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Hello everyone! First of all, thanks for all the work you put into optimizing the renderer! It's the only port I know of that makes Quake III Arena and Urban Terror playable at 125 FPS on a MacBook Air M1.
I'm using the OpenGL renderer and I want to set a 4:3 resolution on the 16:10 screen. Setting r_mode 6 (1024x768) works, the resulting image is 4:3, see Picture 1. However, setting r_mode 7 (1152x864) and higher forces the game to fill the whole screen, see Picture 2. I've also tried setting custom 4:3 resolutions, but they were also forced to be wide.
Modern drivers doesn't like custom resolutions so much. So if you want to keep black bars at sides (preserve aspect ratio - is that your point?) - then:
always use native resolution in full-screen mode (r_modeFullscreen "-2")
set r_fbo 1 - it will enable framebuffer post-processing
set corresponding r_renderScale mode (see in-game description for this cvar)
set any custom r_renderWidth / r_renderHeight you want
Hello everyone! First of all, thanks for all the work you put into optimizing the renderer! It's the only port I know of that makes Quake III Arena and Urban Terror playable at 125 FPS on a MacBook Air M1.
I'm using the OpenGL renderer and I want to set a 4:3 resolution on the 16:10 screen. Setting
r_mode 6
(1024x768) works, the resulting image is 4:3, see Picture 1. However, settingr_mode 7
(1152x864) and higher forces the game to fill the whole screen, see Picture 2. I've also tried setting custom 4:3 resolutions, but they were also forced to be wide.Picture 1
Picture 2
The related settings:
I'm not sure if the Vulkan renderer has this problem because I couldn't get it to work, see #183.
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