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some older GPU hardware does not have native 16 bit support, so it will run much slower there, but the advantages on current hardware likely outweighs that.
The text was updated successfully, but these errors were encountered:
It would probably be useful to use float16 for the synaptic variables. There is a nice existing Go package: https://github.com/x448/float16
vulkan 1.2 now includes it as a fully supported option: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_KHR_shader_float16_int8.html and in HLSL it is
float16_t
fully supported with shader model 6.2 and moltenvk appears to support it as of 2018: KhronosGroup/MoltenVK#368some older GPU hardware does not have native 16 bit support, so it will run much slower there, but the advantages on current hardware likely outweighs that.
The text was updated successfully, but these errors were encountered: