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I am a game modeler and I use AutoHotPie as a radial menu in 3dsmax. It works really well.
Below is my feedback
Can add "Drag line" when dragging the AutoHotPie mouse? Because when there are many buttons, you can't see the position of the drop point when you quickly swing the mouse, and you can see the position of the drop point of the button with a line, which is more intuitive than highlighting.
"Drag line" like maya's radial menu, very user-friendly operation.
After opening the menu, can a fixed floating menu be added around the original menu? Like maya. Because the whole roulette button position is too crowded, the buttons are sometimes not enough.
3.Separate an area to the right of the button for detailed Settings for this function. Equivalent to one button can perform two functions, divided into two areas.
The text was updated successfully, but these errors were encountered:
That said this one is a straight line from the center to the mouse position only because it feels easier (to me) to understand where you're at relative to the opened position. It would show even when the labels are hidden. However the continuously dragged line makes sense in the way Maya handles submenus.
That much I can say right now, floating menus have been suggested a few times, so it's obviously important. Seems like there's a lot of Maya users here.
not only maya users, but the maya marking menu it is quite fast while working. I am an 3dsmax user and I've created this maya like marking menu from maxscript only and dotnet a very long time ago. It will be nice if you can add support for floating menus.
Thx! Great job so far! I really like your tool!
I am a game modeler and I use AutoHotPie as a radial menu in 3dsmax. It works really well.
Below is my feedback
"Drag line" like maya's radial menu, very user-friendly operation.
3.Separate an area to the right of the button for detailed Settings for this function. Equivalent to one button can perform two functions, divided into two areas.
The text was updated successfully, but these errors were encountered: