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I should have mentioned. For serializing, im using the bitcode crate and the lz4-compression to compress the entire transmission data |
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Hi,
Im writing a project where i am transporting EGUI data over websocket from a headless system (Server), for a client app to render.
Everything works, but what i noticed is that for text highlighting to function in the client UI, you have to send the entire Galley object for each object of text. This increases the total bandwidth required to transmit the demo pages from 500kbps to 12mbps.
So as far as i can tell, the Galleys are very large structures. How best to transmit hightlighting information across to the client without saturating bandwidth?
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