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gf2d_draw_ops pipeline #173

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engineerOfLies opened this issue Jul 1, 2023 · 2 comments
Open

gf2d_draw_ops pipeline #173

engineerOfLies opened this issue Jul 1, 2023 · 2 comments

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@engineerOfLies
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make a pipeline that can take two attachment texture inputs and write to a third texture
the descriptor set will determine the method for combining them (blend/mod/sub/etc)

@engineerOfLies
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Will need to set VK_DYNAMIC_STATE_VIEWPORT when creating the pipeline and then call vkCmdSetViewport before any drawing commands to make sure that the output viewport matched the output image

@engineerOfLies
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if we set VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT specifies that the colorBlendOp needs to be specified and must be set dynamically with vkCmdSetColorBlendAdvancedEXT before any draw call.

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