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Program.cs
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Program.cs
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using System;
using System.Collections.Generic;
using System.IO;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.OpenGL;
namespace AvaVulkan
{
class Program
{
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
public static void Main(string[] args) => BuildAvaloniaApp()
.StartWithClassicDesktopLifetime(args);
// Avalonia configuration, don't remove; also used by visual designer.
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.With(new X11PlatformOptions
{
EnableMultiTouch = true,
UseDBusMenu = true,
EnableIme = true,
UseEGL = false,
GlProfiles = new List<GlVersion>
{
new GlVersion(GlProfileType.OpenGL, 4 , 2)
}
})
.With(new Win32PlatformOptions
{
EnableMultitouch = true,
UseWgl = true,
WglProfiles = new List<GlVersion>
{
new GlVersion(GlProfileType.OpenGL, 4 , 2)
},
UseWindowsUIComposition = true
})
.UseSkia()
.LogToTrace();
internal static byte[] LoadEmbeddedResourceBytes(string path)
{
using (var s = typeof(Program).Assembly.GetManifestResourceStream(path))
{
using (var ms = new MemoryStream())
{
s.CopyTo(ms);
return ms.ToArray();
}
}
}
}
}