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[RFC]: Ability to make permanent changes to player's flagship or specific ship in fleet #184
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For idea 2, what I'd like to be able to do is this: In the course of a conversation, add in an
is the template that is applied to the target ship. This is a standard variant ship format, and could in fact be a typical variant. If the variant specifies outfits then it tries to give the player any outfits that the target ship does not already have, and will install them if possible. I don't expect this to happen very often, but I see good potential for it in some cases. The main focus is on the ability to add/remove/clear attributes from the ship, including name, sprite, and all valid attributes for ships. These are all added to the targeted ship. Example variant
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PR 190 didn't end up following exactly things as originally speculated here; and definitely doesn't do everything yet, but it's a large part of it. Main wishlist items that it doesn't do yet:
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Problem Description
Within the realm of science fiction that involves spaceships, it is commonplace for things to happen to the ship. Not just minor scuffs or depletion that vanish within a few days or after the next port visit, but longer term things. Expenditures of major limited resources, permanent degradation of equipment, improvements to the ship's hardware, etc. These are valuable and useful tools for creating a more engaging story in which the ship is a participant, not just a tool; but these capabilities are completely lacking in Endless Sky Delta.
Related Issue Links
n/a
Desired Solution
A means to allow content creators to specify permanent changes to a ship's attributes within conversations; as well as a means to have outfits do so as well.
Alternative Approaches
Unknown.
Additional Context
Idea 1:
Idea 2:
I have considerable more ideas on the exact framework for this, but these are the ideas I have currently.
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