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storage.js
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storage.js
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"use strict";
/** @constructor */
function GameStorage(gameVersion)
{
this.works = true;
this.tempStorage = {};
try {
if(!localStorage.getItem("version"))
{
localStorage.setItem("version", gameVersion);
if(!localStorage.getItem("version"))
{
throw "grenade";
}
}
}
catch(e)
{
this.works = false;
}
if(this.works)
{
if(Number(localStorage.getItem("version")) !== gameVersion)
{
localStorage.clear();
console.log("Storage cleared because of game update to version " + gameVersion);
}
}
else
{
this.setItem("version", gameVersion);
}
}
GameStorage.prototype.setItem = function(key, value)
{
var storageValue = JSON.stringify(value);
if(this.works)
{
localStorage.setItem(key, storageValue);
}
else
{
this.tempStorage[key] = storageValue;
}
};
GameStorage.prototype.removeItem = function(key)
{
if(this.works)
{
localStorage.removeItem(key);
}
else
{
delete this.tempStorage[key];
}
};
GameStorage.prototype.getItem = function(key)
{
if(this.works)
{
// returns null if key is not defined
return JSON.parse(localStorage.getItem(key));
}
else
{
if(this.tempStorage[key])
{
return JSON.parse(this.tempStorage[key]);
}
else
{
return null;
}
}
}