diff --git a/libraries/fluidlite/src/fluid_defsfont.c b/libraries/fluidlite/src/fluid_defsfont.c index 62adf4462..181c90506 100644 --- a/libraries/fluidlite/src/fluid_defsfont.c +++ b/libraries/fluidlite/src/fluid_defsfont.c @@ -28,9 +28,8 @@ #include "fluid_sys.h" #if SF3_SUPPORT == SF3_XIPH_VORBIS -#include "vorbis/codec.h" -#include "vorbis/vorbisenc.h" -#include "vorbis/vorbisfile.h" +#define OV_EXCLUDE_STATIC_CALLBACKS +#include "minivorbis.h" struct VorbisData { int pos; // current position in audio->data() diff --git a/source_files/edge/p_user.cc b/source_files/edge/p_user.cc index f5da245fc..8383f60c0 100644 --- a/source_files/edge/p_user.cc +++ b/source_files/edge/p_user.cc @@ -24,6 +24,7 @@ //---------------------------------------------------------------------------- #include +#include #include "AlmostEquals.h" #include "bot_think.h" @@ -925,7 +926,7 @@ bool PlayerThink(Player *player) line_lengths += abs(player_x - room_checker.X); PathTraverse(player_x, player_y, 32768.0f, player_y, kPathAddLines, P_RoomPath, &room_checker); line_lengths += abs(room_checker.X - player_x); - // not reverbe per se, but approximately matches how we use to do "reverb" - Dasho + // not reverb per se, but approximately matches how we used to do "reverb" - Dasho ma_delay_node_set_decay(&reverb_node, log1p(line_lengths * 0.125f) * .020f); }