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t0d0.txt
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t0d0.txt
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[x] add physics - july 24
[ ] visuals *o*
[ ] fix player rotation pplsss
[x] *generic* buoyancy that allows any object to wobble in the water
[x] a 'keel' component that causes a buoyant object to right itself
!!! [x] implement in actual project
[ ] more detailed building generation
[ ] maze generation
[ ] player delivery jobs
[>] slurp regions
[...] mouse holes - waiting on https://github.com/AmbientRun/Ambient/pull/616 - done
[x] player carries item
[x] slurp region gives player item
[x] slurp region takes item away from player_glider
[ ] delivery zones spawn/despawn, moving around?
[ ] actual distinct delivery quests?
[ ] track points
[ ] shifting field of soft obstacles - garbage, algae, giant enemy crabs
[ ] wake mechanic: project a wake behind you, pushing people (and objects?) behind you away.
{x} collision layers pls
-> requested @ https://github.com/AmbientRun/Ambient/issues/213
[ ] playing tag is fun!!!
[ ] collider_from_url
{ } if that doesn't work then report issue
{ } prefab_from_url breaks physics?
modding
>generating maps
>entities, physical floating obstacles with behaviour
>"quests"
stretch goals that other people can make happen by building it themselves
open road map? idea road map?
>complex non-square-grid map generation & buildings
>pathfinding, boat AI