_type:
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'Checks whether the input text consists of the selected characters. If the input text consists of the selected characters, it is judged as `True`.',
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is_included_in_list: 'Checks whether selected list contains the input value.',
@@ -5704,7 +5710,11 @@ Lang.Helper = {
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boolean_not:
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"Changes the input conditions to its opposite.\n(If the input condition is true, it returns 'False'. And if the input condition is false, it returns 'True'.)",
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is_boost_mode:
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'Checks whether the boost mode is turned on or not.\nIf the boost mode is on, it is judged as "true".',
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"Checks whether the boost mode is turned on or not.\nIf the boost mode is on, it is judged as 'True'.",
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is_current_device_type:
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"If the device that runs the project is the selected device, it is judged as 'true'.",
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is_touch_supported:
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"If the device that runs the project is a touch screen, it is judged as 'true'.",
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calc_basic:
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'Reports the value of the two input numbers of quadratic operations.\n+ : Adds two input numbers.\n- : Subtracts two input numbers.\n* : Multiplies two input numbers.\n/ : Divides two input numbers.',
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calc_rand:
@@ -6075,7 +6085,7 @@ Lang.Helper = {
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chocopi_touch_value:
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"The value will be smaller if the capacitance of the obeject is larger.<br/>If many people hold each other's hand and touch, the value will be smaller<br/>'Capacitance' means how many electric particles the object can hold.<br/><br/><br/>Port number(P1~P8) is automatically selected internally<br>It is needed only when multiple modules with the same kind are used",
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boolean_and_or:
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'AND: Checks whether both conditions are true.\nOR: Checks whether at least one of the two conditions is true.',
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'AND: Checks whether both conditions are true.\nOR: Checks whether at least one of the two conditions is true.',
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check_weather:
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'\nChecks whether the weather information of the selected date and region matches the actual weather conditions.',
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check_finedust:
@@ -7013,6 +7023,8 @@ Lang.template = {
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boolean_or: '%1 %2 %3',
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boolean_not: '%1 %2 %3',
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is_boost_mode: '%1',
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is_current_device_type: 'is the project running on %1 ?',
is_current_device_type: "작품을 실행하는 기기가 선택한 기기라면 '참'으로 판단합니다.",
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is_touch_supported: "작품을 실행하는 기기에서 화면을 터치할 수 있다면 '참'으로 판단합니다.",
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calc_basic:
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'입력한 두 수의 사칙연산 값입니다.\n+ : 입력한 두 수를 더한 값입니다.\n- : 입력한 두 수를 뺀 값입니다.\n* : 입력한 두 수를 곱한 값입니다.\n/ : 입력한 두 수를 나눈 값입니다.',
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calc_rand:
@@ -6490,7 +6497,7 @@ Lang.Helper = {
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chocopi_touch_value:
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'터치패드에 연결된 물체의 전기용량이 커지면 값이 작아집니다.<br/>여러 명이 손잡고 만지면 더 작은 값이 됩니다.<br/>전기용량이란 물체에 전기를 띈 입자를 얼마나 가지고 있을 수 있는 지를 말합니다.<br/><br/>포트번호는 맞추지 않아도 됩니다.<br/>단, 같은 종류의 모듈을 여러 개 연결하는 경우에만 포트를 지정하면 됩니다.',
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boolean_and_or:
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'그리고: 두 판단이 모두 참인 경우 ‘참’으로 판단합니다.\n또는: 두 판단 중 하나라도 참이 있는 경우 ‘참’으로 판단합니다.',
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'그리고: 두 판단이 모두 참인 경우 ‘참’으로 판단합니다.\n또는: 두 판단 중 하나라도 참이 있는 경우 ‘참’으로 판단합니다.',
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check_weather:
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'\n선택한 날짜와 지역의 날씨 정보를 실제 날씨 상태와 비교하여 일치하는 경우 ‘참’으로 판단합니다.\n * 옵션\n 날짜: 어제, 오늘, 내일, 모레, 3일 후, 4일 후, 5일 후, 6일 후\n 지역: 서울, 강원, 경기, 경남, 경북, 광주, 대구, 대전, 부산, 세종, 울산, 인천, 전남, 전북, 제주, 충남, 충북\n 날씨: 맑음, 구름조금, 구름많음, 흐림, 비, 진눈깨비, 눈',
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