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Fix. Change class to annotation
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README.md

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@@ -713,7 +713,7 @@ That is, data is saved at regular intervals asynchronously while the Actor is ac
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when the Actor suffers a deactivation, when it is turned off.
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These snapshots happen from time to time. And this time is configurable through the ***snapshotTimeout*** property of
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the ***NamedActor*** or ***UnNamedActor*** class.
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the ***NamedActor*** or ***UnNamedActor*** annotation.
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However, you can tell the Spawn runtime that you want it to persist the data immediately synchronously after executing an Action.
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And this can be done in the following way:
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