The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Paste an image, a text or url text to create an appropriate object.
- A PDF file can be dropped to launch a PDF viewer.
- A campus world with live map.
- Further improvements of avatar walk.
- SpinActor checks the releasing movements more carefully.
- Flat cards are now rendered only one side.
- Use PhongMaterial for flat cards.
- Particle effect for portals.
- A feature to caputure the pointer with the first responder mechanism.
- Immediate local avatar movement before updating peers.
Changed
- Full screen mode work with portals
- Use .vrse extension for saved/exported file name.
- Make Avatar be a kind of card, thus one can write behaviors for it.
- The world menu is moved to top right.
- A divergence issue due to a view code used in model.
- Avatar look is preserved when walking through a portal.
- The faucet in the cascade demo can be moved.
- Embedding Microverse into an iframe works.
- A whiteout bug due to 0 being treated as falsy.
- A new layer called "portal".
- A way to create a new card with Sticky Note.
- The default value for multiuser flag is now true.
- The behaviors of an exported card are detatched from the file editing.
- Instead of "_" change event names, use the property name + "Set" for change event names.
- Memory Leak in Rapier.js.
- Saving a card only save the file for the initiating user.
- Movement after coming back from dormancy.
- Avatar collision with walls.
- Numerous improvements to the Portals.
- The follow button has participant count readout.
- The follow feature works also when the leader goes to the birds eye view.
- Avatars translucency adjustment when following or being seen through a portal.
- The Rapier-based physics simulation. (rapier.js and collider.js)
- The prototype version of portals.
- Save an individual card into a file.
- 3D events that event handler receives has the "xy" property that is in the display coordinates.
- Spin behavior uses xy to spin an object a bit more smoothly.