How to Compile DXWrapper Source #123
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-How to Compile DXWrapper Source, Currently im using Visual Studio 2019 |
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You are welcome to retarget the solution on your end and compile the code in Visual Studio 2019. However, I want to keep the code in GitHub using Visual Studio 2017 for now. The reason is because I have a number of projects I am working on and all of them currently use Visual Studio 2017. I would like to continue to use the same version of Visual Studio for all these projects for as long as it makes sense. However, if there is some technical reason why moving the solution to Visual Studio 2019 will help the project I am happy to reconsider. |
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I was not planning to move to Visual Studio 2019, but I had to move to it to add the updated DDrawCompat v0.3.0 to the project. To compile the latest build you need to have the latest SDK and WDK, both of which can be downloaded here: https://docs.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk |
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I was not planning to move to Visual Studio 2019, but I had to move to it to add the updated DDrawCompat v0.3.0 to the project.
To compile the latest build you need to have the latest SDK and WDK, both of which can be downloaded here: https://docs.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk