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[Call of Cthulhu: Dark Corners of the Earth] - Windowed Mode brightness issues #297
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That is probably a Gamma issue. Gamma in Direct3D9 and older does not work in Windowed mode, even fullscreen windowed mode. |
I could use either a shader or Windows gamma. A shader will take longer. Using Windows gamma will affect the whole screen not just the game window. |
It looks like just the game world is affected. |
Ok, try this update. I recommend using the |
No luck, unfortunately. Below is what I tested: Let me know if I've made a mistake somewhere here. |
It is weird that it crashing in Alt+Tab when using windowed mode. That should not be because in windowed mode the device is never lost. Maybe the game uses a combination of DirectDraw and Direct3D9? In that case you need to disable Here is an updated one where I moved the gamma feature to the Direct3D9 wrapper. Try this one: dxwrapper.zip |
Hi Elisha, |
Which gamma are you referring to that does not work?
Is this a bug in the game? Does it crash without dxwrapper when you do alt+tab? My Direct3D9 wrapper just returns the calls directly from Direct3D9, so it should not have any issues here. |
Hi Elisha, |
Enabling windowed mode is a god-send as it prevents the game from crashing when alt-tabbing.
Unfortunately, it sets the brightness to 200%, and the in-game brightness menu ceases to function.
FULLSCREEN: https://i.imgur.com/gzowi2P.jpeg
WINDOWED: https://i.imgur.com/qevv4Rh.png
Tested with the latest stable release of dxwrapper on retail edition (same as Steam, I believe) and GOG version.
Let me know if there's anything I can do to help out - and thank you for your efforts on this project.
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