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IGamePlugin.cs
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IGamePlugin.cs
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//Copyright (c) 2015 Christopher Andrews, Alexandre Oliveira, Joshua Blake, William Donaldson.
//
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
namespace UnityPluginSystem
{
public interface IGamePlugin
{
/// <summary>
/// Fires in update. Put your game logic here.
/// </summary>
void Update();
/// <summary>
/// Fires in Initialize. Put your loading here.
/// </summary>
void Initialize();
}
public abstract class GamePlugin : IGamePlugin
{
public virtual void Update() { }
public virtual void Initialize() { }
}
}