-
Notifications
You must be signed in to change notification settings - Fork 0
/
actions.go
290 lines (244 loc) · 4.99 KB
/
actions.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
package spin
type Action interface {
action()
}
type AddBall struct {
N int
}
type AddPlayer struct{}
type AdvanceGame struct{}
type AllLampsOff struct{}
type AutoPulseOn struct {
ID string
}
type AutoPulseOff struct {
ID string
}
type AwardScore struct {
Val int
}
type Debug struct {
ID string
}
type DriverOn struct {
ID string
}
type DriverOff struct {
ID string
}
type DriverPulse struct {
ID string
Time int // millseconds
}
type DriverPWM struct {
ID string
On int // milliseconds
Off int // milliseconds
}
type FadeOutMusic struct {
Time int // milliseconds
}
type FlippersOn struct {
FlipperIDs []string
}
type FlippersOff struct {
FlipperIDs []string
}
type MusicVolume struct {
Set int
Add int
Mul float64
}
type PlayMusic struct {
ID string
Vol int
Loops int
Notify bool
}
type PlayScript struct {
ID string
}
type PlaySound struct {
ID string
Vol int
Loop bool
Repeat int
Notify bool
Duck float64
}
type PlaySpeech struct {
ID string
Vol int
Priority int
Notify bool
Duck float64
}
type RegisterAutoPulse struct {
ID string
SwitchAddr interface{}
CoilAddr interface{}
Time int // millseconds
}
type RegisterCoil struct {
ID string
Addr interface{}
}
type RegisterConsole struct {
ID string
Image string
}
type RegisterDisplay struct {
ID string
Display Display
}
type RegisterFlasher struct {
ID string
Addr interface{}
Layout LayoutShape
}
type RegisterFlipper struct {
ID string
SwitchAddr interface{}
PowerCoilAddr interface{}
HoldCoilAddr interface{}
}
type RegisterFont struct {
ID string
Path string
Size int
}
type RegisterLamp struct {
ID string
Addr interface{}
Layout LayoutShape
}
type RegisterMagnet struct {
ID string
Addr interface{}
}
type RegisterMotor struct {
ID string
Addr interface{}
}
type RegisterMusic struct {
ID string
Path string
}
type RegisterScript struct {
ID string
Script ScriptFn
Group string
Groups []string
}
type RegisterSound struct {
ID string
Path string
}
type RegisterSpeech struct {
ID string
Path string
}
type RegisterSwitch struct {
ID string
Addr interface{}
NC bool
}
type SetScore struct {
Val int
}
type SetVar struct {
Vars string
ID string
Val string
}
type StopAudio struct {
}
type StopMusic struct {
ID string
Any bool
}
type StopScript struct {
ID string
}
type StopScriptGroup struct {
ID string
}
type StopSound struct {
ID string
}
type StopSpeech struct {
ID string
}
func (AddBall) action() {}
func (AddPlayer) action() {}
func (AllLampsOff) action() {}
func (AdvanceGame) action() {}
func (AutoPulseOn) action() {}
func (AutoPulseOff) action() {}
func (AwardScore) action() {}
func (Debug) action() {}
func (DriverOn) action() {}
func (DriverOff) action() {}
func (DriverPulse) action() {}
func (DriverPWM) action() {}
func (FadeOutMusic) action() {}
func (FlippersOn) action() {}
func (FlippersOff) action() {}
func (MusicVolume) action() {}
func (PlayMusic) action() {}
func (PlayScript) action() {}
func (PlaySound) action() {}
func (PlaySpeech) action() {}
func (RegisterAutoPulse) action() {}
func (RegisterCoil) action() {}
func (RegisterConsole) action() {}
func (RegisterDisplay) action() {}
func (RegisterFlasher) action() {}
func (RegisterFlipper) action() {}
func (RegisterFont) action() {}
func (RegisterLamp) action() {}
func (RegisterMagnet) action() {}
func (RegisterMotor) action() {}
func (RegisterMusic) action() {}
func (RegisterScript) action() {}
func (RegisterSound) action() {}
func (RegisterSpeech) action() {}
func (RegisterSwitch) action() {}
func (SetScore) action() {}
func (SetVar) action() {}
func (StopAudio) action() {}
func (StopMusic) action() {}
func (StopScript) action() {}
func (StopScriptGroup) action() {}
func (StopSound) action() {}
func (StopSpeech) action() {}
func registerActions(e *Engine) {
e.RegisterAction(AddBall{})
e.RegisterAction(AddPlayer{})
e.RegisterAction(AdvanceGame{})
e.RegisterAction(AwardScore{})
e.RegisterAction(Debug{})
e.RegisterAction(DriverOn{})
e.RegisterAction(DriverOff{})
e.RegisterAction(DriverPulse{})
e.RegisterAction(DriverPWM{})
e.RegisterAction(FadeOutMusic{})
e.RegisterAction(FlippersOn{})
e.RegisterAction(FlippersOff{})
e.RegisterAction(MusicVolume{})
e.RegisterAction(PlayMusic{})
e.RegisterAction(PlayScript{})
e.RegisterAction(PlaySound{})
e.RegisterAction(PlaySpeech{})
e.RegisterAction(RegisterMusic{})
e.RegisterAction(RegisterSound{})
e.RegisterAction(RegisterSpeech{})
e.RegisterAction(SetScore{})
e.RegisterAction(SetVar{})
e.RegisterAction(StopAudio{})
e.RegisterAction(StopMusic{})
e.RegisterAction(StopScript{})
e.RegisterAction(StopScriptGroup{})
e.RegisterAction(StopSound{})
e.RegisterAction(StopSpeech{})
}