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GameView.h
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GameView.h
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//
// GameView.h
// Freecell
//
// Created by Alisdair McDiarmid on Thu Jul 03 2003.
// Copyright (c) 2003 Alisdair McDiarmid. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
// ALISDAIR MCDIARMID BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
// TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#import <AppKit/AppKit.h>
#import "Game.h"
#import "GameController.h"
#import "Table.h"
#import "CardView.h"
#import "Card.h"
@interface GameView : NSView
{
Game *game;
GameController *controller;
Table *table;
CardView *cardView;
NSColor *backgroundColour;
unsigned short cardWidth;
unsigned short cardHeight;
unsigned short margin;
unsigned short edgeMargin;
unsigned short overlap;
unsigned short smallOverlap;
}
// Mutators
//
- (void) setGame: (Game *) newGame;
- (void) setController: (GameController *) newController;
- (void) setCardView: (CardView *) newCardView;
- (void) setBackgroundColour: (NSColor *) colour;
@end